Changed kValidPath() to always return true, regardless of the value of savePath (so that it works with both SCI11 and SCI32 games)
svn-id: r46800
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2e0482efa7
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1 changed files with 2 additions and 4 deletions
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@ -592,12 +592,10 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
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reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
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reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
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Common::String path = s->_segMan->getString(argv[0]);
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Common::String path = s->_segMan->getString(argv[0]);
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// FIXME: For now, we only accept the (fake) dir "" as a valid path.
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s->r_acc = make_reg(0, path == "");
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debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);
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debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);
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return s->r_acc;
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// Always return true
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return make_reg(0, 1);
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}
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}
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enum {
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enum {
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