Making TotTextData's item's offsets unsigned. This could fix the crash in the Polish Woodruff version (bug #2804962)
svn-id: r41497
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6eed461c94
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2 changed files with 2 additions and 2 deletions
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@ -207,7 +207,7 @@ void Draw_v2::printTotText(int16 id) {
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if (!_vm->_game->_totTextData || !_vm->_game->_totTextData->dataPtr ||
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if (!_vm->_game->_totTextData || !_vm->_game->_totTextData->dataPtr ||
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(id >= _vm->_game->_totTextData->itemsCount) ||
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(id >= _vm->_game->_totTextData->itemsCount) ||
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(_vm->_game->_totTextData->items[id].offset == -1) ||
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(_vm->_game->_totTextData->items[id].offset == 0xFFFF) ||
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(_vm->_game->_totTextData->items[id].size == 0))
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(_vm->_game->_totTextData->items[id].size == 0))
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return;
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return;
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@ -51,7 +51,7 @@ public:
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#define szGame_TotTextItem (2 + 2)
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#define szGame_TotTextItem (2 + 2)
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struct TotTextItem {
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struct TotTextItem {
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int16 offset;
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uint16 offset;
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int16 size;
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int16 size;
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} PACKED_STRUCT;
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} PACKED_STRUCT;
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