EMI: Enable GL_BLEND when drawing a TIL
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52ce315300
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c7ad13aa92
1 changed files with 2 additions and 0 deletions
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@ -866,6 +866,7 @@ void GfxOpenGL::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer) {
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDepthMask(GL_FALSE);
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@ -889,6 +890,7 @@ void GfxOpenGL::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer) {
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glEnd();
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glEnd();
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}
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}
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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