enable (some of) the original debug passwords
svn-id: r11227
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79f84425dd
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7 changed files with 368 additions and 7 deletions
221
queen/debug.cpp
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221
queen/debug.cpp
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "queen/debug.h"
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#include "queen/defs.h"
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#include "queen/graphics.h"
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#include "queen/logic.h"
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#include "queen/resource.h"
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#include "queen/structs.h"
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namespace Queen {
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Debug::Debug(Input *input, Logic *logic, Graphics *graphics)
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: _passwordCharCount(0), _stubCount(0), _input(input), _logic(logic), _graphics(graphics) {
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memset(_password, 0, sizeof(_password));
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registerStub("zeroxpark", &Debug::jumpToRoom);
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registerStub("grimley", &Debug::printInfo);
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registerStub("kowamori", &Debug::toggleFastMode);
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}
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void Debug::registerStub(const char *password, DebugFunc debugFunc) {
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assert(_stubCount < MAX_STUB);
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_stub[_stubCount].password = password;
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_stub[_stubCount].function = debugFunc;
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++_stubCount;
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}
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void Debug::update(int c) {
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if (c >= 'a' && c <= 'z') {
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_password[_passwordCharCount] = (char)c;
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++_passwordCharCount;
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_passwordCharCount &= 15;
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uint k;
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for (k = 0; k < _stubCount; ++k) {
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const char *pass = _stub[k].password;
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int i = strlen(pass) - 1;
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int j = _passwordCharCount - 1;
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bool match = true;
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for (; i >= 0; --i, --j) {
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if (_password[j & 15] != pass[i]) {
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match = false;
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break;
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}
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}
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if (match) {
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(this->*(_stub[k].function))();
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break;
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}
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}
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}
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}
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void Debug::jumpToRoom() {
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debug(9, "Debug::jumpToRoom()");
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_graphics->textCurrentColor(INK_JOE);
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_graphics->textSet(0, 142, "Enter new room");
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_logic->update();
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int room;
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_digitTextCount = 0;
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if (_input->waitForNumber(room, digitKeyPressed, this)) {
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_logic->joeX(0);
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_logic->joeY(0);
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_logic->newRoom(room);
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_logic->entryObj(_logic->roomData(room) + 1);
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_graphics->textClear(0, 199);
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}
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}
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void Debug::toggleFastMode() {
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debug(9, "Debug::toggleFastMode()");
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_input->fastMode(!_input->fastMode());
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}
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void Debug::printInfo() {
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debug(9, "Debug::printInfo()");
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_graphics->textClear(0, 199);
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_graphics->textCurrentColor(INK_JOE);
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char buf[100];
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snprintf(buf, sizeof(buf), "Version : %s", _logic->resource()->JASVersion());
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_graphics->textSet(110, 20, buf);
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snprintf(buf, sizeof(buf), "Room number : %d", _logic->currentRoom());
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_graphics->textSet(110, 40, buf);
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snprintf(buf, sizeof(buf), "Room name : %s", _logic->roomName(_logic->currentRoom()));
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_graphics->textSet(110, 60, buf);
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_logic->update();
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char c;
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if (_input->waitForCharacter(c)) {
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switch (c) {
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case 'a':
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toggleAreasDrawing();
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break;
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case 's' :
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changeGameState();
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break;
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case 'x' :
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printGameState();
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break;
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case 'i' :
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giveAllItems();
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break;
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}
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}
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_graphics->textClear(0, 199);
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}
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void Debug::toggleAreasDrawing() {
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debug(9, "Debug::toggleAreasDrawing()");
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warning("Debug::toggleAreasDrawing() unimplemented");
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}
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void Debug::changeGameState() {
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debug(9, "Debug::changeGameState()");
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_graphics->textSet(0, 142, "Set GAMESTATE");
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_logic->update();
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int slot, value;
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_digitTextCount = 0;
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if (_input->waitForNumber(slot, digitKeyPressed, this)) {
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_graphics->textClear(0, 199);
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_graphics->textSet(0, 142, "to");
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_logic->update();
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_digitTextCount = 0;
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if (_input->waitForNumber(value, digitKeyPressed, this)) {
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_logic->gameState(slot, value);
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}
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}
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}
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void Debug::printGameState() {
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debug(9, "Debug::printGameState()");
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_graphics->textSet(0, 142, "Show GAMESTATE");
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_logic->update();
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int slot;
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_digitTextCount = 0;
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if (_input->waitForNumber(slot, digitKeyPressed, this)) {
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_graphics->textClear(0, 199);
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char buf[50];
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snprintf(buf, sizeof(buf), "Currently - %d", _logic->gameState(slot));
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_graphics->textSet(0, 142, buf);
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_logic->update();
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char c;
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_input->waitForCharacter(c);
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}
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}
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void Debug::giveAllItems() {
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debug(9, "Debug::giveAllItems()");
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int n = _logic->itemDataCount();
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ItemData *item = _logic->itemData(1);
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while (n--) {
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item->name = ABS(item->name);
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++item;
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}
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}
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void Debug::digitKeyPressed(void *refCon, int key) {
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Debug *debug = (Debug *)refCon;
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if(key != -1 && debug->_digitTextCount < sizeof(debug->_digitText) - 1) {
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debug->_digitText[debug->_digitTextCount] = (char)key;
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++debug->_digitTextCount;
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}
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else if (debug->_digitTextCount > 0) {
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--debug->_digitTextCount;
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}
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debug->_digitText[debug->_digitTextCount] = '\0';
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debug->_graphics->textSet(0, 151, debug->_digitText);
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debug->_logic->update();
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}
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}
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