From cc4fb1277fdcfed48f4ac90b67b48cdaead03469 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 14 Jul 2009 13:53:54 +0000 Subject: [PATCH] Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too. svn-id: r42480 --- engines/agos/string.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/engines/agos/string.cpp b/engines/agos/string.cpp index 23dc24cf339..3773b1fa105 100644 --- a/engines/agos/string.cpp +++ b/engines/agos/string.cpp @@ -136,9 +136,11 @@ const byte *AGOSEngine::getStringPtrByID(uint16 stringId, bool upperCase) { strcpy((char *)dst, (const char *)stringPtr); } - // WORKAROUND bug #1538873: The French version used excess spaces, - // at the end of many messages, so we strip off those excess spaces. - if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA) { + // WORKAROUND bug #1538873: The French version of Simon 1 and the + // Polish version of Simon 2 used excess spaces, at the end of many + // messages, so we strip off those excess spaces. + if ((getGameType() == GType_SIMON1 && _language == Common::FR_FRA) || + (getGameType() == GType_SIMON2 && _language == Common::PL_POL)) { uint16 len = strlen((const char *)dst) - 1; while (len && dst[len] == 32) {