SLUDGE: code formatting

This commit is contained in:
yinsimei 2017-05-29 08:02:59 +02:00 committed by Eugene Sandulenko
parent 2dddb900c9
commit ca2ee02496
52 changed files with 2157 additions and 1718 deletions

View file

@ -44,9 +44,9 @@ unsigned int stringToInt(char *s) {
if (*s >= '0' && *s <= '9') {
i *= 10;
i += *s - '0';
s ++;
s++;
} else if (*s == '-') {
negative = ! negative;
negative = !negative;
s++;
} else {
if (negative)
@ -56,7 +56,6 @@ unsigned int stringToInt(char *s) {
}
}
char *getPrefsFilename(char *filename) {
// Yes, this trashes the original string, but
// we also free it at the end (warning!)...
@ -92,7 +91,8 @@ void readIniFile(char *filename) {
Common::File fd;
if (!fd.open(langName)) {
debug(kSludgeDebugDataLoad, "Fail to open language file : %s", langName);
debug(kSludgeDebugDataLoad, "Fail to open language file : %s",
langName);
return;
}
@ -127,7 +127,7 @@ void readIniFile(char *filename) {
if (strcmp(lineSoFar, "LANGUAGE") == 0) {
gameSettings.languageID = stringToInt(secondSoFar);
} else if (strcmp(lineSoFar, "WINDOW") == 0) {
gameSettings.userFullScreen = ! stringToInt(secondSoFar);
gameSettings.userFullScreen = !stringToInt(secondSoFar);
} else if (strcmp(lineSoFar, "REFRESH") == 0) {
gameSettings.refreshRate = stringToInt(secondSoFar);
} else if (strcmp(lineSoFar, "ANTIALIAS") == 0) {
@ -153,10 +153,10 @@ void readIniFile(char *filename) {
default:
if (doingSecond) {
secondSoFar[here ++] = readChar;
secondSoFar[here++] = readChar;
secondSoFar[here] = 0;
} else {
lineSoFar[here ++] = readChar;
lineSoFar[here++] = readChar;
lineSoFar[here] = 0;
}
break;
@ -185,19 +185,23 @@ void saveIniFile(char *filename) {
void makeLanguageTable(Common::File *table) {
languageTable = new int[gameSettings.numLanguages + 1];
if (! checkNew(languageTable)) return;
if (!checkNew(languageTable))
return;
languageName = new char *[gameSettings.numLanguages + 1];
if (! checkNew(languageName)) return;
if (!checkNew(languageName))
return;
for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) {
for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) {
languageTable[i] = i ? get2bytes(table) : 0;
debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]);
debug(kSludgeDebugDataLoad, "languageTable %i: %i", i,
languageTable[i]);
languageName[i] = 0;
if (gameVersion >= VERSION(2, 0)) {
if (gameSettings.numLanguages) {
languageName[i] = readString(table);
debug(kSludgeDebugDataLoad, "languageName %i: %s\n", i, languageName[i]);
debug(kSludgeDebugDataLoad, "languageName %i: %s\n", i,
languageName[i]);
}
}
}
@ -206,8 +210,9 @@ void makeLanguageTable(Common::File *table) {
int getLanguageForFileB() {
int indexNum = -1;
for (unsigned int i = 0; i <= gameSettings.numLanguages; i ++) {
if (languageTable[i] == gameSettings.languageID) indexNum = i;
for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) {
if (languageTable[i] == gameSettings.languageID)
indexNum = i;
}
return indexNum;