temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backend

svn-id: r8534
This commit is contained in:
Max Horn 2003-06-17 15:33:17 +00:00
parent 327b63ee96
commit c7b19406cd

View file

@ -115,7 +115,11 @@ OSystem_SDL_Common::~OSystem_SDL_Common() {
SDL_DestroyMutex(_mutex);
SDL_ShowCursor(SDL_ENABLE);
#ifdef MACOSX
// Work around segfault-on-exit with the OpenGL backend on Mac OS X.
#else
SDL_Quit();
#endif
}
void OSystem_SDL_Common::init_size(uint w, uint h) {
@ -909,7 +913,11 @@ void OSystem_SDL_Common::quit() {
unload_gfx_mode();
SDL_ShowCursor(SDL_ENABLE);
#ifdef MACOSX
// Work around segfault-on-exit with the OpenGL backend on Mac OS X.
#else
SDL_Quit();
#endif
exit(0);
}