Fix regressions, caused by VGATimerEntry type changes.

svn-id: r27044
This commit is contained in:
Travis Howell 2007-06-01 23:12:22 +00:00
parent 1a915d076c
commit c983e879e1
3 changed files with 8 additions and 8 deletions

View file

@ -453,7 +453,7 @@ void AGOSEngine::o_haltAnimation() {
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
VgaTimerEntry *vte = _vgaTimerList;
while (vte->delay) {
if (vte->type == 0)
if (vte->type == ANIMATE_EVENT)
vte->delay += 10;
vte++;
}