Revamped Adlib functionality.
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
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8 changed files with 1530 additions and 42 deletions
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@ -408,7 +408,7 @@ bool GameDetector::parseMusicDriver(const char *s) {
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{"etude",MD_ETUDE},
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{"midiemu",MD_MIDIEMU},
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{"alsa", MD_ALSA},
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{"adlib",-1},
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{"adlib", MD_ADLIB},
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};
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const MusicDrivers *md = music_drivers;
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@ -418,7 +418,7 @@ bool GameDetector::parseMusicDriver(const char *s) {
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for(i=0; i!=ARRAYSIZE(music_drivers); i++,md++) {
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if (!scumm_stricmp(md->name, s)) {
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if (md->id == -1) {
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if (md->id == MD_ADLIB) {
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_use_adlib = true;
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}
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_midi_driver = md->id;
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@ -574,6 +574,7 @@ int GameDetector::detectMain()
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* and the game is one of those that want adlib as
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* default */
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if (_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) {
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_midi_driver = MD_ADLIB;
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_use_adlib = true;
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}
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@ -649,15 +650,19 @@ MidiDriver *GameDetector::createMidi() {
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/* FIXME: We should, for the Unix targets, attempt to detect */
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/* whether a sequencer is available, and use it in */
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/* preference */
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/*
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if (drv == MD_AUTO) {
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_use_adlib = true;
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return NULL;
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}
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*/
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if (drv == MD_AUTO) drv = MD_ADLIB;
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#endif
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switch(drv) {
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case MD_AUTO:
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case MD_NULL: return MidiDriver_NULL_create();
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case MD_ADLIB: _use_adlib = true; return MidiDriver_ADLIB_create();
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#if defined(WIN32) && !defined(_WIN32_WCE)
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case MD_WINDOWS: return MidiDriver_WIN_create();
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#endif
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