COMMON: Move typedef StringList from str.h to new header str-array.h
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
This commit is contained in:
parent
30c84d2cff
commit
c934642bdb
46 changed files with 139 additions and 77 deletions
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@ -1857,7 +1857,7 @@ void OSystem_SDL::displayMessageOnOSD(const char *msg) {
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SDL_FillRect(_osdSurface, 0, kOSDColorKey);
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// Split the message into separate lines.
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Common::StringList lines;
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Common::Array<Common::String> lines;
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const char *ptr;
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for (ptr = msg; *ptr; ++ptr) {
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if (*ptr == '\n') {
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@ -26,6 +26,7 @@
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#ifndef BASE_PLUGINS_H
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#define BASE_PLUGINS_H
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#include "common/array.h"
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#include "common/error.h"
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#include "common/singleton.h"
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#include "common/util.h"
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@ -217,7 +217,7 @@ void ConfigManager::flushToDisk() {
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// First write the domains in _domainSaveOrder, in that order.
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// Note: It's possible for _domainSaveOrder to list domains which
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// are not present anymore.
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StringList::const_iterator i;
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Array<String>::const_iterator i;
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for (i = _domainSaveOrder.begin(); i != _domainSaveOrder.end(); ++i) {
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if (kApplicationDomain == *i) {
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writeDomain(*stream, *i, _appDomain);
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@ -159,7 +159,7 @@ private:
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Domain _keymapperDomain;
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#endif
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StringList _domainSaveOrder;
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Array<String> _domainSaveOrder;
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String _activeDomainName;
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Domain * _activeDomain;
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@ -29,11 +29,12 @@
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#include "common/noncopyable.h"
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#include "common/scummsys.h"
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#include "common/stream.h"
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/error.h"
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namespace Common {
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/**
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* A class which allows game engines to load game state data.
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* That typically means "save games", but also includes things like the
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@ -142,7 +143,7 @@ public:
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* @return list of strings for all present file names.
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* @see Common::matchString()
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*/
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virtual StringList listSavefiles(const String &pattern) = 0;
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virtual StringArray listSavefiles(const String &pattern) = 0;
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};
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} // End of namespace Common
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49
common/str-array.h
Normal file
49
common/str-array.h
Normal file
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@ -0,0 +1,49 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_STRING_ARRAY_H
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#define COMMON_STRING_ARRAY_H
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#include "common/array.h"
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#include "common/str.h"
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namespace Common {
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/**
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* An array of of strings.
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*/
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typedef Array<String> StringArray;
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/**
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* Alias for type StringArray. For backwards compatibility only.
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* @deprecated Use StringArray instead!
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*/
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typedef StringArray StringList;
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} // End of namespace Common
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#endif
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@ -26,7 +26,6 @@
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#define COMMON_STRING_H
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#include "common/scummsys.h"
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#include "common/array.h"
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namespace Common {
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@ -319,13 +318,6 @@ Common::String normalizePath(const Common::String &path, const char sep);
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bool matchString(const char *str, const char *pat, bool ignoreCase = false, bool pathMode = false);
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/**
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* A 'list' of strings. Actually, this is nowadays an array, and hence misnamed.
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*/
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typedef Array<String> StringList;
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/**
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* Take a 32 bit value and turn it into a four character string, where each of
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* the four bytes is turned into one character. Most significant byte is printed
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@ -67,7 +67,7 @@ void bringWordtoTop(char *str, int wordnum) {
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// This function reorders the words on the given pred.dic line
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// by moving the word at position 'wordnum' to the front (that is, right behind
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// right behind the numerical code word at the start of the line).
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Common::StringList words;
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Common::Array<Common::String> words;
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char buf[MAXLINELEN];
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if (!str)
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@ -26,6 +26,7 @@
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#include "common/md5.h"
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#include "common/config-manager.h"
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#include "common/random.h"
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#include "common/str-array.h"
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#include "agi/agi.h"
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@ -31,6 +31,8 @@
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namespace Cine {
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// FIXME: Global C++ objects affect portability negatively.
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// Turn this into a class member instead.
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Common::StringList messageTable;
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void loadMsg(char *pMsgName) {
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@ -26,13 +26,13 @@
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#ifndef CINE_MSG_H
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#define CINE_MSG_H
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#include "common/str.h"
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#include "common/str-array.h"
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namespace Cine {
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#define NUM_MAX_MESSAGE 255
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extern Common::StringList messageTable;
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extern Common::StringArray messageTable;
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void loadMsg(char *pMsgName);
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@ -27,6 +27,7 @@
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#define GROOVIE_CURSOR_H
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#include "common/system.h"
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#include "common/array.h"
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#include "common/file.h"
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namespace Groovie {
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@ -29,6 +29,8 @@
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#include "m4/viewmgr.h"
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#include "m4/compression.h"
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#include "common/str-array.h"
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namespace M4 {
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enum SceneTransition {
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@ -97,7 +99,7 @@ public:
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uint8 flags;
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uint16 roomNumber;
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uint16 frameTicks;
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Common::StringList filenames;
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Common::StringArray filenames;
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Common::String lbmFilename;
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Common::String spritesFilename;
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Common::String soundName;
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@ -26,9 +26,9 @@
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#ifndef MADE_SOUND_H
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#define MADE_SOUND_H
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#include "common/array.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/stream.h"
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namespace Made {
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@ -172,7 +172,7 @@ static void printTabs(byte tabs) {
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printf ("\t");
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}
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void RivenScript::dumpScript(Common::StringList varNames, Common::StringList xNames, byte tabs) {
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void RivenScript::dumpScript(Common::StringArray varNames, Common::StringArray xNames, byte tabs) {
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if (_stream->pos() != 0)
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_stream->seek(0);
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dumpCommands(varNames, xNames, tabs + 1);
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}
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void RivenScript::dumpCommands(Common::StringList varNames, Common::StringList xNames, byte tabs) {
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void RivenScript::dumpCommands(Common::StringArray varNames, Common::StringArray xNames, byte tabs) {
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uint16 commandCount = _stream->readUint16BE();
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for (uint16 i = 0; i < commandCount; i++) {
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@ -26,6 +26,8 @@
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#ifndef RIVEN_SCRIPTS_H
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#define RIVEN_SCRIPTS_H
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#include "common/str-array.h"
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class MohawkEngine_Riven;
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#define DECLARE_OPCODE(x) void x(uint16 op, uint16 argc, uint16 *argv)
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~RivenScript();
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void runScript();
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void dumpScript(Common::StringList varNames, Common::StringList xNames, byte tabs);
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void dumpScript(Common::StringArray varNames, Common::StringArray xNames, byte tabs);
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uint16 getScriptType() { return _scriptType; }
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// Read in an array of script objects from a stream
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Common::SeekableReadStream *_stream;
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uint16 _scriptType;
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void dumpCommands(Common::StringList varNames, Common::StringList xNames, byte tabs);
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void dumpCommands(Common::StringArray varNames, Common::StringArray xNames, byte tabs);
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void processCommands(bool runCommands);
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static uint32 calculateCommandSize(Common::SeekableReadStream* script);
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#define MOHAWK_VIDEO_QDM2_H
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#include "sound/audiostream.h"
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#include "common/array.h"
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#include "common/stream.h"
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namespace Mohawk {
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#ifndef QUEEN_CREDITS_H
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#define QUEEN_CREDITS_H
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#include "common/util.h"
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#include "common/str-array.h"
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#include "queen/defs.h"
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namespace Queen {
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uint _lineNum;
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//! contains the credits description
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Common::StringList _credits;
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Common::StringArray _credits;
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QueenEngine *_vm;
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};
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#ifndef QUEEN_LOGIC_H
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#define QUEEN_LOGIC_H
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/util.h"
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#include "queen/structs.h"
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//! actor initial position in room is _walkOffData[_entryObj]
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int16 _entryObj;
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Common::StringList _jasStringList;
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Common::StringArray _jasStringList;
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int _jasStringOffset[JSO_COUNT];
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uint16 _numDescriptions;
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#define QUEEN_RESOURCE_H
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#include "common/file.h"
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#include "common/str-array.h"
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#include "common/util.h"
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#include "queen/defs.h"
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uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL);
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//! loads a text file
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void loadTextFile(const char *filename, Common::StringList &stringList);
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void loadTextFile(const char *filename, Common::StringArray &stringList);
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//! returns true if the file is present in the resource
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bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; }
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#include "common/scummsys.h"
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#include "common/debug.h"
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#include "common/rect.h"
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#include "common/str-array.h"
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#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
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#include "sci/engine/vm_types.h" // for reg_t
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* Check for any hardcoded selector table we might have that can be used
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* if a game is missing the selector names.
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*/
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Common::StringList checkStaticSelectorNames();
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Common::StringArray checkStaticSelectorNames();
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/**
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* Maps special selectors
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uint32 features;
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// Kernel-related lists
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Common::StringList _selectorNames;
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Common::StringList _kernelNames;
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Common::StringArray _selectorNames;
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Common::StringArray _kernelNames;
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};
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/******************** Text functionality ********************/
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/serializer.h"
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#include "common/str-array.h"
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namespace Common {
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class SeekableReadStream;
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@ -54,8 +55,8 @@ class SoundCommandParser;
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class DirSeeker {
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protected:
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reg_t _outbuffer;
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Common::StringList _savefiles;
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Common::StringList::const_iterator _iter;
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Common::StringArray _savefiles;
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Common::StringArray::const_iterator _iter;
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public:
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DirSeeker() {
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@ -29,6 +29,7 @@
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#include "common/events.h"
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#include "common/scummsys.h"
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#include "common/str-array.h"
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class OSystem;
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namespace Common {
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@ -194,8 +195,8 @@ public:
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uint16 _selectedGame;
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uint16 saveGameToFile();
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void loadDescriptions(Common::StringList &list);
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void saveDescriptions(const Common::StringList &list);
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void loadDescriptions(Common::StringArray &list);
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void saveDescriptions(const Common::StringArray &list);
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private:
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int displayMessage(const char *altButton, const char *message, ...) GCC_PRINTF(3, 4);
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@ -222,7 +223,7 @@ private:
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void drawCross(uint16 x, uint16 y);
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uint16 saveRestorePanel(bool allowSave);
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void setUpGameSprites(const Common::StringList &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame);
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void setUpGameSprites(const Common::StringArray &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame);
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void showSprites(DataFileHeader **nameSprites, bool allowSave);
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void handleKeyPress(Common::KeyState kbd, Common::String &textBuf);
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@ -28,6 +28,7 @@
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/str-array.h"
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#include "sword1/sworddefs.h"
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class OSystem;
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uint8 _numSaves;
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uint8 _saveScrollPos;
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uint8 _selectedSavegame;
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Common::StringList _saveNames;
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Common::StringArray _saveNames;
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Common::String _oldName;
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uint8 _cursorTick;
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bool _cursorVisible;
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@ -27,6 +27,7 @@
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#define TEEN_MUSIC_H
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#include "sound/mods/paula.h"
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#include "common/array.h"
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namespace TeenAgent {
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@ -27,12 +27,14 @@
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#include "teenagent/surface.h"
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#include "teenagent/actor.h"
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#include "common/system.h"
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#include "common/list.h"
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#include "teenagent/objects.h"
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#include "teenagent/surface.h"
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#include "teenagent/surface_list.h"
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#include "common/system.h"
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#include "common/array.h"
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#include "common/list.h"
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namespace TeenAgent {
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class TeenAgentEngine;
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@ -864,10 +864,10 @@ void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, in
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struct WordWrapper {
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Common::StringList &lines;
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Common::Array<Common::String> &lines;
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int actualMaxLineWidth;
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WordWrapper(Common::StringList &l) : lines(l), actualMaxLineWidth(0) {
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WordWrapper(Common::Array<Common::String> &l) : lines(l), actualMaxLineWidth(0) {
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}
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void add(Common::String &line, int &w) {
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@ -881,7 +881,7 @@ struct WordWrapper {
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}
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};
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int Font::wordWrapText(const Common::String &str, int maxWidth, Common::StringList &lines) const {
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int Font::wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const {
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WordWrapper wrapper(lines);
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Common::String line;
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Common::String tmpStr;
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@ -26,6 +26,7 @@
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#define GRAPHICS_FONT_H
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#include "common/str.h"
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#include "common/array.h"
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#include "graphics/surface.h"
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namespace Common {
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|
@ -78,7 +79,7 @@ public:
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* @param lines the string list to which the text lines from str are appended
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* @return the maximal width of any of the lines added to lines
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*/
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int wordWrapText(const Common::String &str, int maxWidth, Common::StringList &lines) const;
|
||||
int wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ KeysDialog::KeysDialog(const Common::String &title)
|
|||
_keyMapping->setFlags(WIDGET_CLEARBG);
|
||||
|
||||
// Get actions names
|
||||
Common::StringList l;
|
||||
ListWidget::StringArray l;
|
||||
|
||||
for (int i = 0; i < Actions::Instance()->size(); i++)
|
||||
l.push_back(Actions::Instance()->actionName((ActionType)i));
|
||||
|
|
|
@ -152,7 +152,7 @@ ThemeEngine::FontColor ListWidget::getSelectionColor() const {
|
|||
return _listColors[_listIndex[_selectedItem]];
|
||||
}
|
||||
|
||||
void ListWidget::setList(const StringList &list, const ColorList *colors) {
|
||||
void ListWidget::setList(const StringArray &list, const ColorList *colors) {
|
||||
if (_editMode && _caretVisible)
|
||||
drawCaret(true);
|
||||
|
||||
|
@ -306,7 +306,7 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
|
|||
int newSelectedItem = 0;
|
||||
int bestMatch = 0;
|
||||
bool stop;
|
||||
for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
|
||||
for (StringArray::const_iterator i = _list.begin(); i != _list.end(); ++i) {
|
||||
const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
|
||||
if (match > bestMatch || stop) {
|
||||
_selectedItem = newSelectedItem;
|
||||
|
@ -692,7 +692,7 @@ void ListWidget::setFilter(const String &filter, bool redraw) {
|
|||
_list.clear();
|
||||
_listIndex.clear();
|
||||
|
||||
for (StringList::iterator i = _dataList.begin(); i != _dataList.end(); ++i, ++n) {
|
||||
for (StringArray::iterator i = _dataList.begin(); i != _dataList.end(); ++i, ++n) {
|
||||
tmp = *i;
|
||||
tmp.toLowercase();
|
||||
bool matches = true;
|
||||
|
|
|
@ -52,11 +52,11 @@ enum {
|
|||
class ListWidget : public EditableWidget {
|
||||
public:
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
typedef Common::Array<ThemeEngine::FontColor> ColorList;
|
||||
protected:
|
||||
StringList _list;
|
||||
StringList _dataList;
|
||||
StringArray _list;
|
||||
StringArray _dataList;
|
||||
ColorList _listColors;
|
||||
Common::Array<int> _listIndex;
|
||||
bool _editable;
|
||||
|
@ -93,8 +93,8 @@ public:
|
|||
|
||||
virtual Widget *findWidget(int x, int y);
|
||||
|
||||
void setList(const StringList &list, const ColorList *colors = 0);
|
||||
const StringList &getList() const { return _dataList; }
|
||||
void setList(const StringArray &list, const ColorList *colors = 0);
|
||||
const StringArray &getList() const { return _dataList; }
|
||||
|
||||
void append(const String &s, ThemeEngine::FontColor color = ThemeEngine::kFontColorNormal);
|
||||
|
||||
|
|
|
@ -164,10 +164,10 @@ void AboutDialog::addLine(const char *str) {
|
|||
Common::String format(str, 2);
|
||||
str += 2;
|
||||
|
||||
Common::StringList wrappedLines;
|
||||
StringArray wrappedLines;
|
||||
g_gui.getFont().wordWrapText(str, _w - 2 * _xOff, wrappedLines);
|
||||
|
||||
for (Common::StringList::const_iterator i = wrappedLines.begin(); i != wrappedLines.end(); ++i) {
|
||||
for (StringArray::const_iterator i = wrappedLines.begin(); i != wrappedLines.end(); ++i) {
|
||||
_lines.push_back(format + *i);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,11 +32,11 @@
|
|||
namespace GUI {
|
||||
|
||||
class AboutDialog : public Dialog {
|
||||
typedef Common::StringList StringList;
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
protected:
|
||||
int _scrollPos;
|
||||
uint32 _scrollTime;
|
||||
StringList _lines;
|
||||
StringArray _lines;
|
||||
uint32 _lineHeight;
|
||||
bool _willClose;
|
||||
|
||||
|
|
|
@ -150,7 +150,7 @@ void BrowserDialog::updateListing() {
|
|||
Common::sort(_nodeContent.begin(), _nodeContent.end());
|
||||
|
||||
// Populate the ListWidget
|
||||
Common::StringList list;
|
||||
ListWidget::StringArray list;
|
||||
ListWidget::ColorList colors;
|
||||
for (Common::FSList::iterator i = _nodeContent.begin(); i != _nodeContent.end(); ++i) {
|
||||
if (i->isDirectory())
|
||||
|
|
|
@ -50,7 +50,7 @@ ChooserDialog::ChooserDialog(const String &title, String dialogId)
|
|||
_chooseButton->setEnabled(false);
|
||||
}
|
||||
|
||||
void ChooserDialog::setList(const StringList& list) {
|
||||
void ChooserDialog::setList(const StringArray& list) {
|
||||
_list->setList(list);
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ class ListWidget;
|
|||
|
||||
class ChooserDialog : public Dialog {
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
protected:
|
||||
ListWidget *_list;
|
||||
ButtonWidget *_chooseButton;
|
||||
|
@ -47,7 +47,7 @@ protected:
|
|||
public:
|
||||
ChooserDialog(const String &title, String dialogId = "Browser");
|
||||
|
||||
void setList(const StringList& list);
|
||||
void setList(const StringArray& list);
|
||||
|
||||
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
||||
};
|
||||
|
|
|
@ -427,7 +427,7 @@ bool Debugger::Cmd_Help(int argc, const char **argv) {
|
|||
DebugPrintf("Commands are:\n");
|
||||
|
||||
// Obtain a list of sorted command names
|
||||
Common::StringList cmds;
|
||||
Common::Array<Common::String> cmds;
|
||||
CommandsMap::const_iterator iter, e = _cmds.end();
|
||||
for (iter = _cmds.begin(); iter != e; ++iter) {
|
||||
cmds.push_back(iter->_key);
|
||||
|
|
|
@ -119,7 +119,7 @@ protected:
|
|||
|
||||
class EditGameDialog : public OptionsDialog {
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
public:
|
||||
EditGameDialog(const String &domain, const String &desc);
|
||||
|
||||
|
@ -553,7 +553,7 @@ LauncherDialog::LauncherDialog()
|
|||
void LauncherDialog::selectTarget(const String &target) {
|
||||
if (!target.empty()) {
|
||||
int itemToSelect = 0;
|
||||
StringList::const_iterator iter;
|
||||
StringArray::const_iterator iter;
|
||||
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
|
||||
if (target == *iter) {
|
||||
_list->setSelected(itemToSelect);
|
||||
|
@ -593,7 +593,7 @@ void LauncherDialog::close() {
|
|||
}
|
||||
|
||||
void LauncherDialog::updateListing() {
|
||||
Common::StringList l;
|
||||
StringArray l;
|
||||
|
||||
// Retrieve a list of all games defined in the config file
|
||||
_domains.clear();
|
||||
|
@ -722,7 +722,7 @@ void LauncherDialog::addGame() {
|
|||
idx = 0;
|
||||
} else {
|
||||
// Display the candidates to the user and let her/him pick one
|
||||
StringList list;
|
||||
StringArray list;
|
||||
for (idx = 0; idx < (int)candidates.size(); idx++)
|
||||
list.push_back(candidates[idx].description());
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ Common::String addGameToConf(const GameDescriptor &result);
|
|||
|
||||
class LauncherDialog : public Dialog {
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
public:
|
||||
LauncherDialog();
|
||||
~LauncherDialog();
|
||||
|
@ -64,7 +64,7 @@ protected:
|
|||
#endif
|
||||
StaticTextWidget *_searchDesc;
|
||||
ButtonWidget *_searchClearButton;
|
||||
StringList _domains;
|
||||
StringArray _domains;
|
||||
BrowserDialog *_browser;
|
||||
SaveLoadChooser *_loadDialog;
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
|
|||
_dirProgressText(0),
|
||||
_gameProgressText(0) {
|
||||
|
||||
Common::StringList l;
|
||||
StringArray l;
|
||||
|
||||
// The dir we start our scan at
|
||||
_scanStack.push(startDir);
|
||||
|
@ -199,8 +199,8 @@ void MassAddDialog::handleTickle() {
|
|||
// Check for existing config entries for this path/gameid/lang/platform combination
|
||||
if (_pathToTargets.contains(path)) {
|
||||
bool duplicate = false;
|
||||
const Common::StringList &targets = _pathToTargets[path];
|
||||
for (Common::StringList::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) {
|
||||
const StringArray &targets = _pathToTargets[path];
|
||||
for (StringArray::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) {
|
||||
// If the gameid, platform and language match -> skip it
|
||||
Common::ConfigManager::Domain *dom = ConfMan.getDomain(*iter);
|
||||
assert(dom);
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace GUI {
|
|||
class StaticTextWidget;
|
||||
|
||||
class MassAddDialog : public Dialog {
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
public:
|
||||
MassAddDialog(const Common::FSNode &startDir);
|
||||
|
||||
|
@ -59,7 +60,7 @@ private:
|
|||
* Used to detect whether a potential new target is already present in the
|
||||
* config manager.
|
||||
*/
|
||||
Common::HashMap<Common::String, Common::StringList> _pathToTargets;
|
||||
Common::HashMap<Common::String, StringArray> _pathToTargets;
|
||||
|
||||
int _dirsScanned;
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ MessageDialog::MessageDialog(const Common::String &message, const char *defaultB
|
|||
// down the string into lines, and taking the maximum of their widths.
|
||||
// Using this, and accounting for the space the button(s) need, we can set
|
||||
// the real size of the dialog
|
||||
Common::StringList lines;
|
||||
Common::Array<Common::String> lines;
|
||||
int lineCount, okButtonPos, cancelButtonPos;
|
||||
int maxlineWidth = g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
|
||||
|
||||
|
|
|
@ -313,7 +313,7 @@ void SaveLoadChooser::close() {
|
|||
_plugin = 0;
|
||||
_target.clear();
|
||||
_saveList.clear();
|
||||
_list->setList(StringList());
|
||||
_list->setList(StringArray());
|
||||
|
||||
Dialog::close();
|
||||
}
|
||||
|
@ -323,7 +323,7 @@ void SaveLoadChooser::updateSaveList() {
|
|||
|
||||
int curSlot = 0;
|
||||
int saveSlot = 0;
|
||||
StringList saveNames;
|
||||
StringArray saveNames;
|
||||
ListWidget::ColorList colors;
|
||||
for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
|
||||
// Handle gaps in the list of save games
|
||||
|
|
|
@ -35,7 +35,7 @@ class GraphicsWidget;
|
|||
|
||||
class SaveLoadChooser : public GUI::Dialog {
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
typedef Common::Array<Common::String> StringArray;
|
||||
protected:
|
||||
GUI::ListWidget *_list;
|
||||
GUI::ButtonWidget *_chooseButton;
|
||||
|
@ -65,7 +65,7 @@ public:
|
|||
~SaveLoadChooser();
|
||||
|
||||
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
|
||||
void setList(const StringList& list);
|
||||
void setList(const StringArray& list);
|
||||
int runModal(const EnginePlugin *plugin, const String &target);
|
||||
void open();
|
||||
|
||||
|
|
|
@ -100,7 +100,7 @@ void ThemeBrowser::updateListing() {
|
|||
const Common::String currentThemeId = g_gui.theme()->getThemeId();
|
||||
int currentThemeIndex = 0, index = 0;
|
||||
|
||||
Common::StringList list;
|
||||
ListWidget::StringArray list;
|
||||
for (ThemeDescList::const_iterator i = _themes.begin(); i != _themes.end(); ++i, ++index) {
|
||||
list.push_back(i->name);
|
||||
|
||||
|
|
|
@ -196,7 +196,7 @@ class ArrayTestSuite : public CxxTest::TestSuite
|
|||
void test_array_constructor_str() {
|
||||
const char *array1[] = { "a", "b", "c" };
|
||||
|
||||
Common::StringList array2(array1, 3);
|
||||
Common::Array<Common::String> array2(array1, 3);
|
||||
|
||||
TS_ASSERT_EQUALS(array2[0], "a");
|
||||
TS_ASSERT_EQUALS(array2[1], "b");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue