BACKENDS: Do not send mouse events to games occurring outside the game draw rect

This commit is contained in:
Colin Snover 2017-09-13 19:55:14 -05:00
parent 319ab07fe0
commit cd538ffffa
5 changed files with 63 additions and 27 deletions

View file

@ -169,22 +169,47 @@ bool SdlGraphicsManager::showMouse(const bool visible) {
return WindowedGraphicsManager::showMouse(visible);
}
void SdlGraphicsManager::notifyMousePosition(Common::Point &mouse) {
bool SdlGraphicsManager::notifyMousePosition(Common::Point &mouse) {
int showCursor = SDL_DISABLE;
if (!_activeArea.drawRect.contains(mouse)) {
bool valid = true;
if (_activeArea.drawRect.contains(mouse)) {
_cursorLastInActiveArea = true;
} else {
mouse.x = CLIP<int>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right - 1);
mouse.y = CLIP<int>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom - 1);
if (_window->mouseIsGrabbed()) {
if (_window->mouseIsGrabbed() ||
// Keep the mouse inside the game area during dragging to prevent an
// event mismatch where the mouseup event gets lost because it is
// performed outside of the game area
(_cursorLastInActiveArea && SDL_GetMouseState(nullptr, nullptr) != 0)) {
setSystemMousePosition(mouse.x, mouse.y);
} else if (_cursorVisible) {
showCursor = SDL_ENABLE;
} else {
// Allow the in-game mouse to get a final movement event to the edge
// of the window if the mouse was moved out of the game area
if (_cursorLastInActiveArea) {
_cursorLastInActiveArea = false;
} else if (_cursorVisible) {
// Keep sending events to the game if the cursor is invisible,
// since otherwise if a game lets you skip a cutscene by
// clicking and the user moved the mouse outside the active
// area, the clicks wouldn't do anything, which would be
// confusing
valid = false;
}
if (_cursorVisible) {
showCursor = SDL_ENABLE;
}
}
}
SDL_ShowCursor(showCursor);
setMousePosition(mouse.x, mouse.y);
mouse = convertWindowToVirtual(mouse.x, mouse.y);
if (valid) {
setMousePosition(mouse.x, mouse.y);
mouse = convertWindowToVirtual(mouse.x, mouse.y);
}
return valid;
}
void SdlGraphicsManager::handleResizeImpl(const int width, const int height) {