Fix regressions, caused by VGATimerEntry type changes.
svn-id: r27044
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1a915d076c
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c983e879e1
3 changed files with 8 additions and 8 deletions
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@ -453,7 +453,7 @@ void AGOSEngine::o_haltAnimation() {
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if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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VgaTimerEntry *vte = _vgaTimerList;
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while (vte->delay) {
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if (vte->type == 0)
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if (vte->type == ANIMATE_EVENT)
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vte->delay += 10;
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vte++;
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}
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