Patch #1259034 (Scumm Savegame Informations)

svn-id: r18920
This commit is contained in:
Max Horn 2005-10-01 21:13:38 +00:00
parent 5c30b3c8df
commit cc08602770
5 changed files with 247 additions and 2 deletions

View file

@ -51,6 +51,24 @@ struct SaveGameHeader {
char name[32];
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct SaveInfoSection {
uint32 type;
uint32 version;
uint32 size;
uint32 timeTValue;
uint32 playtime;
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
#define INFOSECTION_VERSION 1
void ScummEngine::requestSave(int slot, const char *name, bool temporary) {
_saveLoadSlot = slot;
@ -84,6 +102,7 @@ bool ScummEngine::saveState(int slot, bool compat) {
out->write(&hdr, sizeof(hdr));
saveThumbnail(out);
saveInfos(out);
Serializer ser(0, out, CURRENT_VER);
saveOrLoad(&ser, CURRENT_VER);
@ -144,6 +163,23 @@ bool ScummEngine::loadState(int slot, bool compat) {
in->skip(size - 8);
}
// Since version 56 we have informations about the creation of the save game and the save time here
if (hdr.ver >= VER(56)) {
InfoStuff infos;
if (!loadInfos(in, &infos)) {
warning("Info section could not be found");
delete in;
return false;
}
_engineStartTime = _system->getMillis() / 1000 - infos.playtime;
} else {
// start time counting
_engineStartTime = _system->getMillis() / 1000;
}
_dialogStartTime = _system->getMillis() / 1000;
// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
// in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here
if (hdr.ver == VER(7))
@ -359,6 +395,9 @@ bool ScummEngine::loadState(int slot, bool compat) {
_sound->pauseSounds(false);
_engineStartTime += _system->getMillis() / 1000 - _dialogStartTime;
_dialogStartTime = 0;
return true;
}
@ -440,6 +479,115 @@ Graphics::Surface *ScummEngine::loadThumbnailFromSlot(int slot) {
return thumb;
}
bool ScummEngine::loadInfosFromSlot(int slot, InfoStuff *stuff) {
char filename[256];
Common::InSaveFile *in;
SaveGameHeader hdr;
int len;
makeSavegameName(filename, slot, false);
if (!(in = _saveFileMan->openForLoading(filename))) {
return false;
}
len = in->read(&hdr, sizeof(hdr));
if (len != sizeof(hdr) || hdr.type != MKID('SCVM')) {
delete in;
return false;
}
if (hdr.ver > CURRENT_VER)
hdr.ver = TO_LE_32(hdr.ver);
if (hdr.ver < VER(56)) {
delete in;
return false;
}
uint32 type;
in->read(&type, 4);
// Check for the THMB header. Also, work around a bug which caused
// the chunk type (incorrectly) to be written in LE on LE machines.
if (! (type == MKID('THMB') || (hdr.ver < VER(55) && type == MKID('BMHT')))){
delete in;
return false;
}
uint32 size = in->readUint32BE();
in->skip(size - 8);
if (!loadInfos(in, stuff)) {
delete in;
return false;
}
delete in;
return true;
}
bool ScummEngine::loadInfos(Common::InSaveFile *file, InfoStuff *stuff) {
memset(stuff, 0, sizeof(InfoStuff));
SaveInfoSection section;
file->read(&section.type, 4);
if (section.type != MKID('INFO')) {
return false;
}
section.version = file->readUint32BE();
section.size = file->readUint32BE();
// if we extend this we should add a table for the special sizes at the versions to check it
if (section.version == INFOSECTION_VERSION && section.size != sizeof(SaveInfoSection)) {
warning("Info section is corrupt");
file->skip(section.size);
return false;
}
section.timeTValue = file->readUint32BE();
section.playtime = file->readUint32BE();
time_t curTime_ = section.timeTValue;
tm *curTime = localtime(&curTime_);
stuff->date = (curTime->tm_mday & 0xFF) << 24 | ((curTime->tm_mon + 1) & 0xFF) << 16 | (curTime->tm_year + 1900) & 0xFFFF;
stuff->time = (curTime->tm_hour & 0xFF) << 8 | (curTime->tm_min) & 0xFF;
stuff->playtime = section.playtime;
// if we extend the header we should check here for the version
// e.g.:
// if (header.version == 2) {
// // load some things here
// }
//
// if (header.version == 3) {
// // ...
// }
// and so on...
// skip all newer features, this could make problems if some older version uses more space for
// saving informations, but this should NOT happen
if (section.size > sizeof(SaveInfoSection)) {
file->skip(section.size - sizeof(SaveInfoSection));
}
return true;
}
void ScummEngine::saveInfos(Common::OutSaveFile* file) {
SaveInfoSection section;
section.type = MKID('INFO');
section.version = INFOSECTION_VERSION;
section.size = sizeof(SaveInfoSection);
section.timeTValue = time(0);
section.playtime = _system->getMillis() / 1000 - _engineStartTime;
file->write(&section.type, 4);
file->writeUint32BE(section.version);
file->writeUint32BE(section.size);
file->writeUint32BE(section.timeTValue);
file->writeUint32BE(section.playtime);
}
void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
const SaveLoadEntry objectEntries[] = {
MKLINE(ObjectData, OBIMoffset, sleUint32, VER(8)),