Avoid warning about missing SFX file in Lands of Lore (it seems the original misses some datafiles for certain effects).
svn-id: r41350
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2 changed files with 5 additions and 4 deletions
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@ -1417,7 +1417,7 @@ int LoLEngine::olol_playEndSequence(EMCState *script){
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_screen->hideMouse();
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memset(_screen->getPalette(1), 0, 768);
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showOutro(c, _monsterDifficulty == 2 ? true : false);
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showOutro(c, (_monsterDifficulty == 2));
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quitGame();
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return 0;
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@ -186,12 +186,13 @@ void LoLEngine::snd_playSoundEffect(int track, int volume) {
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}
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if (hasVocFile) {
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if (_sound->isVoicePresent(_ingameSoundList[vocIndex]))
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_sound->voicePlay(_ingameSoundList[vocIndex], 0, volume & 0xff, true);
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} else if (_flags.platform == Common::kPlatformPC) {
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if (_sound->getSfxType() == Sound::kMidiMT32)
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track = track < _ingameMT32SoundIndexSize ? _ingameMT32SoundIndex[track] - 1 : -1;
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track = (track < _ingameMT32SoundIndexSize) ? (_ingameMT32SoundIndex[track] - 1) : -1;
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else if (_sound->getSfxType() == Sound::kMidiGM)
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track = track < _ingameGMSoundIndexSize ? _ingameGMSoundIndex[track] - 1: -1;
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track = (track < _ingameGMSoundIndexSize) ? (_ingameGMSoundIndex[track] - 1) : -1;
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if (track == 168)
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track = 167;
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