parent
5c30b3c8df
commit
cc08602770
5 changed files with 247 additions and 2 deletions
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@ -51,6 +51,24 @@ struct SaveGameHeader {
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char name[32];
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};
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#endif
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struct SaveInfoSection {
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uint32 type;
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uint32 version;
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uint32 size;
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uint32 timeTValue;
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uint32 playtime;
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#endif
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#define INFOSECTION_VERSION 1
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void ScummEngine::requestSave(int slot, const char *name, bool temporary) {
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_saveLoadSlot = slot;
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@ -84,6 +102,7 @@ bool ScummEngine::saveState(int slot, bool compat) {
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out->write(&hdr, sizeof(hdr));
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saveThumbnail(out);
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saveInfos(out);
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Serializer ser(0, out, CURRENT_VER);
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saveOrLoad(&ser, CURRENT_VER);
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@ -144,6 +163,23 @@ bool ScummEngine::loadState(int slot, bool compat) {
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in->skip(size - 8);
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}
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// Since version 56 we have informations about the creation of the save game and the save time here
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if (hdr.ver >= VER(56)) {
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InfoStuff infos;
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if (!loadInfos(in, &infos)) {
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warning("Info section could not be found");
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delete in;
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return false;
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}
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_engineStartTime = _system->getMillis() / 1000 - infos.playtime;
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} else {
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// start time counting
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_engineStartTime = _system->getMillis() / 1000;
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}
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_dialogStartTime = _system->getMillis() / 1000;
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// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
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// in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here
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if (hdr.ver == VER(7))
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@ -359,6 +395,9 @@ bool ScummEngine::loadState(int slot, bool compat) {
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_sound->pauseSounds(false);
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_engineStartTime += _system->getMillis() / 1000 - _dialogStartTime;
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_dialogStartTime = 0;
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return true;
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}
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@ -440,6 +479,115 @@ Graphics::Surface *ScummEngine::loadThumbnailFromSlot(int slot) {
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return thumb;
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}
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bool ScummEngine::loadInfosFromSlot(int slot, InfoStuff *stuff) {
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char filename[256];
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Common::InSaveFile *in;
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SaveGameHeader hdr;
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int len;
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makeSavegameName(filename, slot, false);
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if (!(in = _saveFileMan->openForLoading(filename))) {
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return false;
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}
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len = in->read(&hdr, sizeof(hdr));
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if (len != sizeof(hdr) || hdr.type != MKID('SCVM')) {
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delete in;
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return false;
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}
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if (hdr.ver > CURRENT_VER)
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hdr.ver = TO_LE_32(hdr.ver);
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if (hdr.ver < VER(56)) {
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delete in;
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return false;
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}
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uint32 type;
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in->read(&type, 4);
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// Check for the THMB header. Also, work around a bug which caused
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// the chunk type (incorrectly) to be written in LE on LE machines.
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if (! (type == MKID('THMB') || (hdr.ver < VER(55) && type == MKID('BMHT')))){
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delete in;
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return false;
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}
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uint32 size = in->readUint32BE();
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in->skip(size - 8);
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if (!loadInfos(in, stuff)) {
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delete in;
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return false;
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}
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delete in;
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return true;
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}
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bool ScummEngine::loadInfos(Common::InSaveFile *file, InfoStuff *stuff) {
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memset(stuff, 0, sizeof(InfoStuff));
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SaveInfoSection section;
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file->read(§ion.type, 4);
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if (section.type != MKID('INFO')) {
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return false;
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}
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section.version = file->readUint32BE();
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section.size = file->readUint32BE();
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// if we extend this we should add a table for the special sizes at the versions to check it
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if (section.version == INFOSECTION_VERSION && section.size != sizeof(SaveInfoSection)) {
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warning("Info section is corrupt");
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file->skip(section.size);
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return false;
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}
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section.timeTValue = file->readUint32BE();
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section.playtime = file->readUint32BE();
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time_t curTime_ = section.timeTValue;
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tm *curTime = localtime(&curTime_);
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stuff->date = (curTime->tm_mday & 0xFF) << 24 | ((curTime->tm_mon + 1) & 0xFF) << 16 | (curTime->tm_year + 1900) & 0xFFFF;
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stuff->time = (curTime->tm_hour & 0xFF) << 8 | (curTime->tm_min) & 0xFF;
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stuff->playtime = section.playtime;
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// if we extend the header we should check here for the version
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// e.g.:
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// if (header.version == 2) {
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// // load some things here
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// }
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//
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// if (header.version == 3) {
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// // ...
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// }
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// and so on...
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// skip all newer features, this could make problems if some older version uses more space for
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// saving informations, but this should NOT happen
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if (section.size > sizeof(SaveInfoSection)) {
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file->skip(section.size - sizeof(SaveInfoSection));
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}
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return true;
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}
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void ScummEngine::saveInfos(Common::OutSaveFile* file) {
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SaveInfoSection section;
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section.type = MKID('INFO');
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section.version = INFOSECTION_VERSION;
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section.size = sizeof(SaveInfoSection);
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section.timeTValue = time(0);
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section.playtime = _system->getMillis() / 1000 - _engineStartTime;
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file->write(§ion.type, 4);
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file->writeUint32BE(section.version);
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file->writeUint32BE(section.size);
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file->writeUint32BE(section.timeTValue);
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file->writeUint32BE(section.playtime);
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}
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void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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const SaveLoadEntry objectEntries[] = {
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MKLINE(ObjectData, OBIMoffset, sleUint32, VER(8)),
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