Fixed bug #730030: INDY3: Crash when loading new savegames
svn-id: r7240
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2 changed files with 7 additions and 2 deletions
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@ -558,7 +558,10 @@ void Scumm::ensureResourceLoaded(int type, int i) {
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i = _resourceMapper[i & 0x7F];
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}
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if (i == 0)
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// FIXME - TODO: This check used to be "i==0". However, that causes
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// problems when using this function to ensure charset 0 is loaded.
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// Quesetion: Why was this check like that in the first place?
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if (i < 0)
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return;
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if (i <= res.num[type])
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