Final part of V7 merging process. The FULL_THROTTLE define is not required any more

svn-id: r3660
This commit is contained in:
Vincent Hamm 2002-03-06 00:18:22 +00:00
parent e05f3534b4
commit c7d58aca84
8 changed files with 114 additions and 114 deletions

View file

@ -249,9 +249,8 @@ void Scumm::scummMain(int argc, char **argv) {
scummInit();
#if !defined(FULL_THROTTLE)
_vars[VAR_VERSION] = 21;
#endif
if(!(_features & GF_AFTER_V7))
_vars[VAR_VERSION] = 21;
_vars[VAR_DEBUGMODE] = _debugMode;
if (_gameId==GID_MONKEY) {
@ -283,12 +282,12 @@ int Scumm::scummLoop(int delta) {
processKbd();
#if defined(FULL_THROTTLE)
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
#else
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
#endif
if(_features & GF_AFTER_V7) {
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
} else {
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
}
_vars[VAR_HAVE_MSG] = _haveMsg;
_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
@ -343,14 +342,14 @@ int Scumm::scummLoop(int delta) {
moveCamera();
fixObjectFlags();
CHARSET_1();
#if !defined(FULL_THROTTLE)
if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
#else
if (camera._cur.x != camera._last.x ||
camera._cur.y != camera._last.y || _BgNeedsRedraw ||
_fullRedraw) {
#endif
redrawBGAreas();
if(!(_features & GF_AFTER_V7)) {
if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
redrawBGAreas();
}
} else {
if (camera._cur.x != camera._last.x || camera._cur.y != camera._last.y || _BgNeedsRedraw || _fullRedraw) {
redrawBGAreas();
}
}
processDrawQue();
setActorRedrawFlags();
@ -615,26 +614,26 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
else
loadRoomObjects();
#if !defined(FULL_THROTTLE)
camera._mode = CM_NORMAL;
camera._cur.x = camera._dest.x = 160;
#endif
if(!(_features & GF_AFTER_V7)) {
camera._mode = CM_NORMAL;
camera._cur.x = camera._dest.x = 160;
}
if (_features&GF_AFTER_V6) {
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
}
#if defined(FULL_THROTTLE)
_vars[VAR_CAMERA_MIN_X] = 160;
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_Y] = 100;
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
setCameraAt(160, 100);
#else
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_X] = 160;
#endif
if(_features & GF_AFTER_V7) {
_vars[VAR_CAMERA_MIN_X] = 160;
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_Y] = 100;
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
setCameraAt(160, 100);
} else {
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_X] = 160;
}
if (_roomResource == 0)
return;
@ -657,18 +656,18 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
_egoPositioned = false;
runEntryScript();
#if !defined(FULL_THROTTLE)
if (a && !_egoPositioned) {
getObjectXYPos(objectNr);
putActor(a, _xPos, _yPos, _currentRoom);
a->moving = 0;
if(!(_features & GF_AFTER_V7)) {
if (a && !_egoPositioned) {
getObjectXYPos(objectNr);
putActor(a, _xPos, _yPos, _currentRoom);
a->moving = 0;
}
} else {
if (camera._follows) {
Actor *a = derefActorSafe(camera._follows, "startScene: follows");
setCameraAt(a->x, a->y);
}
}
#else
if (camera._follows) {
Actor *a = derefActorSafe(camera._follows, "startScene: follows");
setCameraAt(a->x, a->y);
}
#endif
_doEffect = true;
@ -801,14 +800,15 @@ void Scumm::initRoomSubBlocks() {
int id;
ptr += _resourceHeaderSize; /* skip tag & size */
#ifdef FULL_THROTTLE
id = READ_LE_UINT16(ptr);
checkRange(2050, 2000, id, "Invalid local script %d");
_localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
#else
id = ptr[0];
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
#endif
if(_features & GF_AFTER_V7) {
id = READ_LE_UINT16(ptr);
checkRange(2050, 2000, id, "Invalid local script %d");
_localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
} else {
id = ptr[0];
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
}
#ifdef DUMP_SCRIPTS
do {
char buf[32];
@ -1016,12 +1016,12 @@ int Scumm::getKeyInput(int a) {
_mouseButStat = MBS_RIGHT_CLICK;
}
#if defined(FULL_THROTTLE)
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
#endif
if(_features & GF_AFTER_V7) {
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
}
_leftBtnPressed &= ~msClicked;
_rightBtnPressed &= ~msClicked;