i18n: Add lowres context in a few places

Also update the Italian and French  translations.

svn-id: r52677
This commit is contained in:
Thierry Crozat 2010-09-11 16:18:55 +00:00
parent b2be003722
commit c81c7fd0bc
12 changed files with 1640 additions and 1304 deletions

View file

@ -172,7 +172,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
tab->addTab(_("Game"));
// GUI: Label & edit widget for the game ID
new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
if (g_system->getOverlayWidth() > 320)
new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
else
new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line"));
_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line"));
// GUI: Label & edit widget for the description
@ -276,17 +279,26 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
//
// 7) The Paths tab
//
tab->addTab(_("Paths"));
if (g_system->getOverlayWidth() > 320)
tab->addTab(_("Paths"));
else
tab->addTab(_c("Paths", "lowres"));
// These buttons have to be extra wide, or the text will be truncated
// in the small version of the GUI.
// GUI: Button + Label for the game path
new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
else
new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "context"), 0, kCmdGameBrowser);
_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
// GUI: Button + Label for the additional path
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
else
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
// GUI: Button + Label for the save path