EMI: Enable GL_BLEND when drawing a TIL

This commit is contained in:
Joel Teichroeb 2013-07-09 17:11:06 -07:00
parent 52ce315300
commit c7ad13aa92

View file

@ -866,6 +866,7 @@ void GfxOpenGL::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer) {
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
@ -889,6 +890,7 @@ void GfxOpenGL::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer) {
glEnd();
}
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);