PRINCE: Refactored detection code into widely accepted schema
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5 changed files with 227 additions and 263 deletions
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@ -22,7 +22,6 @@
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#include "prince/prince.h"
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#include "prince/graphics.h"
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#include "prince/detection.h"
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#include "prince/flags.h"
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#include "prince/script.h"
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#include "prince/hero.h"
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@ -41,103 +40,10 @@ namespace Prince {
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#define kBadSVG 99
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#define kSavegameVersion 1
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#define kSavegameStrSize 14
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#define kSavegameStr "SCUMMVM_PRINCE"
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class InterpreterFlags;
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class Interpreter;
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struct SavegameHeader {
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uint8 version;
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Common::String saveName;
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Graphics::Surface *thumbnail;
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int saveYear, saveMonth, saveDay;
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int saveHour, saveMinutes;
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};
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int PrinceMetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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SaveStateList PrinceMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); filename++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename->c_str() + filename->size() - 3);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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Prince::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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file->read(buffer, kSavegameStrSize + 1);
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if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
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// Valid savegame
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if (Prince::PrinceEngine::readSavegameHeader(file, header)) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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if (header.thumbnail) {
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header.thumbnail->free();
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delete header.thumbnail;
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}
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}
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} else {
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// Must be an original format savegame
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saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
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}
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delete file;
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}
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}
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}
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return saveList;
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}
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SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
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if (f) {
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Prince::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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f->read(buffer, kSavegameStrSize + 1);
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bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
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Prince::PrinceEngine::readSavegameHeader(f, header);
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delete f;
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if (!hasHeader) {
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// Original savegame perhaps?
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SaveStateDescriptor desc(slot, "Unknown");
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return desc;
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} else {
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
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desc.setSaveTime(header.saveHour, header.saveMinutes);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
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header.thumbnail = nullptr;
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@ -167,11 +73,6 @@ bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he
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return true;
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}
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void PrinceMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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bool PrinceEngine::canSaveGameStateCurrently() {
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if (_mouseFlag && _mouseFlag != 3) {
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if (_mainHero->_visible) {
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