LAB: Move the LAB2 teaser screen in a separate function
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3 changed files with 24 additions and 22 deletions
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@ -481,10 +481,12 @@ void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) {
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case WINGAME:
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_quitLab = true;
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showLab2Teaser();
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break;
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case LOSTGAME:
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_quitLab = true;
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// This seems to be unused?
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error("Unused opcode LOSTGAME has been called");
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break;
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case RESETBUFFER:
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