MOHAWK: MYST: Allow changing the game language while on the main menu

This commit is contained in:
Bastien Bouclet 2020-03-27 19:45:25 +01:00
parent bfe7aad96a
commit c9476543e0
9 changed files with 194 additions and 150 deletions

View file

@ -24,6 +24,7 @@
#include "mohawk/dialogs.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "gui/saveload.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
@ -96,18 +97,22 @@ MystOptionsWidget::MystOptionsWidget(GuiObject *boss, const Common::String &name
_zipModeCheckbox(nullptr),
_transitionsCheckbox(nullptr),
_mystFlyByCheckbox(nullptr),
_languagePopUp(nullptr),
_dropPageButton(nullptr),
_showMapButton(nullptr),
_returnToMenuButton(nullptr) {
Common::String guiOptions = ConfMan.get("guioptions", _domain);
bool isDemo = checkGameGUIOption(GAMEOPTION_DEMO, guiOptions);
bool isME = checkGameGUIOption(GAMEOPTION_ME, guiOptions);
if (!checkGameGUIOption(GAMEOPTION_DEMO, ConfMan.get("guioptions", _domain))) {
if (!isDemo) {
// I18N: Option for fast scene switching
_zipModeCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystOptionsDialog.ZipMode", _("~Z~ip Mode Activated"));
}
_transitionsCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystOptionsDialog.Transistions", _("~T~ransitions Enabled"));
if (checkGameGUIOption(GAMEOPTION_ME, ConfMan.get("guioptions", _domain))) {
if (isME) {
_mystFlyByCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystOptionsDialog.PlayMystFlyBy", _("Play the Myst fly by movie"),
_("The Myst fly by movie was not played by the original engine."));
}
@ -128,6 +133,19 @@ MystOptionsWidget::MystOptionsWidget(GuiObject *boss, const Common::String &name
if (vm->getFeatures() & GF_DEMO) {
_returnToMenuButton = new GUI::ButtonWidget(widgetsBoss(), "MystOptionsDialog.MainMenu", _("Main Men~u~"), nullptr, kMenuCmd);
}
if (vm->getFeatures() & GF_25TH) {
GUI::StaticTextWidget *languageCaption = new GUI::StaticTextWidget(widgetsBoss(), "MystOptionsDialog.LanguageDesc", _("Language:"));
languageCaption->setAlign(Graphics::kTextAlignRight);
_languagePopUp = new GUI::PopUpWidget(widgetsBoss(), "MystOptionsDialog.Language");
const MystLanguage *languages = MohawkEngine_Myst::listLanguages();
while (languages->language != Common::UNK_LANG) {
_languagePopUp->appendEntry(Common::getLanguageDescription(languages->language), languages->language);
languages++;
}
}
}
}
@ -141,6 +159,11 @@ void MystOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::Stri
.addWidget("ZipMode", "Checkbox")
.addWidget("Transistions", "Checkbox")
.addWidget("PlayMystFlyBy", "Checkbox")
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("LanguageDesc", "OptionsLabel")
.addWidget("Language", "PopUp")
.closeLayout()
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 16, 0)
.addSpace()
@ -168,6 +191,14 @@ void MystOptionsWidget::load() {
_mystFlyByCheckbox->setState(ConfMan.getBool("playmystflyby", _domain));
}
if (_languagePopUp) {
Common::Language language = Common::parseLanguage(ConfMan.get("language", _domain));
const MystLanguage *languageDesc = MohawkEngine_Myst::getLanguageDesc(language);
if (languageDesc) {
_languagePopUp->setSelectedTag(languageDesc->language);
}
}
if (isInGame()) {
MohawkEngine_Myst *vm = static_cast<MohawkEngine_Myst *>(g_engine);
assert(vm);
@ -196,6 +227,29 @@ bool MystOptionsWidget::save() {
ConfMan.setBool("playmystflyby", _mystFlyByCheckbox->getState(), _domain);
}
if (_languagePopUp) {
MohawkEngine_Myst *vm = static_cast<MohawkEngine_Myst *>(g_engine);
assert(vm);
int32 selectedLanguage = _languagePopUp->getSelectedTag();
const MystLanguage *languageDesc = nullptr;
if (selectedLanguage >= 0) {
languageDesc = MohawkEngine_Myst::getLanguageDesc(static_cast<Common::Language>(selectedLanguage));
}
Common::Language newLanguage = Common::UNK_LANG;
if (languageDesc != nullptr) {
newLanguage = languageDesc->language;
ConfMan.set("language", Common::getLanguageCode(languageDesc->language));
}
Common::Language currentLanguage = vm->getLanguage();
if (newLanguage != currentLanguage && vm->isGameStarted()) {
GUI::MessageDialog dialog(_("The new language will be applied after restarting the game."));
dialog.runModal();
}
}
return true;
}