added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
svn-id: r8241
This commit is contained in:
parent
2591a4f018
commit
cb5fb5d403
10 changed files with 36 additions and 74 deletions
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@ -702,7 +702,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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v1.destptr = _outptr + v1.y * _outwidth + v1.x;
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v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + v1.y * _numStrips + _vm->_screenStartStrip;
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v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0);
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v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf];
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codec1_genericDecode();
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@ -777,7 +777,7 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
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bdd.y = _actorY + ymoveCur;
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if (_zbuf != 0) {
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bdd.maskPtr = _vm->getResourceAddress(rtBuffer, 9) + _vm->gdi._imgBufOffs[_zbuf];
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bdd.maskPtr = _vm->getMaskBuffer(0, 0, _zbuf);
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_vm->drawBomp(bdd, !_mirror);
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} else {
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_vm->drawBomp(bdd, !_mirror);
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@ -1009,8 +1009,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
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if (_zbuf == 0) {
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akos16Decompress(dest, pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency);
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} else {
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byte *ptr = _vm->_screenStartStrip + _vm->getResourceAddress(rtBuffer, 9) + _vm->gdi._imgBufOffs[_zbuf];
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ptr += _numStrips * clip_top + (clip_left / 8);
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byte *ptr = _vm->getMaskBuffer(clip_left, clip_top, _zbuf);
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akos16DecompressMask(dest, pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, ptr, clip_left / 8);
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}
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@ -198,7 +198,6 @@ void Scumm::drawBomp(const BompDrawData &bd, bool mirror) {
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byte *dst;
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byte maskbit;
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byte *mask = 0;
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int mask_offset;
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byte *charset_mask;
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int clip_left, clip_right, clip_top, clip_bottom;
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byte *scalingYPtr = bd.scalingYPtr;
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@ -232,15 +231,14 @@ void Scumm::drawBomp(const BompDrawData &bd, bool mirror) {
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src = bd.dataptr;
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dst = bd.out + bd.y * bd.outwidth + bd.x + clip_left;
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mask_offset = _screenStartStrip + (bd.y * gdi._numStrips) + ((bd.x + clip_left) >> 3);
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maskbit = revBitMask[(bd.x + clip_left) & 7];
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// Always mask against the charset mask
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charset_mask = getResourceAddress(rtBuffer, 9) + mask_offset;
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charset_mask = getMaskBuffer(bd.x + clip_left, bd.y, 0);
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// Also mask against any additionally imposed mask
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if (bd.maskPtr) {
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mask = bd.maskPtr + mask_offset;
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mask = bd.maskPtr + (bd.y * gdi._numStrips) + ((bd.x + clip_left) >> 3);
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}
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// Setup vertical scaling
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@ -54,6 +54,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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// If the camera moved and text is visible, remove it
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if (camera._cur.x != camera._last.x && _charset->_hasMask)
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stopTalk();
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}
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@ -560,7 +560,7 @@ void CharsetRendererV3::printChar(int chr) {
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char_ptr = _fontPtr + chr * 8;
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dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_screenWidth + _left;
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mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _vm->_screenStartStrip + (_top - vs->topline) * _vm->gdi._numStrips + _left / 8;
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mask_ptr = _vm->getMaskBuffer(_left, _top - vs->topline, 0);
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useMask = (vs->number == 0 && !_ignoreCharsetMask);
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_vm->updateDirtyRect(vs->number, _left, _left + w, _top - vs->topline, _top - vs->topline + h, 0);
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@ -711,9 +711,7 @@ void CharsetRendererClassic::printChar(int chr) {
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_charPtr += 4;
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byte *mask = _vm->getResourceAddress(rtBuffer, 9)
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+ drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip;
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byte *mask = _vm->getMaskBuffer(_left, drawTop, 0);
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byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_screenWidth + _left;
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if (_blitAlso) {
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@ -247,7 +247,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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v1.destptr = _outptr + v1.y * _outwidth + v1.x;
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v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + v1.y * _numStrips + _vm->_screenStartStrip;
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v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0);
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v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf];
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CHECK_HEAP
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@ -895,7 +895,7 @@ void ScummDebugger::drawBox(int box) {
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VirtScreen *vs = _s->findVirtScreen(coords.ul.y);
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if (vs != NULL)
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_s->setVirtscreenDirty(vs, 0, 0, _s->_screenWidth, _s->_screenHeight);
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_s->updateDirtyRect(vs->number, 0, _s->_screenWidth, 0, _s->_screenHeight, 0);
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_s->drawDirtyScreenParts();
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_s->_system->update_screen();
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}
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@ -188,7 +188,7 @@ void Scumm::getGraphicsPerformance() {
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VAR(VAR_PERFORMANCE_1) = 0;
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for (i = 10; i != 0; i--) {
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setDirtyRange(0, 0, _screenHeight); //ender
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virtscr[0].setDirtyRange(0, _screenHeight); //ender
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drawDirtyScreenParts();
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}
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@ -266,7 +266,7 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
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}
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if (slot != 3) {
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setDirtyRange(slot, 0, height);
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virtscr[slot].setDirtyRange(0, height);
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}
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}
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@ -317,12 +317,9 @@ void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom,
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setGfxUsageBit(lp, dirtybit);
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}
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setVirtscreenDirty(vs, left, top, right, bottom);
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}
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void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom) {
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int lp = left >> 3;
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int rp = right >> 3;
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// The following code used to be in the seperate method setVirtscreenDirty
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lp = left >> 3;
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rp = right >> 3;
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if ((lp >= gdi._numStrips) || (rp < 0))
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return;
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@ -340,15 +337,6 @@ void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int
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}
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}
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void Scumm::setDirtyRange(int slot, int top, int bottom) {
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int i;
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VirtScreen *vs = &virtscr[slot];
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for (i = 0; i < gdi._numStrips; i++) {
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vs->tdirty[i] = top;
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vs->bdirty[i] = bottom;
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}
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}
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void Scumm::drawDirtyScreenParts() {
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int i;
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VirtScreen *vs;
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@ -477,10 +465,10 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
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if (bottom > vs->bdirty[strip])
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vs->bdirty[strip] = bottom;
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offs = (top * _numStrips + _vm->_screenStartStrip + strip);
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byte *mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + offs;
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bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + (offs << 3);
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backbuff_ptr = vs->screenPtr + (offs << 3);
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offs = (top * _numStrips + _vm->_screenStartStrip + strip) << 3;
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byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
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bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + offs;
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backbuff_ptr = vs->screenPtr + offs;
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numLinesToProcess = bottom - top;
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if (numLinesToProcess) {
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@ -840,7 +828,7 @@ void Scumm::restoreBG(ScummVM::Rect rect, byte backColor) {
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if (rect.right & 0x07)
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mask_width++;
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mask = getResourceAddress(rtBuffer, 9) + rect.top * gdi._numStrips + (rect.left >> 3) + _screenStartStrip;
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mask = getMaskBuffer(rect.left, rect.top, 0);
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if (vs->number == 0)
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mask += vs->topline * gdi._numStrips;
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@ -871,35 +859,12 @@ bool Scumm::hasCharsetMask(int left, int top, int right, int bottom) {
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&& right >= gdi._mask.left;
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}
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bool Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) {
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int w, h, i;
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l >>= 3;
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if (l < 0)
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l = 0;
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if (t < 0)
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t = 0;
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r >>= 3;
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if (r > gdi._numStrips - 1)
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r = gdi._numStrips - 1;
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mem += l + t * gdi._numStrips;
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w = r - l;
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h = b - t + 1;
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do {
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for (i = 0; i <= w; i++)
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if (mem[i]) {
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return true;
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}
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mem += gdi._numStrips;
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} while (--h);
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return false;
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byte *Scumm::getMaskBuffer(int x, int y, int z) {
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return getResourceAddress(rtBuffer, 9)
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+ _screenStartStrip + (x / 8) + y * gdi._numStrips + gdi._imgBufOffs[z];
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}
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#pragma mark -
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#pragma mark --- Image drawing ---
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#pragma mark -
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@ -1237,7 +1202,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
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#if 0
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// HACK: blit mask(s) onto normal screen. Useful to debug masking
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for (i = 0; i < numzbuf; i++) {
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mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + y * _numStrips + x + _imgBufOffs[i];
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mask_ptr = _vm->getMaskBuffer(x, y, i);
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byte *dst = backbuff_ptr;
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byte *dst2 = bgbak_ptr;
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for (int h = 0; h < height; h++) {
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@ -2026,7 +1991,7 @@ void Scumm::fadeIn(int effect) {
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void Scumm::fadeOut(int effect) {
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VirtScreen *vs;
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setDirtyRange(0, 0, 0);
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virtscr[0].setDirtyRange(0, 0);
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if (!(_features & GF_AFTER_V7))
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camera._last.x = camera._cur.x;
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break;
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case 129:
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// Just blit screen 0 to the display (i.e. display will be black)
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setDirtyRange(0, 0, vs->height);
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virtscr[0].setDirtyRange(0, vs->height);
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updateDirtyScreen(0);
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break;
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case 134:
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@ -53,6 +53,13 @@ struct VirtScreen { /** Virtual screen areas */
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uint16 bdirty[80];
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byte *screenPtr;
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byte *backBuf;
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void setDirtyRange(int top, int bottom) {
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for (int i = 0; i < 80; i++) {
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tdirty[i] = top;
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bdirty[i] = bottom;
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}
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}
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};
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struct ColorCycle { /** Palette cycles */
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@ -197,8 +197,7 @@ void NutRenderer::drawChar(byte c, int32 x, int32 y, byte color, bool useMask) {
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color = cTable[i];
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dst = _vm->virtscr[0].screenPtr + y * _vm->_screenWidth + x + _vm->virtscr[0].xstart;
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mask = _vm->getResourceAddress(rtBuffer, 9)
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+ (y * _vm->_screenWidth + x) / 8 + _vm->_screenStartStrip;
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mask = _vm->getMaskBuffer(x, y, 0);
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src = _tmpCodecBuffer;
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@ -868,17 +868,12 @@ protected:
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public:
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void updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit);
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protected:
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void setDirtyRange(int slot, int a, int height);
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void drawDirtyScreenParts();
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void updateDirtyScreen(int slot);
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public:
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VirtScreen *findVirtScreen(int y);
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protected:
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void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom);
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public:
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bool isMaskActiveAt(int l, int t, int r, int b, byte *mem);
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byte *getMaskBuffer(int x, int y, int z);
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protected:
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void drawFlashlight();
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