Fix buggy images in GUI when switching overlay mode (e.g. on Mac OS X when toggline full screen and windowed mode)

svn-id: r36001
This commit is contained in:
Max Horn 2009-01-22 18:45:06 +00:00
parent 6692330c41
commit cc1efb9137
2 changed files with 18 additions and 4 deletions

View file

@ -362,6 +362,7 @@ bool ThemeEngine::init() {
// reset everything and reload the graphics
_initOk = false;
setGraphicsMode(_graphicsMode);
_overlayFormat = _system->getOverlayFormat();
if (_screen.pixels && _backBuffer.pixels) {
_initOk = true;
@ -414,7 +415,21 @@ void ThemeEngine::clearAll() {
}
void ThemeEngine::refresh() {
// Flush all bitmaps if the overlay pixel format changed.
if (_overlayFormat != _system->getOverlayFormat()) {
for (ImagesMap::iterator i = _bitmaps.begin(); i != _bitmaps.end(); ++i) {
Graphics::Surface *surf = i->_value;
if (surf) {
surf->free();
delete surf;
}
}
_bitmaps.clear();
}
init();
if (_enabled) {
_system->showOverlay();
@ -1040,8 +1055,7 @@ void ThemeEngine::drawChar(const Common::Rect &r, byte ch, const Graphics::Font
Common::Rect charArea = r;
charArea.clip(_screen.w, _screen.h);
Graphics::PixelFormat format = _system->getOverlayFormat();
uint32 color = format.RGBToColor(_texts[kTextDataDefault]->_color.r, _texts[kTextDataDefault]->_color.g, _texts[kTextDataDefault]->_color.b);
uint32 color = _overlayFormat.RGBToColor(_texts[kTextDataDefault]->_color.r, _texts[kTextDataDefault]->_color.g, _texts[kTextDataDefault]->_color.b);
restoreBackground(charArea);
font->drawChar(&_screen, ch, charArea.left, charArea.top, color);
@ -1146,11 +1160,10 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
uint colorsFound = 0;
Common::HashMap<int, int> colorToIndex;
const OverlayColor *src = (const OverlayColor*)cursor->pixels;
Graphics::PixelFormat format = _system->getOverlayFormat();
for (uint y = 0; y < _cursorHeight; ++y) {
for (uint x = 0; x < _cursorWidth; ++x) {
byte r, g, b;
format.colorToRGB(src[x], r, g, b);
_overlayFormat.colorToRGB(src[x], r, g, b);
const int col = (r << 16) | (g << 8) | b;
// Skip transparency (the transparent color actually is 0xFF00FF,