JANITORIAL: Remove trailing whitespace

This commit is contained in:
Adrian Frühwirth 2018-05-20 22:36:40 +02:00
parent 5dda21c1c2
commit c7f3416daa
28 changed files with 59 additions and 60 deletions

View file

@ -26,7 +26,7 @@
// Note: the following data can be found in the original game's executable // Note: the following data can be found in the original game's executable
const int kNumRooms = 424; const int kNumRooms = 424;
const room_t gameRooms[kNumRooms] = { const room_t gameRooms[kNumRooms] = {
// Mo // Mo
{ 1, {255, 0, 0, 0}, 0, 66, 0xFFFF,29, 93, 1, 4}, { 1, {255, 0, 0, 0}, 0, 66, 0xFFFF,29, 93, 1, 4},
{ 7, { 4, 0, 6, 0}, 4, 72, 0xFFFF, 8,143, 2, 2}, { 7, { 4, 0, 6, 0}, 4, 72, 0xFFFF, 8,143, 2, 2},
{ 3, { 24, 0, 5, 0}, 6, 99, 1, 6, 6, 3, 0}, { 3, { 24, 0, 5, 0}, 6, 99, 1, 6, 6, 3, 0},

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@ -197,7 +197,7 @@ public:
case SEEK_CUR: _offset += whence; break; case SEEK_CUR: _offset += whence; break;
case SEEK_END: _offset = _size + whence; break; case SEEK_END: _offset = _size + whence; break;
} }
return _offset; return _offset;
} }
virtual long read(void *buffer, size_t len) { virtual long read(void *buffer, size_t len) {

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@ -486,7 +486,7 @@ void AGOSEngine::printScreenText(uint vgaSpriteId, uint color, const char *strin
if (_variableArray[141] == 0) if (_variableArray[141] == 0)
_variableArray[141] = 9; _variableArray[141] = 9;
_variableArray[85] = _variableArray[141] * talkDelay; _variableArray[85] = _variableArray[141] * talkDelay;
if (_language == Common::HE_ISR) if (_language == Common::HE_ISR)
_variableArray[85] += talkDelay * 2; _variableArray[85] += talkDelay * 2;
} else { } else {

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@ -187,7 +187,7 @@ void SceneScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
Delay(2500); Delay(2500);
Actor_Says(kActorEarlyQ, 290, 3); Actor_Says(kActorEarlyQ, 290, 3);
sub_401DB0(); sub_401DB0();
//return true; //return true;
break; break;
case 213: case 213:
Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, 0, kActorEarlyQ); Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, 0, kActorEarlyQ);

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@ -241,7 +241,7 @@ void Frame::readChannels(Common::ReadStreamEndian *stream) {
sprite._width = stream->readUint16(); sprite._width = stream->readUint16();
stream->readUint16(); stream->readUint16();
stream->readUint16(); stream->readUint16();
} }
if (sprite._castId) { if (sprite._castId) {

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@ -1188,7 +1188,7 @@ void ScummEngine_v2::o2_startScript() {
} }
} }
// WORKAROUND bug #4556: Purple Tentacle can appear in the lab, after being // WORKAROUND bug #4556: Purple Tentacle can appear in the lab, after being
// chased out and end up stuck in the room. This bug is triggered if the player // chased out and end up stuck in the room. This bug is triggered if the player
// enters the lab within 45 minutes of first entering the mansion and has chased Purple Tentacle // enters the lab within 45 minutes of first entering the mansion and has chased Purple Tentacle
// out. Eventually the cutscene with Purple Tentacle chasing Sandy in the lab // out. Eventually the cutscene with Purple Tentacle chasing Sandy in the lab
@ -1211,10 +1211,9 @@ void ScummEngine_v2::o2_startScript() {
} }
void ScummEngine_v2::stopScriptCommon(int script) { void ScummEngine_v2::stopScriptCommon(int script) {
// WORKAROUND bug #4112: If you enter the lab while Dr. Fred has the powered turned off // WORKAROUND bug #4112: If you enter the lab while Dr. Fred has the powered turned off
// to repair the Zom-B-Matic, the script will be stopped and the power will never turn // to repair the Zom-B-Matic, the script will be stopped and the power will never turn
// back on. This fix forces the power on, when the player enters the lab, // back on. This fix forces the power on, when the player enters the lab,
// if the script which turned it off is running // if the script which turned it off is running
if (_game.id == GID_MANIAC && _roomResource == 4 && isScriptRunning(MM_SCRIPT(138))) { if (_game.id == GID_MANIAC && _roomResource == 4 && isScriptRunning(MM_SCRIPT(138))) {
@ -1320,7 +1319,7 @@ void ScummEngine_v2::o2_putActorInRoom() {
// Var[245] is set to have the Disguise on in most situations // Var[245] is set to have the Disguise on in most situations
// //
// We don't touch the variable in the following situations // We don't touch the variable in the following situations
// If the Caponian is being put into the space ship room, or the current room is the // If the Caponian is being put into the space ship room, or the current room is the
// space ship and the Caponian is being put into the backroom of the telephone company (you didnt show your fan club card) // space ship and the Caponian is being put into the backroom of the telephone company (you didnt show your fan club card)
if (_game.id == GID_ZAK && _game.version <= 2 && act == 7) { if (_game.id == GID_ZAK && _game.version <= 2 && act == 7) {
// Is script-96 cutscene done // Is script-96 cutscene done

View file

@ -185,7 +185,7 @@ void CContinueSaveDialog::mouseMove(const Point &mousePos) {
void CContinueSaveDialog::leftButtonDown(const Point &mousePos) { void CContinueSaveDialog::leftButtonDown(const Point &mousePos) {
Rect eye1(188, 190, 192, 195), eye2(209, 192, 213, 197); Rect eye1(188, 190, 192, 195), eye2(209, 192, 213, 197);
if (g_vm->_events->isSpecialPressed(MK_SHIFT) && if (g_vm->_events->isSpecialPressed(MK_SHIFT) &&
(eye1.contains(mousePos) || eye2.contains(mousePos))) { (eye1.contains(mousePos) || eye2.contains(mousePos))) {
// Show the Easter Egg "Evil Twin" // Show the Easter Egg "Evil Twin"
_evilTwinShown = true; _evilTwinShown = true;

View file

@ -357,7 +357,7 @@ bool Debugger::cmdFrame(int argc, const char **argv) {
if (argc == 3) { if (argc == 3) {
CGameObject *obj = dynamic_cast<CGameObject *>( CGameObject *obj = dynamic_cast<CGameObject *>(
g_vm->_window->_project->findByName(argv[1])); g_vm->_window->_project->findByName(argv[1]));
if (obj) { if (obj) {
obj->loadFrame(strToInt(argv[2])); obj->loadFrame(strToInt(argv[2]));
return false; return false;

View file

@ -374,7 +374,7 @@ bool CBomb::TimerMsg(CTimerMsg *msg) {
addTimer(0, 100, 0); addTimer(0, 100, 0);
return true; return true;
} }
if (msg->_actionVal == 0) { if (msg->_actionVal == 0) {
addTimer(1, 1000, 0); addTimer(1, 1000, 0);
} else { } else {
@ -459,7 +459,7 @@ bool CBomb::TimerMsg(CTimerMsg *msg) {
--_countdown; --_countdown;
addTimer(0, 1000, 0); addTimer(0, 1000, 0);
} }
return true; return true;
} }

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@ -301,7 +301,7 @@ bool CDeskbot::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg)
CTurnOff turnOff; CTurnOff turnOff;
CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg); CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg);
if (g_language == Common::DE_DEU) { if (g_language == Common::DE_DEU) {
switch (msg->_dialogueId) { switch (msg->_dialogueId) {
case 41701: case 41701:

View file

@ -230,7 +230,7 @@ void CMusicRoomHandler::updateAudio() {
} }
} }
} }
_audioBuffer->push(audioData, size); _audioBuffer->push(audioData, size);
delete[] audioData; delete[] audioData;
} }

View file

@ -127,7 +127,7 @@ bool CSongParser::parse(CValuePair &r) {
} else if (_currentChar == '^') { } else if (_currentChar == '^') {
if (_flag) if (_flag)
break; break;
_flag = true; _flag = true;
r._data = 0x7FFFFFFF; r._data = 0x7FFFFFFF;
r._length = _field10; r._length = _field10;
@ -176,7 +176,7 @@ bool CSongParser::parse(CValuePair &r) {
FETCH_CHAR; FETCH_CHAR;
} }
} }
if (!_flag) if (!_flag)
return false; return false;

View file

@ -62,17 +62,17 @@ public:
/** /**
* Clear src and dest orientation and set some default values for other fields * Clear src and dest orientation and set some default values for other fields
*/ */
void clear(); void clear();
/** /**
* Setup a transition to from one position to another * Setup a transition to from one position to another
*/ */
void setPath(const FVector &srcV, const FVector &destV); void setPath(const FVector &srcV, const FVector &destV);
/** /**
* Applys speeds to the mover. More than one application is usually done for several transitions * Applys speeds to the mover. More than one application is usually done for several transitions
*/ */
virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { return DONE_MOVING; } virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { return DONE_MOVING; }
/** /**
* Given a distance to cover, determines a bunch of speeds for a gradual transition * Given a distance to cover, determines a bunch of speeds for a gradual transition

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@ -46,7 +46,7 @@ public:
/** /**
* Applys speeds to the mover. More than one application is usually done for several transitions * Applys speeds to the mover. More than one application is usually done for several transitions
*/ */
virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation); virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation);
}; };

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@ -69,9 +69,9 @@ bool CStarCloseup::setup2(int val1, int val2) {
const int VALUES1[] = { 0x800, 0xC00, 0x1000, 0x1400, 0x1800 }; const int VALUES1[] = { 0x800, 0xC00, 0x1000, 0x1400, 0x1800 };
const int VALUES2[] = { const int VALUES2[] = {
0xF95BCD, 0xA505A0, 0xFFAD43, 0x98F4EB, 0xF3EFA5, 0, 0xF95BCD, 0xA505A0, 0xFFAD43, 0x98F4EB, 0xF3EFA5, 0,
0xFFFFFF, 0x81EEF5, 0x5FFD3, 0x4EE4FA, 0x11C3FF, 0x28F3F4, 0xFFFFFF, 0x81EEF5, 0x5FFD3, 0x4EE4FA, 0x11C3FF, 0x28F3F4,
0x36FCF2, 0x29F1FD, 0x29BCFD, 0x98E3F4, 0xBBF3D9, 0x8198F5, 0x36FCF2, 0x29F1FD, 0x29BCFD, 0x98E3F4, 0xBBF3D9, 0x8198F5,
0x5BE4F9, 0x0D6E2, 0x74EEF6, 0x68DEF8 0x5BE4F9, 0x0D6E2, 0x74EEF6, 0x68DEF8
}; };
Entry *e = &_entries[0]; Entry *e = &_entries[0];
@ -174,7 +174,7 @@ bool CStarCloseup::setup2(int val1, int val2) {
e->_pixel2 = (val >> 8) & 0xff; e->_pixel2 = (val >> 8) & 0xff;
e->_pixel3 = (val >> 16) & 0xff; e->_pixel3 = (val >> 16) & 0xff;
e->_field8 = g_vm->getRandomNumber(3) + 3; e->_field8 = g_vm->getRandomNumber(3) + 3;
e->_fieldC = g_vm->getRandomNumber(255); e->_fieldC = g_vm->getRandomNumber(255);
e->_field10 = FACTOR * (float)g_vm->getRandomNumber(15); e->_field10 = FACTOR * (float)g_vm->getRandomNumber(15);
e->_field14 = ((float)g_vm->getRandomNumber(0xfffffffe) e->_field14 = ((float)g_vm->getRandomNumber(0xfffffffe)
@ -293,7 +293,7 @@ void CStarCloseup::draw(const FPose &pose, const FVector &vector, const FVector
} }
switch (starColor) { switch (starColor) {
case WHITE: case WHITE:
surfaceArea->setMode(SA_SOLID); surfaceArea->setMode(SA_SOLID);
surfaceArea->_pixel = MKTAG_BE(entryP->_pixel1, entryP->_pixel2, surfaceArea->_pixel = MKTAG_BE(entryP->_pixel1, entryP->_pixel2,
entryP->_pixel3, 0); entryP->_pixel3, 0);
@ -424,7 +424,7 @@ void CStarCloseup::draw(const FPose &pose, const FVector &vector, const FVector
surfaceArea->drawLine(FRect(grid1._position._x, grid1._position._y, surfaceArea->drawLine(FRect(grid1._position._x, grid1._position._y,
grid2._position._x, grid2._position._y)); grid2._position._x, grid2._position._y));
} }
} }
break; break;
case PINK: case PINK:
surfaceArea->setMode(SA_SOLID); surfaceArea->setMode(SA_SOLID);

View file

@ -35,7 +35,7 @@ namespace Titanic {
* For starview it should be white * For starview it should be white
* For skyview it should be pink * For skyview it should be pink
*/ */
enum StarColor { WHITE = 0, PINK = 2 }; enum StarColor { WHITE = 0, PINK = 2 };
/** /**
* Implements the viewport functionality for viewing the star field in * Implements the viewport functionality for viewing the star field in
@ -111,14 +111,14 @@ public:
* The view has changed between starview and skyview * The view has changed between starview and skyview
* Change the enum that tracks the color of the stars * Change the enum that tracks the color of the stars
* Also change the X coordinate pixel offset used for star drawing * Also change the X coordinate pixel offset used for star drawing
*/ */
void changeStarColorPixel(StarMode mode, double pixelOffSet); void changeStarColorPixel(StarMode mode, double pixelOffSet);
void reposition(double factor); void reposition(double factor);
/** /**
* Applys a rotation matrix to the current * Applys a rotation matrix to the current
* orientation * orientation
*/ */
void changeOrientation(const FMatrix &matrix); void changeOrientation(const FMatrix &matrix);
FPose getPose(); FPose getPose();
@ -148,15 +148,15 @@ public:
/** /**
* Sets the center vector y angle * Sets the center vector y angle
* The actual center y value doesn't * The actual center y value doesn't
* change untill reset is called * change untill reset is called
*/ */
void setCenterYAngle(double angleDegrees); void setCenterYAngle(double angleDegrees);
/** /**
* Sets the center vector z angle * Sets the center vector z angle
* The actual center z value doesn't * The actual center z value doesn't
* change untill reset is called * change untill reset is called
*/ */
void setCenterZAngle(double angleDegrees); void setCenterZAngle(double angleDegrees);
}; };

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@ -1760,7 +1760,7 @@ void TTparser::preprocessGerman(TTstring &line) {
continue; continue;
const char *wordEndP = p + _replacements4[idx].size(); const char *wordEndP = p + _replacements4[idx].size();
for (int sIdx = 0; sIdx < 12; ++sIdx) { for (int sIdx = 0; sIdx < 12; ++sIdx) {
const char *suffixP = SUFFIXES[sIdx]; const char *suffixP = SUFFIXES[sIdx];
if (!strncmp(wordEndP, suffixP, strlen(suffixP))) { if (!strncmp(wordEndP, suffixP, strlen(suffixP))) {

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@ -196,7 +196,7 @@ void Character::synchronize(Common::Serializer &s) {
// upper nibble of the first 64 bytes. Except for award 9, which was a full // upper nibble of the first 64 bytes. Except for award 9, which was a full
// byte counter counting the number of times the warzone was awarded // byte counter counting the number of times the warzone was awarded
for (int idx = 0; idx < 64; ++idx) { for (int idx = 0; idx < 64; ++idx) {
byte b = (idx == WARZONE_AWARD) ? _awards[idx] : byte b = (idx == WARZONE_AWARD) ? _awards[idx] :
(_awards[idx] ? 0x1 : 0) | (_awards[idx + 64] ? 0x10 : 0); (_awards[idx] ? 0x1 : 0) | (_awards[idx + 64] ? 0x10 : 0);
s.syncAsByte(b); s.syncAsByte(b);
if (s.isLoading()) { if (s.isLoading()) {

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@ -170,7 +170,7 @@ bool Debugger::cmdMap(int argc, const char **argv) {
int mapId = strToInt(argv[1]); int mapId = strToInt(argv[1]);
int x = argc < 3 ? 8 : strToInt(argv[2]); int x = argc < 3 ? 8 : strToInt(argv[2]);
int y = argc < 4 ? 8 : strToInt(argv[3]); int y = argc < 4 ? 8 : strToInt(argv[3]);
if (argc == 5) if (argc == 5)
map._loadCcNum = strToInt(argv[4]); map._loadCcNum = strToInt(argv[4]);
map.load(mapId); map.load(mapId);

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@ -554,7 +554,7 @@ int CreateCharacterDialog::exchangeAttribute(int srcAttr) {
break; break;
int destAttr = getAttribFromKeycode(_buttonValue); int destAttr = getAttribFromKeycode(_buttonValue);
if (destAttr != -1 && srcAttr != destAttr) { if (destAttr != -1 && srcAttr != destAttr) {
result = destAttr; result = destAttr;
break; break;

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@ -161,7 +161,7 @@ void InterfaceMinimap::drawIndoorsMinimap() {
(map._currentSteppedOn || party._wizardEyeActive)) { (map._currentSteppedOn || party._wizardEyeActive)) {
map._tileSprites.draw(1, map._tileSprites.draw(1,
map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36, map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2),
MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1));
} }
@ -192,7 +192,7 @@ void InterfaceMinimap::drawIndoorsMinimap() {
} }
// Handle drawing partially clip top row and left column // Handle drawing partially clip top row and left column
for (int xp = MINIMAP_XSTART, yp = MINIMAP_YSTART + (MINIMAP_SIZE - 1) * TILE_HEIGHT, for (int xp = MINIMAP_XSTART, yp = MINIMAP_YSTART + (MINIMAP_SIZE - 1) * TILE_HEIGHT,
mazeX = pt.x - MINIMAP_DIFF, mazeY = pt.y + MINIMAP_DIFF; mazeX = pt.x - MINIMAP_DIFF, mazeY = pt.y + MINIMAP_DIFF;
mazeX <= (pt.x - MINIMAP_DIFF); mazeX <= (pt.x - MINIMAP_DIFF);
xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) { xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) {

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@ -1146,7 +1146,7 @@ int ArenaLocation::show() {
int count = party._activeParty[0]._awards[WARZONE_AWARD]; int count = party._activeParty[0]._awards[WARZONE_AWARD];
int suffixNum = (count < 10) ? count : 0; int suffixNum = (count < 10) ? count : 0;
Common::String msg = Common::String::format(format.c_str(), count, SUFFIXES[suffixNum]); Common::String msg = Common::String::format(format.c_str(), count, SUFFIXES[suffixNum]);
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, msg, 1); LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, msg, 1);
map.load(28); map.load(28);
@ -1383,7 +1383,7 @@ int ReaperCutscene::show() {
events.updateGameCounter(); events.updateGameCounter();
screen.blitFrom(savedBg); screen.blitFrom(savedBg);
sprites1.draw(0, 0, Common::Point(REAPER_X1[_ccNum][idx], REAPER_Y1[_ccNum][idx]), 0, idx); sprites1.draw(0, 0, Common::Point(REAPER_X1[_ccNum][idx], REAPER_Y1[_ccNum][idx]), 0, idx);
if (_ccNum) { if (_ccNum) {
sprites1.draw(0, 1, Common::Point(REAPER_X2[idx], REAPER_Y1[1][idx]), 0, idx); sprites1.draw(0, 1, Common::Point(REAPER_X2[idx], REAPER_Y1[1][idx]), 0, idx);
sprites1.draw(0, party._isNight ? 3 : 2, Common::Point(REAPER_X3[idx], REAPER_Y1[1][idx]), 0, idx); sprites1.draw(0, party._isNight ? 3 : 2, Common::Point(REAPER_X3[idx], REAPER_Y1[1][idx]), 0, idx);
@ -1592,7 +1592,7 @@ int GolemCutscene::show() {
if (!_ccNum) if (!_ccNum)
sprites2[0].draw(0, 2, Common::Point(idx + g_vm->getRandomNumber(9) - 5, sprites2[0].draw(0, 2, Common::Point(idx + g_vm->getRandomNumber(9) - 5,
g_vm->getRandomNumber(9) - 5), SPRFLAG_800); g_vm->getRandomNumber(9) - 5), SPRFLAG_800);
if (!_ccNum && !sound.isSoundPlaying()) if (!_ccNum && !sound.isSoundPlaying())
sound.playSound("ogre.voc"); sound.playSound("ogre.voc");
@ -2101,7 +2101,7 @@ int SphinxCutscene::show() {
// Save background // Save background
Graphics::ManagedSurface bgSurface; Graphics::ManagedSurface bgSurface;
bgSurface.copyFrom(screen); bgSurface.copyFrom(screen);
for (int idx = 8; idx >= 0; --idx) { for (int idx = 8; idx >= 0; --idx) {
events.updateGameCounter(); events.updateGameCounter();
screen.blitFrom(bgSurface); screen.blitFrom(bgSurface);

View file

@ -57,7 +57,7 @@ void Patcher::patchScripts() {
FileManager &files = *g_vm->_files; FileManager &files = *g_vm->_files;
Map &map = *g_vm->_map; Map &map = *g_vm->_map;
Party &party = *g_vm->_party; Party &party = *g_vm->_party;
uint gameId = g_vm->getGameID(); uint gameId = g_vm->getGameID();
if (gameId == GType_WorldOfXeen) if (gameId == GType_WorldOfXeen)
gameId = files._ccNum ? GType_DarkSide : GType_Clouds; gameId = files._ccNum ? GType_DarkSide : GType_Clouds;
@ -66,7 +66,7 @@ void Patcher::patchScripts() {
const ScriptEntry &se = SCRIPT_PATCHES[patchIdx]; const ScriptEntry &se = SCRIPT_PATCHES[patchIdx];
if (se._gameId != gameId || se._mapId != party._mazeId) if (se._gameId != gameId || se._mapId != party._mazeId)
continue; continue;
MazeEvent evt; MazeEvent evt;
Common::MemoryReadStream memStream(se._data, se._data[0] + 1); Common::MemoryReadStream memStream(se._data, se._data[0] + 1);
Common::Serializer s(&memStream, nullptr); Common::Serializer s(&memStream, nullptr);

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@ -278,7 +278,7 @@ bool CloudsCutscenes::showCloudsIntroInner() {
sound.playVoice(_INTRO_VOCS[lineCtr]); sound.playVoice(_INTRO_VOCS[lineCtr]);
} }
for (int frameCtr = 0, lookup = 0; sound.isSoundPlaying() || for (int frameCtr = 0, lookup = 0; sound.isSoundPlaying() ||
(_subtitles.active() && (lineCtr == 0 || lineCtr == 4 || lineCtr == 10 || lineCtr == 13)); ) { (_subtitles.active() && (lineCtr == 0 || lineCtr == 4 || lineCtr == 10 || lineCtr == 13)); ) {
groupo.draw(0, 0); groupo.draw(0, 0);
groupo.draw(0, 1, Common::Point(160, 0)); groupo.draw(0, 1, Common::Point(160, 0));
@ -332,7 +332,7 @@ bool CloudsCutscenes::showCloudsIntroInner() {
windows[0].writeString(Res.CLOUDS_INTRO1); windows[0].writeString(Res.CLOUDS_INTRO1);
ctr5 = (ctr5 + 1) % 19; ctr5 = (ctr5 + 1) % 19;
WAIT(1); WAIT(1);
continue; continue;
} }
@ -985,7 +985,7 @@ bool CloudsCutscenes::showCloudsEnding5() {
king.draw(0, 1, Common::Point(160, 0)); king.draw(0, 1, Common::Point(160, 0));
screen.fadeIn(); screen.fadeIn();
_subtitles.setLine(13); _subtitles.setLine(13);
sound.playVoice("king4.voc"); sound.playVoice("king4.voc");
do { do {
king.draw(0, 0, Common::Point(0, 0)); king.draw(0, 0, Common::Point(0, 0));

View file

@ -104,7 +104,7 @@ bool DarkSideCutscenes::showDarkSideTitle(bool seenIntro) {
// Render the next frame // Render the next frame
screen.vertMerge(0); screen.vertMerge(0);
nwc[nwcIndex].draw(0, nwcFrame); nwc[nwcIndex].draw(0, nwcFrame);
switch (idx) { switch (idx) {
case 17: case 17:
sound.playSound(voc[0]); sound.playSound(voc[0]);
@ -128,7 +128,7 @@ bool DarkSideCutscenes::showDarkSideTitle(bool seenIntro) {
for (int idx = 0; idx < 42 && !g_vm->shouldExit(); ++idx) { for (int idx = 0; idx < 42 && !g_vm->shouldExit(); ++idx) {
screen.vertMerge(SCREEN_HEIGHT); screen.vertMerge(SCREEN_HEIGHT);
nwc[3].draw(0, idx); nwc[3].draw(0, idx);
switch (idx) { switch (idx) {
case 3: case 3:
sound.playFX(40); sound.playFX(40);
@ -808,7 +808,7 @@ bool DarkSideCutscenes::showWorldOfXeenLogo() {
for (int idx = 0; idx < 21; ++idx) { for (int idx = 0; idx < 21; ++idx) {
screen.restoreBackground(); screen.restoreBackground();
wfire[6].draw(0, idx, Common::Point(0, 45)); wfire[6].draw(0, idx, Common::Point(0, 45));
switch (idx) { switch (idx) {
case 0: case 0:
case 11: case 11:

View file

@ -57,7 +57,7 @@ void MainMenuContainer::show() {
MainMenuContainer::MainMenuContainer(const char *spritesName1, const char *spritesName2, const char *spritesName3) : MainMenuContainer::MainMenuContainer(const char *spritesName1, const char *spritesName2, const char *spritesName3) :
_animateCtr(0), _dialog(nullptr) { _animateCtr(0), _dialog(nullptr) {
g_vm->_files->setGameCc(g_vm->getGameID() == GType_Clouds ? 0 : 1); g_vm->_files->setGameCc(g_vm->getGameID() == GType_Clouds ? 0 : 1);
_backgroundSprites.resize(1 + (spritesName2 ? 1 : 0) + (spritesName3 ? 1 : 0)); _backgroundSprites.resize(1 + (spritesName2 ? 1 : 0) + (spritesName3 ? 1 : 0));
_backgroundSprites[0].load(spritesName1); _backgroundSprites[0].load(spritesName1);
if (spritesName2) if (spritesName2)
@ -120,7 +120,7 @@ void MainMenuContainer::execute() {
// Check for events // Check for events
events.updateGameCounter(); events.updateGameCounter();
if (events.wait(4, true)) { if (events.wait(4, true)) {
if (_dialog) { if (_dialog) {
// There's a dialog active, so let it handle the event // There's a dialog active, so let it handle the event
@ -337,7 +337,7 @@ void CloudsMenuDialog::loadButtons() {
void CloudsMenuDialog::draw() { void CloudsMenuDialog::draw() {
Windows &windows = *g_vm->_windows; Windows &windows = *g_vm->_windows;
Window &w = windows[GAME_WINDOW]; Window &w = windows[GAME_WINDOW];
w.frame(); w.frame();
w.writeString(Common::String::format(Res.OPTIONS_MENU, Res.GAME_NAMES[0], g_vm->_gameWon[0] ? 117 : 92, 1992)); w.writeString(Common::String::format(Res.OPTIONS_MENU, Res.GAME_NAMES[0], g_vm->_gameWon[0] ? 117 : 92, 1992));
drawButtons(&w); drawButtons(&w);
@ -584,7 +584,7 @@ void OtherOptionsDialog::draw() {
w.frame(); w.frame();
w.writeString(Common::String::format(Res.OPTIONS_MENU, w.writeString(Common::String::format(Res.OPTIONS_MENU,
Res.GAME_NAMES[g_vm->getGameID() == GType_WorldOfXeen ? 2 : 1], Res.GAME_NAMES[g_vm->getGameID() == GType_WorldOfXeen ? 2 : 1],
w.getBounds().height() - 33, 1993)); w.getBounds().height() - 33, 1993));
drawButtons(&w); drawButtons(&w);
} }

View file

@ -404,17 +404,17 @@ void Debugger::splitCommand(char *input, int &argc, const char **argv) {
byte c; byte c;
enum states { DULL, IN_WORD, IN_STRING } state = DULL; enum states { DULL, IN_WORD, IN_STRING } state = DULL;
const char *paramStart = nullptr; const char *paramStart = nullptr;
argc = 0; argc = 0;
for (char *p = input; *p; ++p) { for (char *p = input; *p; ++p) {
c = (byte)*p; c = (byte)*p;
switch (state) { switch (state) {
case DULL: case DULL:
// not in a word, not in a double quoted string // not in a word, not in a double quoted string
if (isspace(c)) if (isspace(c))
break; break;
// not a space -- if it's a double quote we go to IN_STRING, else to IN_WORD // not a space -- if it's a double quote we go to IN_STRING, else to IN_WORD
if (c == '"') { if (c == '"') {
state = IN_STRING; state = IN_STRING;

View file

@ -167,7 +167,7 @@ void TabWidget::setActiveTab(int tabID) {
} }
_activeTab = tabID; _activeTab = tabID;
_firstWidget = _tabs[tabID].firstWidget; _firstWidget = _tabs[tabID].firstWidget;
// Also ensure the tab is visible in the tab bar // Also ensure the tab is visible in the tab bar
if (_firstVisibleTab > tabID) if (_firstVisibleTab > tabID)
setFirstVisible(tabID, true); setFirstVisible(tabID, true);