- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
- Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666
This commit is contained in:
parent
f83d7c6339
commit
c8fbac1517
14 changed files with 62 additions and 83 deletions
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@ -304,7 +304,6 @@ int game_init_sound(EngineState *s, int sound_flags) {
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// Architectural stuff: Init/Unintialize engine
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int script_init_engine(EngineState *s) {
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s->_segMan = new SegManager(s->resMan);
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s->_msgState = new MessageState(s->_segMan);
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s->gc_countdown = GC_INTERVAL - 1;
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@ -350,23 +349,6 @@ int script_init_engine(EngineState *s) {
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return 0;
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}
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void script_free_vm_memory(EngineState *s) {
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debug(2, "Freeing VM memory");
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if (s->_segMan)
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s->_segMan->_classtable.clear();
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// Close all opened file handles
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s->_fileHandles.clear();
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s->_fileHandles.resize(5);
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}
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void script_free_engine(EngineState *s) {
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script_free_vm_memory(s);
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debug(2, "Freeing state-dependant data");
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}
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void script_free_breakpoints(EngineState *s) {
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Breakpoint *bp, *bp_next;
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@ -451,11 +433,11 @@ int game_exit(EngineState *s) {
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game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
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}
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s->_segMan->_classtable.clear();
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delete s->_segMan;
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s->_segMan = 0;
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debug(2, "Freeing miscellaneous data...");
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// Note: It's a bad idea to delete the segment manager here.
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// This function is called right after a game is loaded, and
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// the segment manager has already been initialized from the
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// save game. Deleting or resetting it here will result in
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// invalidating the loaded save state
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// TODO Free parser segment here
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@ -465,6 +447,10 @@ int game_exit(EngineState *s) {
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_free_graphics_input(s);
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// Close all opened file handles
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s->_fileHandles.clear();
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s->_fileHandles.resize(5);
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return 0;
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}
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@ -257,11 +257,8 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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static void sync_SegManagerPtr(Common::Serializer &s, ResourceManager *&resMan, SegManager *&obj) {
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s.skip(1, VER(9), VER(9)); // obsolete: used to be a flag indicating if we got sci11 or not
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if (s.isLoading()) {
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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delete obj;
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obj = new SegManager(resMan);
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}
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if (s.isLoading())
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obj->resetSegMan();
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obj->saveLoadWithSerializer(s);
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}
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@ -737,7 +734,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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}
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_audio);
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retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_segMan, s->_gui, s->_audio);
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// Copy some old data
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retval->gfx_state = s->gfx_state;
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@ -57,21 +57,34 @@ SegManager::SegManager(ResourceManager *resMan) {
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_exportsAreWide = false;
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_resMan = resMan;
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int result = 0;
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result = createClassTable();
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if (result)
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error("SegManager: Failed to initialize class table");
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createClassTable();
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}
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// Destroy the object, free the memorys if allocated before
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SegManager::~SegManager() {
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resetSegMan();
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}
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void SegManager::resetSegMan() {
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// Free memory
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for (uint i = 0; i < _heap.size(); i++) {
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if (_heap[i])
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deallocate(i, false);
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}
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_heap.clear();
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// And reinitialize
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_heap.push_back(0);
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Clones_seg_id = 0;
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Lists_seg_id = 0;
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Nodes_seg_id = 0;
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Hunks_seg_id = 0;
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// Reinitialize class table
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_classtable.clear();
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createClassTable();
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}
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SegmentId SegManager::findFreeSegment() const {
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@ -1218,7 +1231,7 @@ int SegManager::freeDynmem(reg_t addr) {
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return 0; // OK
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}
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int SegManager::createClassTable() {
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void SegManager::createClassTable() {
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Resource *vocab996 = _resMan->findResource(ResourceId(kResourceTypeVocab, 996), 1);
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if (!vocab996)
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@ -1235,8 +1248,6 @@ int SegManager::createClassTable() {
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}
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_resMan->unlockResource(vocab996);
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return 0;
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}
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} // End of namespace Sci
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@ -58,6 +58,8 @@ public:
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*/
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~SegManager();
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void resetSegMan();
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virtual void saveLoadWithSerializer(Common::Serializer &ser);
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// 1. Scripts
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@ -456,7 +458,7 @@ private:
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SegmentObj *allocSegment(SegmentObj *mem, SegmentId *segid);
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LocalVariables *allocLocalsSegment(Script *scr, int count);
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int deallocate(SegmentId seg, bool recursive);
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int createClassTable();
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void createClassTable();
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SegmentId findFreeSegment() const;
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@ -32,8 +32,8 @@
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namespace Sci {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, AudioPlayer *audio)
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: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _audio(audio), _dirseeker(this) {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SegManager *segMan, SciGui *gui, AudioPlayer *audio)
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: resMan(res), _kernel(kernel), _voc(voc), _segMan(segMan), _gui(gui), _audio(audio), _dirseeker(this) {
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gfx_state = 0;
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_gameObj = NULL_REG;
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_segMan = 0;
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gc_countdown = 0;
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successor = 0;
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@ -116,7 +116,7 @@ public:
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struct EngineState : public Common::Serializable {
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public:
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EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, AudioPlayer *audio);
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EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SegManager *segMan, SciGui *gui, AudioPlayer *audio);
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virtual ~EngineState();
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virtual void saveLoadWithSerializer(Common::Serializer &ser);
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@ -1796,7 +1796,6 @@ static EngineState *_game_run(EngineState *&s, int restoring) {
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s->_executionStackPosChanged = false;
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game_exit(s);
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script_free_engine(s);
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script_init_engine(s);
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game_init(s);
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s->_sound.sfx_reset_player();
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successor = s->successor;
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if (successor) {
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game_exit(s);
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script_free_vm_memory(s);
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delete s;
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s = successor;
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@ -419,20 +419,6 @@ void script_debug(EngineState *s, bool bp);
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*/
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int script_init_engine(EngineState *);
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/**
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* Frees all additional memory associated with a EngineState block
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* @param[in] s The EngineState whose elements should be cleared
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*/
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void script_free_engine(EngineState *s);
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/**
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* Frees all script memory (heap, hunk, and class tables).
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* This operation is implicit in script_free_engine(), but is required for
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* restoring the game state.
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* @param[in] s The EngineState to free
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*/
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void script_free_vm_memory(EngineState *s);
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/**
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* Looks up a selector and returns its type and value
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* varindex is written to iff it is non-NULL and the selector indicates a property of the object.
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_animate = new SciGuiAnimate(_s, _gfx, _screen, _palette);
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_text = new SciGuiText(_s->resMan, _gfx, _screen);
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_windowMgr = new SciGuiWindowMgr(this, _screen, _gfx, _text);
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_controls = new SciGuiControls(_gfx, _text);
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_controls = new SciGuiControls(_s->_segMan, _gfx, _text);
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_menu = new SciGuiMenu(_gfx, _text, _screen);
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// _gui32 = new SciGui32(_s, _screen, _palette, _cursor); // for debug purposes
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}
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void SciGui::resetEngineState(EngineState *s) {
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_s = s;
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_gfx->resetSegMan(s->_segMan);
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_animate->resetEngineState(s);
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}
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switch (controlType) {
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case SCI_CONTROLS_TYPE_TEXTEDIT:
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// Only process textedit controls in here
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_controls->TexteditChange(_s->_segMan, controlObject, eventObject);
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_controls->TexteditChange(controlObject, eventObject);
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return;
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}
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}
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@ -36,8 +36,8 @@
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namespace Sci {
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SciGuiControls::SciGuiControls(SciGuiGfx *gfx, SciGuiText *text)
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: _gfx(gfx), _text(text) {
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SciGuiControls::SciGuiControls(SegManager *segMan, SciGuiGfx *gfx, SciGuiText *text)
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: _segMan(segMan), _gfx(gfx), _text(text) {
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init();
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}
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_texteditBlinkTime = g_system->getMillis() + (30 * 1000 / 60);
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}
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void SciGuiControls::TexteditChange(SegManager *segMan, reg_t controlObject, reg_t eventObject) {
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uint16 cursorPos = GET_SEL32V(segMan, controlObject, cursor);
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uint16 maxChars = GET_SEL32V(segMan, controlObject, max);
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reg_t textReference = GET_SEL32(segMan, controlObject, text);
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void SciGuiControls::TexteditChange(reg_t controlObject, reg_t eventObject) {
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uint16 cursorPos = GET_SEL32V(_segMan, controlObject, cursor);
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uint16 maxChars = GET_SEL32V(_segMan, controlObject, max);
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reg_t textReference = GET_SEL32(_segMan, controlObject, text);
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Common::String text;
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uint16 textSize, eventType, eventKey;
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bool textChanged = false;
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if (textReference.isNull())
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error("kEditControl called on object that doesnt have a text reference");
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text = segMan->getString(textReference);
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text = _segMan->getString(textReference);
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if (!eventObject.isNull()) {
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textSize = text.size();
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eventType = GET_SEL32V(segMan, eventObject, type);
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eventType = GET_SEL32V(_segMan, eventObject, type);
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switch (eventType) {
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case SCI_EVT_MOUSE_PRESS:
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// TODO: Implement mouse support for cursor change
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break;
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case SCI_EVT_KEYBOARD:
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eventKey = GET_SEL32V(segMan, eventObject, message);
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eventKey = GET_SEL32V(_segMan, eventObject, message);
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switch (eventKey) {
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case SCI_K_BACKSPACE:
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if (cursorPos > 0) {
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if (textChanged) {
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GuiResourceId oldFontId = _text->GetFontId();
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GuiResourceId fontId = GET_SEL32V(segMan, controlObject, font);
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rect = Common::Rect(GET_SEL32V(segMan, controlObject, nsLeft), GET_SEL32V(segMan, controlObject, nsTop),
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GET_SEL32V(segMan, controlObject, nsRight), GET_SEL32V(segMan, controlObject, nsBottom));
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GuiResourceId fontId = GET_SEL32V(_segMan, controlObject, font);
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rect = Common::Rect(GET_SEL32V(_segMan, controlObject, nsLeft), GET_SEL32V(_segMan, controlObject, nsTop),
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GET_SEL32V(_segMan, controlObject, nsRight), GET_SEL32V(_segMan, controlObject, nsBottom));
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TexteditCursorErase();
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_gfx->EraseRect(rect);
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_text->Box(text.c_str(), 0, rect, SCI_TEXT_ALIGNMENT_LEFT, fontId);
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TexteditCursorDraw(rect, text.c_str(), cursorPos);
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_text->SetFont(oldFontId);
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// Write back string
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segMan->strcpy(textReference, text.c_str());
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_segMan->strcpy(textReference, text.c_str());
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} else {
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if (g_system->getMillis() >= _texteditBlinkTime) {
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_gfx->InvertRect(_texteditCursorRect);
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}
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}
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PUT_SEL32V(segMan, controlObject, cursor, cursorPos);
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PUT_SEL32V(_segMan, controlObject, cursor, cursorPos);
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}
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} // End of namespace Sci
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@ -33,18 +33,19 @@ class SciGuiFont;
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class SciGuiText;
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class SciGuiControls {
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public:
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SciGuiControls(SciGuiGfx *gfx, SciGuiText *text);
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SciGuiControls(SegManager *segMan, SciGuiGfx *gfx, SciGuiText *text);
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~SciGuiControls();
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void drawListControl(Common::Rect rect, reg_t obj, int16 maxChars, int16 count, const char **entries, GuiResourceId fontId, int16 upperPos, int16 cursorPos, bool isAlias);
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void TexteditCursorDraw(Common::Rect rect, const char *text, uint16 curPos);
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void TexteditCursorErase();
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void TexteditChange(SegManager *segMan, reg_t controlObject, reg_t eventObject);
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void TexteditChange(reg_t controlObject, reg_t eventObject);
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private:
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void init();
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void TexteditSetBlinkTime();
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SegManager *_segMan;
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SciGuiGfx *_gfx;
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SciGuiText *_text;
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@ -53,8 +53,6 @@ public:
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void init(SciGuiText *text);
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void resetSegMan(SegManager *segMan) { _segMan = segMan; }
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byte *GetSegment(byte seg);
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void ResetScreen();
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@ -408,7 +408,6 @@ void SciGui32::init(bool oldGfxFunctions) {
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void SciGui32::resetEngineState(EngineState *s) {
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_s = s;
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_gfx->resetSegMan(s->_segMan);
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}
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void SciGui32::wait(int16 ticks) {
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@ -133,8 +133,10 @@ Common::Error SciEngine::run() {
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_vocabulary = new Vocabulary(_resMan);
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_audio = new AudioPlayer(_resMan);
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SegManager *segMan = new SegManager(_resMan);
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// We'll set the GUI below
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_gamestate = new EngineState(_resMan, _kernel, _vocabulary, NULL, _audio);
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_gamestate = new EngineState(_resMan, _kernel, _vocabulary, segMan, NULL, _audio);
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if (script_init_engine(_gamestate))
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return Common::kUnknownError;
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@ -181,15 +183,16 @@ Common::Error SciEngine::run() {
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}
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_gamestate->_gui->init(_gamestate->usesOldGfxFunctions());
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_gamestate->_segMan = segMan;
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debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()).c_str());
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game_run(&_gamestate); // Run the game
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game_exit(_gamestate);
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script_free_engine(_gamestate); // Uninitialize game state
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script_free_breakpoints(_gamestate);
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delete segMan;
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delete cursor;
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delete palette;
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delete screen;
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