Patch 635873: Loom Masking Hack - update

svn-id: r5473
This commit is contained in:
James Brown 2002-11-09 10:05:43 +00:00
parent 7eb9753a9c
commit cc14b87f25

View file

@ -899,7 +899,10 @@ void Actor::drawActorCostume()
// FIXME - Hack to fix two glitches in the scene where Bobbin
// heals Rusty: Bobbin's feet get masked when Rusty shows him
// what happens to The Forge, and Rusty gets masked after
// Bobbin heals him.
// Bobbin heals him. (Room 34)
//
// It also fixes a much less noticable glitch when Bobbin
// jumps out of Mandible's cage. (Room 43)
//
// When an actor is moved around without regards to walkboxes,
// its walkbox is set to 0. Unfortunately that's a valid
@ -910,24 +913,25 @@ void Actor::drawActorCostume()
// to be at the moment or, if it's not in any box, don't mask
// at all.
//
// Checking if ignoreBoxes != 0 isn't enough to fix all the
// glitches, so I have to check for walkbox 0. However, that
// gives too many false positives -- it breaks masking in a
// few other rooms, e.g. when Stoke leaves the room where he
// This is similar to the clipping == 100 check used for AKOS
// costumes, except I haven't been able to figure out the
// proper check here. It's not quite enough to check if
// ignoreBoxes != 0 and checking if walkbox == 0 yields too
// many false positives, e.g. Bobbin leaving the sandy beach
// towards the forest, or Stoke leaving the room where he
// locks up "Rusty".
//
// Until someone can find the proper fix, only apply it to the
// one room where it's actually needed.
// rooms where it's actually known to be needed.
if (_vm->_gameId == GID_LOOM256 && _vm->_currentRoom == 34 && walkbox == 0) {
if (_vm->_gameId == GID_LOOM256 && (_vm->_currentRoom == 34 || _vm->_currentRoom == 43) && walkbox == 0) {
int num_boxes, i;
cr._zbuf = 0;
num_boxes = _vm->getNumBoxes();
// For this particular room it won't matter in which
// direction we loop. In other rooms, looping in the
// other direction may pick the wrong box.
// Sometimes boxes overlap, so the direction of this
// loop matters in some rooms.
for (i = 0; i < num_boxes; i++) {
if (_vm->checkXYInBoxBounds(i, x, y)) {