PRINCE: Refactored detection code into widely accepted schema

This commit is contained in:
Eugene Sandulenko 2016-10-21 10:12:58 +02:00
parent 990bd641ae
commit c8dca57555
5 changed files with 227 additions and 263 deletions

View file

@ -22,7 +22,6 @@
#include "prince/prince.h"
#include "prince/graphics.h"
#include "prince/detection.h"
#include "prince/flags.h"
#include "prince/script.h"
#include "prince/hero.h"
@ -41,103 +40,10 @@ namespace Prince {
#define kBadSVG 99
#define kSavegameVersion 1
#define kSavegameStrSize 14
#define kSavegameStr "SCUMMVM_PRINCE"
class InterpreterFlags;
class Interpreter;
struct SavegameHeader {
uint8 version;
Common::String saveName;
Graphics::Surface *thumbnail;
int saveYear, saveMonth, saveDay;
int saveHour, saveMinutes;
};
int PrinceMetaEngine::getMaximumSaveSlot() const {
return 99;
}
SaveStateList PrinceMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); filename++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
Prince::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
file->read(buffer, kSavegameStrSize + 1);
if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
// Valid savegame
if (Prince::PrinceEngine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
if (header.thumbnail) {
header.thumbnail->free();
delete header.thumbnail;
}
}
} else {
// Must be an original format savegame
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
}
delete file;
}
}
}
return saveList;
}
SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
if (f) {
Prince::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
Prince::PrinceEngine::readSavegameHeader(f, header);
delete f;
if (!hasHeader) {
// Original savegame perhaps?
SaveStateDescriptor desc(slot, "Unknown");
return desc;
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
return desc;
}
}
return SaveStateDescriptor();
}
bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
header.thumbnail = nullptr;
@ -167,11 +73,6 @@ bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he
return true;
}
void PrinceMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
bool PrinceEngine::canSaveGameStateCurrently() {
if (_mouseFlag && _mouseFlag != 3) {
if (_mainHero->_visible) {