BLADERUNNER: Added Teenager actor
This commit is contained in:
parent
ca51236416
commit
ca2f9487c3
4 changed files with 128 additions and 0 deletions
|
@ -92,6 +92,7 @@ MODULE_OBJS = \
|
||||||
script/ai/shoeshine_man.o \
|
script/ai/shoeshine_man.o \
|
||||||
script/ai/steele.o \
|
script/ai/steele.o \
|
||||||
script/ai/taffy_patron.o \
|
script/ai/taffy_patron.o \
|
||||||
|
script/ai/teenager.o \
|
||||||
script/ai/the_bard.o \
|
script/ai/the_bard.o \
|
||||||
script/ai/transient.o \
|
script/ai/transient.o \
|
||||||
script/ai/tyrell_guard.o \
|
script/ai/tyrell_guard.o \
|
||||||
|
|
123
engines/bladerunner/script/ai/teenager.cpp
Normal file
123
engines/bladerunner/script/ai/teenager.cpp
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "bladerunner/script/ai_script.h"
|
||||||
|
|
||||||
|
namespace BladeRunner {
|
||||||
|
|
||||||
|
AIScriptTeenager::AIScriptTeenager(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::Initialize() {
|
||||||
|
_animationFrame = 0;
|
||||||
|
_animationState = 0;
|
||||||
|
_animationStateNext = 0;
|
||||||
|
_animationNext = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AIScriptTeenager::Update() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::TimerExpired(int timer) {
|
||||||
|
//return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::CompletedMovementTrack() {
|
||||||
|
//return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::ReceivedClue(int clueId, int fromActorId) {
|
||||||
|
//return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::ClickedByPlayer() {
|
||||||
|
//return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::EnteredScene(int sceneId) {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::OtherAgentEnteredThisScene(int otherActorId) {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::OtherAgentExitedThisScene(int otherActorId) {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::ShotAtAndMissed() {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AIScriptTeenager::ShotAtAndHit() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::Retired(int byActorId) {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int AIScriptTeenager::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AIScriptTeenager::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AIScriptTeenager::UpdateAnimation(int *animation, int *frame) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AIScriptTeenager::ChangeAnimationMode(int mode) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
||||||
|
*animationState = _animationState;
|
||||||
|
*animationFrame = _animationFrame;
|
||||||
|
*animationStateNext = _animationStateNext;
|
||||||
|
*animationNext = _animationNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
||||||
|
_animationState = animationState;
|
||||||
|
_animationFrame = animationFrame;
|
||||||
|
_animationStateNext = animationStateNext;
|
||||||
|
_animationNext = animationNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AIScriptTeenager::ReachedMovementTrackWaypoint(int waypointId) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AIScriptTeenager::FledCombat() {
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // End of namespace BladeRunner
|
|
@ -72,6 +72,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
|
||||||
_AIScripts[kActorHawkersParrot] = new AIScriptHawkersParrot(_vm); // 43
|
_AIScripts[kActorHawkersParrot] = new AIScriptHawkersParrot(_vm); // 43
|
||||||
_AIScripts[kActorTaffyPatron] = new AIScriptTaffyPatron(_vm); // 44
|
_AIScripts[kActorTaffyPatron] = new AIScriptTaffyPatron(_vm); // 44
|
||||||
_AIScripts[kActorLockupGuard] = new AIScriptLockupGuard(_vm); // 45
|
_AIScripts[kActorLockupGuard] = new AIScriptLockupGuard(_vm); // 45
|
||||||
|
_AIScripts[kActorTeenager] = new AIScriptTeenager(_vm); // 46
|
||||||
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
|
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
|
||||||
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
|
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
|
||||||
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
|
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
|
||||||
|
|
|
@ -281,6 +281,9 @@ END_SCRIPT
|
||||||
DECLARE_SCRIPT(LockupGuard)
|
DECLARE_SCRIPT(LockupGuard)
|
||||||
END_SCRIPT
|
END_SCRIPT
|
||||||
|
|
||||||
|
DECLARE_SCRIPT(Teenager)
|
||||||
|
END_SCRIPT
|
||||||
|
|
||||||
DECLARE_SCRIPT(HysteriaPatron1)
|
DECLARE_SCRIPT(HysteriaPatron1)
|
||||||
END_SCRIPT
|
END_SCRIPT
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue