CINE: move debug channels to metaEngineDetection

This commit is contained in:
ysj1173886760 2021-05-16 15:39:39 +08:00 committed by Eugene Sandulenko
parent b2f5ee4ab9
commit c80dd052d7
2 changed files with 13 additions and 4 deletions

View file

@ -49,10 +49,6 @@ CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_rnd("cine") {
DebugMan.addDebugChannel(kCineDebugScript, "Script", "Script debug level");
DebugMan.addDebugChannel(kCineDebugPart, "Part", "Part debug level");
DebugMan.addDebugChannel(kCineDebugSound, "Sound", "Sound debug level");
DebugMan.addDebugChannel(kCineDebugCollision, "Collision", "Collision debug level");
// Setup mixer
syncSoundSettings();

View file

@ -27,6 +27,7 @@
#include "common/translation.h"
#include "cine/detection.h"
#include "cine/cine.h"
static const PlainGameDescriptor cineGames[] = {
{"fw", "Future Wars"},
@ -36,6 +37,14 @@ static const PlainGameDescriptor cineGames[] = {
#include "cine/detection_tables.h"
static const DebugChannelDef debugFlagList[] = {
{Cine::kCineDebugScript, "Script", "Script debug level"},
{Cine::kCineDebugPart, "Part", "Part debug level"},
{Cine::kCineDebugSound, "Sound", "Sound debug level"},
{Cine::kCineDebugCollision, "Collision", "Collision debug level"},
DEBUG_CHANNEL_END
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
@ -76,6 +85,10 @@ public:
const char *getOriginalCopyright() const override {
return "Cinematique evo 1 (C) Delphine Software";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(CINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CineMetaEngineDetection);