ALL: Remove use of "" in Common::U32String constructors

This commit is contained in:
Cameron Cawley 2020-11-15 18:15:58 +00:00
parent bc52f01a9a
commit c877097b49
57 changed files with 284 additions and 284 deletions

View file

@ -70,33 +70,33 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
GUI::StaticTextWidget *version = new GUI::StaticTextWidget(this, "GlobalMenu.Version", Common::U32String(gScummVMVersionDate));
version->setAlign(Graphics::kTextAlignCenter);
new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("~R~esume"), Common::U32String(""), kPlayCmd, 'P');
new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("~R~esume"), Common::U32String(), kPlayCmd, 'P');
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("~L~oad"), Common::U32String(""), kLoadCmd);
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("~L~oad"), Common::U32String(), kLoadCmd);
_loadButton->setVisible(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("~S~ave"), Common::U32String(""), kSaveCmd);
_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("~S~ave"), Common::U32String(), kSaveCmd);
_saveButton->setVisible(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
new GUI::ButtonWidget(this, "GlobalMenu.Options", _("~O~ptions"), Common::U32String(""), kOptionsCmd);
new GUI::ButtonWidget(this, "GlobalMenu.Options", _("~O~ptions"), Common::U32String(), kOptionsCmd);
// The help button is disabled by default.
// To enable "Help", an engine needs to use a subclass of MainMenuDialog
// (at least for now, we might change how this works in the future).
_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", _("~H~elp"), Common::U32String(""), kHelpCmd);
_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", _("~H~elp"), Common::U32String(), kHelpCmd);
new GUI::ButtonWidget(this, "GlobalMenu.About", _("~A~bout"), Common::U32String(""), kAboutCmd);
new GUI::ButtonWidget(this, "GlobalMenu.About", _("~A~bout"), Common::U32String(), kAboutCmd);
if (g_system->getOverlayWidth() > 320)
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _("~R~eturn to Launcher"), Common::U32String(""), kLauncherCmd);
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _("~R~eturn to Launcher"), Common::U32String(), kLauncherCmd);
else
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _c("~R~eturn to Launcher", "lowres"), Common::U32String(""), kLauncherCmd);
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _c("~R~eturn to Launcher", "lowres"), Common::U32String(), kLauncherCmd);
_returnToLauncherButton->setEnabled(_engine->hasFeature(Engine::kSupportsReturnToLauncher));
if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
new GUI::ButtonWidget(this, "GlobalMenu.Quit", _("~Q~uit"), Common::U32String(""), kQuitCmd);
new GUI::ButtonWidget(this, "GlobalMenu.Quit", _("~Q~uit"), Common::U32String(), kQuitCmd);
_aboutDialog = new GUI::AboutDialog();
_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
@ -343,8 +343,8 @@ ConfigDialog::ConfigDialog() :
// Add the buttons
//
new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), Common::U32String(""), GUI::kOKCmd);
new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), Common::U32String(""), GUI::kCloseCmd);
new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), Common::U32String(), GUI::kOKCmd);
new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), Common::U32String(), GUI::kCloseCmd);
#ifdef GUI_ENABLE_KEYSDIALOG
new GUI::ButtonWidget(this, "GlobalConfig.Keys", _("~K~eys"), 0, kKeysCmd);