Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjorn for the material that led to the solution.
svn-id: r7610
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a6d1c3e151
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c88e0b5301
5 changed files with 11 additions and 5 deletions
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@ -286,6 +286,7 @@ class IMuseInternal {
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friend struct Player;
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private:
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bool _old_adlib_instruments;
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bool _enable_multi_midi;
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MidiDriver *_midi_adlib;
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MidiDriver *_midi_native;
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@ -1654,6 +1655,9 @@ uint32 IMuseInternal::property(int prop, uint32 value) {
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case IMuse::PROP_MULTI_MIDI:
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_enable_multi_midi = (value > 0);
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break;
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case IMuse::PROP_OLD_ADLIB_INSTRUMENTS:
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_old_adlib_instruments = (value > 0);
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}
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return 0;
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}
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@ -1697,6 +1701,8 @@ int IMuseInternal::initialize(OSystem *syst, MidiDriver *native_midi) {
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void IMuseInternal::initMidiDriver (MidiDriver *midi) {
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// Open MIDI driver
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midi->property (MidiDriver::PROP_OLD_ADLIB, _old_adlib_instruments ? 1 : 0);
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int result = midi->open();
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if (result)
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error("IMuse initialization - ", MidiDriver::getErrorName(result));
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@ -3477,7 +3483,5 @@ uint32 IMuse::property(int prop, uint32 value) { in(); uint32 ret = _target->pro
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// to the client.
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IMuse *IMuse::create (OSystem *syst, MidiDriver *midi) {
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IMuseInternal *engine = IMuseInternal::create (syst, midi);
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if (midi)
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midi->property (MidiDriver::PROP_SMALLHEADER, (g_scumm->_features & GF_SMALL_HEADER) ? 1 : 0);
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return new IMuse (syst, engine);
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}
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