i18n: Add lowres context in a few places
Also update the Italian and French translations. svn-id: r52677
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12 changed files with 1640 additions and 1304 deletions
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@ -172,7 +172,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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tab->addTab(_("Game"));
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// GUI: Label & edit widget for the game ID
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new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
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if (g_system->getOverlayWidth() > 320)
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new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
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else
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new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line"));
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_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line"));
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// GUI: Label & edit widget for the description
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@ -276,17 +279,26 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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//
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// 7) The Paths tab
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//
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tab->addTab(_("Paths"));
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if (g_system->getOverlayWidth() > 320)
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tab->addTab(_("Paths"));
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else
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tab->addTab(_c("Paths", "lowres"));
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// These buttons have to be extra wide, or the text will be truncated
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// in the small version of the GUI.
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// GUI: Button + Label for the game path
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new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
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if (g_system->getOverlayWidth() > 320)
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new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
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else
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new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "context"), 0, kCmdGameBrowser);
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_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
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// GUI: Button + Label for the additional path
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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if (g_system->getOverlayWidth() > 320)
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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else
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
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// GUI: Button + Label for the save path
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