ZVISION: Create a class for handling all render table logic

Aka, creating the lookup tables, storing the current render state, and eventually doing
the image mutations.
This commit is contained in:
richiesams 2013-07-24 11:13:57 -05:00
parent 9e6b2dfc12
commit cd51b646f3
2 changed files with 164 additions and 0 deletions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/render_table.h"
namespace ZVision {
RenderTable::RenderTable(uint32 numRows, uint32 numColumns)
: _numRows(numRows),
_numColumns(numColumns) {
assert(numRows != 0 && numColumns != 0);
_internalBuffer = new Common::Point[numRows * numColumns];
}
RenderTable::~RenderTable() {
delete[] _internalBuffer;
}
void RenderTable::setRenderState(RenderState newState) {
_renderState = newState;
switch (newState) {
case PANORAMA:
_panoramaOptions.fieldOfView = 60;
_panoramaOptions.linearScale = 1;
generatePanoramaLookupTable();
break;
case TILT:
generateTiltLookupTable();
break;
case FLAT:
// Intentionally left empty
break;
}
}
void RenderTable::generatePanoramaLookupTable() {
float fieldOfView = _panoramaOptions.fieldOfView;
float scale = _panoramaOptions.linearScale;
memset(_internalBuffer, 0, _numRows * _numColumns * sizeof(uint16));
float halfWidth = (float)_numColumns / 2.0f;
float halfHeight = (float)_numRows / 2.0f;
float fovRadians = (fieldOfView * M_PI / 180.0f);
float halfHeightOverTan = halfHeight / tan(fovRadians);
float tanOverHalfHeight = tan(fovRadians) / halfHeight;
for (uint32 x = 0; x < _numRows; x++) {
// Add an offset of 0.01 to overcome zero tan/atan issue (vertical line on half of screen)
float xPos = (float)x - halfWidth + 0.01;
float tempX = atan(xPos*tanOverHalfHeight);
int32 newX = floor(scale * halfHeightOverTan * tempX);// + half_w);
float cosX = cos(tempX);
for (uint32 y = 0; y < _numColumns; y++) {
int32 newY = floor(halfHeight + (y - halfHeight) * cosX);
uint32 index = x * _numColumns + y;
_internalBuffer[index].x = newX; //pixel index
_internalBuffer[index].y = newY; //pixel index
}
}
}
void RenderTable::generateTiltLookupTable() {
}
} // End of namespace ZVision

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_RENDER_TABLE_H
#define ZVISION_RENDER_TABLE_H
#include "common/types.h"
#include "common/rect.h"
namespace ZVision {
class RenderTable {
public:
RenderTable(uint32 numRows, uint32 numColumns);
~RenderTable();
public:
enum RenderState {
PANORAMA,
TILT,
FLAT
};
private:
uint32 _numColumns, _numRows;
Common::Point *_internalBuffer;
RenderState _renderState;
struct {
uint16 fieldOfView;
uint16 linearScale;
} _panoramaOptions;
// TODO: See if tilt and panorama need to have separate options
struct {
uint16 fieldOfView;
uint16 linearScale;
} _tiltOptions;
public:
void setRenderState(RenderState newState);
private:
void generatePanoramaLookupTable();
void generateTiltLookupTable();
};
} // End of namesapce ZVision
#endif