BLADERUNNER: Group shapes loading

This commit is contained in:
Peter Kohaut 2019-10-13 14:08:49 +02:00
parent 2b0bce6090
commit cd7e44f9f9
34 changed files with 330 additions and 526 deletions

View file

@ -117,6 +117,10 @@ int AudioMixer::playInChannel(int channel, Audio::Mixer::SoundType type, Audio::
audioStream = new Audio::LoopingAudioStream(stream, 0, DisposeAfterUse::YES);
}
if (!_vm->_mixer->isReady()) {
return -1;
}
_vm->_mixer->playStream(
type,
&_channels[channel].handle,

View file

@ -642,7 +642,7 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_russianCP1251 = ((uint8)_textOptions->getText(0)[0]) == 209;
_dialogueMenu = new DialogueMenu(this);
if (!_dialogueMenu->loadText("DLGMENU"))
if (!_dialogueMenu->loadResources())
return false;
_suspectsDatabase = new SuspectsDatabase(this, _gameInfo->getSuspectCount());
@ -657,11 +657,8 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_mainFont = Font::load(this, "KIA6PT.FON", 1, false);
for (int i = 0; i != 43; ++i) {
Shape *shape = new Shape(this);
shape->open("SHAPES.SHP", i);
_shapes.push_back(shape);
}
_shapes = new Shapes(this);
_shapes->load("SHAPES.SHP");
_esper = new ESPER(this);
@ -759,10 +756,8 @@ void BladeRunnerEngine::shutdown() {
delete _esper;
_esper = nullptr;
for (uint i = 0; i != _shapes.size(); ++i) {
delete _shapes[i];
}
_shapes.clear();
delete _shapes;
_shapes = nullptr;
delete _mainFont;
_mainFont = nullptr;

View file

@ -91,7 +91,7 @@ class SceneObjects;
class SceneScript;
class Scores;
class Settings;
class Shape;
class Shapes;
class SliceAnimations;
class SliceRenderer;
class Spinner;
@ -99,7 +99,6 @@ class Subtitles;
class SuspectsDatabase;
class TextResource;
class Time;
class KIAShapes;
class Vector3;
class View;
class VK;
@ -180,7 +179,7 @@ public:
TextResource *_textVK;
TextResource *_textOptions;
Common::Array<Shape*> _shapes;
Shapes *_shapes;
Actor *_actors[kActorCount];
Actor *_playerActor;

View file

@ -41,13 +41,7 @@ DialogueMenu::DialogueMenu(BladeRunnerEngine *vm) {
_vm = vm;
reset();
_textResource = new TextResource(_vm);
_shapes.reserve(8);
for (int i = 0; i != 8; ++i) {
_shapes.push_back(Shape(_vm));
bool r = _shapes[i].open("DIALOG.SHP", i);
assert(r);
(void)r;
}
_shapes = new Shapes(_vm);
_screenX = 0;
_screenY = 0;
@ -57,13 +51,18 @@ DialogueMenu::DialogueMenu(BladeRunnerEngine *vm) {
DialogueMenu::~DialogueMenu() {
delete _textResource;
delete _shapes;
}
bool DialogueMenu::loadText(const Common::String &name) {
bool r = _textResource->open(name);
bool DialogueMenu::loadResources() {
bool r = _textResource->open("DLGMENU");
if (!r) {
error("Failed to load dialogue menu text");
}
r = _shapes->load("DIALOG.SHP");
if (!r) {
error("Failed to load dialogue menu shapes");
}
return r;
}
@ -372,21 +371,21 @@ void DialogueMenu::draw(Graphics::Surface &s) {
s.hLine(x1 + 8, mouse.y, x2 + 2, s.format.RGBToColor(64, 64, 64));
}
_shapes[0].draw(s, x1, y1);
_shapes[3].draw(s, x2, y1);
_shapes[2].draw(s, x1, y2);
_shapes[5].draw(s, x2, y2);
_shapes->get(0)->draw(s, x1, y1);
_shapes->get(3)->draw(s, x2, y1);
_shapes->get(2)->draw(s, x1, y2);
_shapes->get(5)->draw(s, x2, y2);
for (int i = 0; i != _listSize; ++i) {
_shapes[1].draw(s, x1, y);
_shapes[4].draw(s, x2, y);
_shapes->get(1)->draw(s, x1, y);
_shapes->get(4)->draw(s, x2, y);
uint32 color = s.format.RGBToColor((_items[i].colorIntensity / 2) * (256 / 32), (_items[i].colorIntensity / 2) * (256 / 32), _items[i].colorIntensity * (256 / 32));
_vm->_mainFont->drawString(&s, _items[i].text, x, y, s.w, color);
y += kLineHeight;
}
for (; x != x2; ++x) {
_shapes[6].draw(s, x, y1);
_shapes[7].draw(s, x, y2);
_shapes->get(6)->draw(s, x, y1);
_shapes->get(7)->draw(s, x, y2);
}
}
@ -411,8 +410,8 @@ void DialogueMenu::calculatePosition(int unusedX, int unusedY) {
}
_maxItemWidth += 2;
int w = kBorderSize + _shapes[4].getWidth() + _maxItemWidth;
int h = kBorderSize + _shapes[7].getHeight() + kLineHeight * _listSize;
int w = kBorderSize + _shapes->get(4)->getWidth() + _maxItemWidth;
int h = kBorderSize + _shapes->get(7)->getHeight() + kLineHeight * _listSize;
_screenX = _centerX - w / 2;
_screenY = _centerY - h / 2;

View file

@ -55,27 +55,27 @@ class DialogueMenu {
BladeRunnerEngine *_vm;
TextResource *_textResource;
Common::Array<Shape> _shapes;
bool _isVisible;
bool _waitingForInput;
int _selectedItemIndex;
int _listSize;
TextResource *_textResource;
Shapes *_shapes;
bool _isVisible;
bool _waitingForInput;
int _selectedItemIndex;
int _listSize;
// These track whether a dialogue option
// has previously been selected
int _neverRepeatListSize;
int _neverRepeatValues[kMaxRepeatHistory];
bool _neverRepeatWasSelected[kMaxRepeatHistory];
int _neverRepeatListSize;
int _neverRepeatValues[kMaxRepeatHistory];
bool _neverRepeatWasSelected[kMaxRepeatHistory];
int _centerX;
int _centerY;
int _screenX;
int _screenY;
int _maxItemWidth;
DialogueItem _items[kMaxItems];
int _centerX;
int _centerY;
int _screenX;
int _screenY;
int _maxItemWidth;
DialogueItem _items[kMaxItems];
int _fadeInItemIndex;
int _fadeInItemIndex;
public:
DialogueMenu(BladeRunnerEngine *vm);
@ -83,7 +83,7 @@ public:
void clear();
bool loadText(const Common::String &name);
bool loadResources();
bool show();
bool hide();

View file

@ -265,7 +265,6 @@ MODULE_OBJS = \
ui/kia_section_save.o \
ui/kia_section_settings.o \
ui/kia_section_suspects.o \
ui/kia_shapes.o \
ui/scores.o \
ui/spinner.o \
ui/ui_check_box.o \

View file

@ -257,13 +257,7 @@ void Mouse::draw(Graphics::Surface &surface, int x, int y) {
_x = CLIP(x, 0, surface.w - 1);
_y = CLIP(y, 0, surface.h - 1);
if (_cursor < 0 || (uint)_cursor >= _vm->_shapes.size()) {
return;
}
Shape *cursorShape = _vm->_shapes[_frame];
cursorShape->draw(surface, _x - _hotspotX, _y - _hotspotY);
_vm->_shapes->get(_frame)->draw(surface, _x - _hotspotX, _y - _hotspotY);
updateCursorFrame();
}

View file

@ -32,63 +32,35 @@
namespace BladeRunner {
Shape::Shape(BladeRunnerEngine *vm) {
_vm = vm;
_data = nullptr;
_width = 0;
_height = 0;
}
bool Shape::load(Common::SeekableReadStream *stream) {
_width = stream->readUint32LE();
_height = stream->readUint32LE();
uint32 size = stream->readUint32LE();
Shape::~Shape() {
delete[] _data;
}
bool Shape::open(const Common::String &container, int index) {
Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->getResourceStream(container));
if (!stream) {
warning("Shape::open failed to open '%s'", container.c_str());
if (size != (uint32)(_width * _height * 2)) {
warning("Shape::load size mismatch (w %d, h %d, sz %d)", _width, _height, size);
return false;
}
uint32 count = stream->readUint32LE();
if (index < 0 || (uint32)index >= count) {
warning("Shape::open invalid index %d (count %u)", index, count);
return false;
}
uint32 size = 0, width = 0, height = 0;
for (int i = 0; i <= index; ++i) {
width = stream->readUint32LE();
height = stream->readUint32LE();
size = stream->readUint32LE();
if (size != width * height * 2) {
warning("Shape::open size mismatch (w %d, h %d, sz %d)", width, height, size);
return false;
}
if (i != index) {
stream->skip(size);
}
}
// Enfoce a reasonable size limit
if (width >= 2048 || height >= 2048) {
warning("Shape::open shape too big (%d, %d)", width, height);
if (_width >= 2048 || _height >= 2048) {
warning("Shape::load shape too big (%d, %d)", _width, _height);
}
_width = width;
_height = height;
_data = new byte[size];
_data = new byte[size];
if (stream->read(_data, size) != size) {
warning("Shape::open error reading shape %d (w %d, h %d, sz %d)", index, width, height, size);
warning("Shape::load error reading shape (w %d, h %d, sz %d)", _width, _height, size);
return false;
}
return true;
}
Shape::~Shape() {
delete[] _data;
}
void Shape::draw(Graphics::Surface &surface, int x, int y) const {
int src_x = CLIP(-x, 0, _width);
int src_y = CLIP(-y, 0, _height);
@ -123,4 +95,39 @@ void Shape::draw(Graphics::Surface &surface, int x, int y) const {
}
}
Shapes::Shapes(BladeRunnerEngine *vm) {
_vm = vm;
}
Shapes::~Shapes() {
unload();
}
bool Shapes::load(const Common::String &container) {
unload();
Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->getResourceStream(container));
if (!stream) {
warning("Shape::open failed to open '%s'", container.c_str());
return false;
}
uint32 count = stream->readUint32LE();
_shapes.resize(count);
for (uint32 i = 0; i < count; ++i) {
if (!_shapes[i].load(stream.get())) {
return false;
}
}
return true;
}
void Shapes::unload() {
_shapes.clear();
}
} // End of namespace BladeRunner

View file

@ -23,8 +23,14 @@
#ifndef BLADERUNNER_SHAPE_H
#define BLADERUNNER_SHAPE_H
#include "common/array.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
struct Surface;
}
@ -34,24 +40,41 @@ namespace BladeRunner {
class BladeRunnerEngine;
class Shape {
BladeRunnerEngine *_vm;
friend class Shapes;
int _width;
int _height;
byte *_data;
public:
Shape(BladeRunnerEngine *vm);
~Shape();
bool load(Common::SeekableReadStream *stream);
bool open(const Common::String &container, int index);
public:
~Shape();
void draw(Graphics::Surface &surface, int x, int y) const;
int getWidth() const { return _width; }
int getWidth() const { return _width; }
int getHeight() const { return _height; }
};
class Shapes {
BladeRunnerEngine *_vm;
Common::Array<Shape> _shapes;
public:
Shapes(BladeRunnerEngine *vm);
~Shapes();
bool load(const Common::String &container);
void unload();
const Shape *get(uint32 index) const {
assert(index < _shapes.size());
return &_shapes[index];
}
};
} // End of namespace BladeRunner
#endif

View file

@ -38,7 +38,7 @@ SliceRenderer::SliceRenderer(BladeRunnerEngine *vm) {
_vm = vm;
_pixelFormat = screenPixelFormat();
for (int i = 0; i < 942; i++) { // yes, its going just to 942 and not 997
for (int i = 0; i < ARRAYSIZE(_animationsShadowEnabled); i++) { // original game ss going just yp to 942 and not 997
_animationsShadowEnabled[i] = true;
}
_animation = -1;

View file

@ -410,6 +410,8 @@ void Subtitles::reset() {
_subtitlesInfo.versionStr = "N/A";
_subtitlesInfo.dateOfCompile = "N/A";
_subtitlesInfo.languageMode = "N/A";
_subtitlesInfo.fontType = kSubtitlesFontTypeInternal;
_subtitlesInfo.fontName = "N/A";
for (int i = 0; i < kMaxTextResourceEntries; ++i) {
if (_vqaSubsTextResourceEntries[i] != nullptr) {

View file

@ -44,9 +44,13 @@ Elevator::Elevator(BladeRunnerEngine *vm) {
_vm = vm;
reset();
_imagePicker = new UIImagePicker(vm, 8);
_shapes = new Shapes(vm);
}
Elevator::~Elevator() {
delete _shapes;
_shapes = nullptr;
delete _imagePicker;
_imagePicker = nullptr;
}
@ -76,10 +80,7 @@ int Elevator::activate(int elevatorId) {
_vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr);
_vm->_mouse->setCursor(0);
for (int i = 0; i != 16; ++i) {
_shapes.push_back(new Shape(_vm));
_shapes[i]->open("ELEVATOR.SHP", i);
}
_shapes->load("ELEVATOR.SHP");
_imagePicker->resetImages();
@ -88,62 +89,62 @@ int Elevator::activate(int elevatorId) {
0,
Common::Rect(220, 298, 308, 392),
nullptr,
_shapes[11],
_shapes[14],
_shapes->get(11),
_shapes->get(14),
nullptr);
_imagePicker->defineImage(
1,
Common::Rect(259, 259, 302, 292),
nullptr,
_shapes[10],
_shapes[13],
_shapes->get(10),
_shapes->get(13),
nullptr);
_imagePicker->defineImage(
2,
Common::Rect(227, 398, 301, 434),
nullptr,
_shapes[12],
_shapes[15],
_shapes->get(12),
_shapes->get(15),
nullptr);
} else { // kElevatorPS
_imagePicker->defineImage(
4,
Common::Rect(395, 131, 448, 164),
nullptr,
_shapes[0],
_shapes[5],
_shapes->get(0),
_shapes->get(5),
nullptr
);
_imagePicker->defineImage(
3,
Common::Rect(395, 165, 448, 198),
nullptr,
_shapes[1],
_shapes[6],
_shapes->get(1),
_shapes->get(6),
nullptr
);
_imagePicker->defineImage(
5,
Common::Rect(395, 199, 448, 232),
nullptr,
_shapes[2],
_shapes[7],
_shapes->get(2),
_shapes->get(7),
nullptr
);
_imagePicker->defineImage(
6,
Common::Rect(395, 233, 448, 264),
nullptr,
_shapes[3],
_shapes[8],
_shapes->get(3),
_shapes->get(8),
nullptr
);
_imagePicker->defineImage(
7,
Common::Rect(395, 265, 448, 295),
nullptr,
_shapes[4],
_shapes[9],
_shapes->get(4),
_shapes->get(9),
nullptr
);
}
@ -167,13 +168,10 @@ int Elevator::activate(int elevatorId) {
_imagePicker->deactivate();
_vqaPlayer->close();
delete _vqaPlayer;
_vqaPlayer = nullptr;
for (int i = 0; i != (int)_shapes.size(); ++i) {
delete _shapes[i];
}
_shapes.clear();
_shapes->unload();
_vm->closeArchive("MODE.MIX");

View file

@ -28,20 +28,20 @@
namespace BladeRunner {
class BladeRunnerEngine;
class Shape;
class Shapes;
class VQAPlayer;
class UIImagePicker;
class Elevator {
BladeRunnerEngine *_vm;
bool _isOpen;
VQAPlayer *_vqaPlayer;
int _buttonClicked;
Common::Array<Shape *> _shapes;
UIImagePicker *_imagePicker;
int _actorId;
int _sentenceId;
uint32 _timeSpeakDescriptionStart;
BladeRunnerEngine *_vm;
bool _isOpen;
VQAPlayer *_vqaPlayer;
int _buttonClicked;
Shapes *_shapes;
UIImagePicker *_imagePicker;
int _actorId;
int _sentenceId;
uint32 _timeSpeakDescriptionStart;
public:
Elevator(BladeRunnerEngine *vm);

View file

@ -51,26 +51,28 @@ ESPER::ESPER(BladeRunnerEngine *vm) {
_screen = Common::Rect(135, 123, 435, 387);
_isWaiting = false;
_shapeButton = nullptr;
_shapeThumbnail = nullptr;
_regionSelectedAck = false;
_isDrawingSelection = false;
_isOpen = false;
_shapeButton = nullptr;
_shapesButtons = new Shapes(vm);
_shapesPhotos = new Shapes(vm);
_shapeThumbnail = nullptr;
_vqaPlayerMain = nullptr;
_vqaPlayerPhoto = nullptr;
_script = nullptr;
reset();
_buttons = new UIImagePicker(vm, kPhotoCount + 4);
reset();
}
ESPER::~ESPER() {
delete _buttons;
reset();
delete _buttons;
delete _shapesPhotos;
delete _shapesButtons;
}
void ESPER::open(Graphics::Surface *surface) {
@ -96,17 +98,17 @@ void ESPER::open(Graphics::Surface *surface) {
}
_surfacePhoto.create(kPhotoWidth, kPhotoHeight, gameDataPixelFormat());
_surfaceViewport.create(_screen.width(), _screen.height(), screenPixelFormat());
_viewportNext = _viewport;
_shapeButton = new Shape(_vm);
if (!_shapeButton->open("ESPBUTTN.SHP", 0)) {
if (!_shapesButtons->load("ESPBUTTN.SHP")) {
return;
}
_shapesPhotos.resize(10);
if (!_shapesPhotos->load("ESPTHUMB.SHP")) {
return;
}
_vqaPlayerMain = new VQAPlayer(_vm, &_vm->_surfaceBack, "ESPER.VQA");
if (!_vqaPlayerMain->open()) {
@ -118,6 +120,7 @@ void ESPER::open(Graphics::Surface *surface) {
_flash = false;
_script = new ESPERScript(_vm);
activate(true);
}
@ -129,26 +132,18 @@ void ESPER::close() {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR035_7B), 25, 0, 0, 50, 0);
unloadPhotos();
_shapesPhotos.clear();
delete _shapeThumbnail;
_shapeThumbnail = nullptr;
_buttons->deactivate();
_buttons->resetImages();
delete _shapeButton;
_shapeButton = nullptr;
_shapesButtons->unload();
_shapesPhotos->unload();
_surfacePhoto.free();
_surfaceViewport.free();
if (_vqaPlayerMain) {
_vqaPlayerMain->close();
delete _vqaPlayerMain;
_vqaPlayerMain= nullptr;
}
delete _vqaPlayerMain;
_vqaPlayerMain = nullptr;
_vm->closeArchive("MODE.MIX");
@ -156,6 +151,7 @@ void ESPER::close() {
_vm->_ambientSounds->setVolume(_ambientVolume);
_vm->_scene->resume();
reset();
}
@ -248,11 +244,6 @@ void ESPER::addPhoto(const char *name, int photoId, int shapeId) {
_photos[i].photoId = photoId;
_photos[i].name = name;
assert((uint)shapeId < _shapesPhotos.size());
_shapesPhotos[shapeId] = new Shape(_vm);
_shapesPhotos[shapeId]->open("ESPTHUMB.SHP", shapeId);
_buttons->defineImage(i,
Common::Rect(
100 * (i % 3) + _screen.left + 3,
@ -260,9 +251,9 @@ void ESPER::addPhoto(const char *name, int photoId, int shapeId) {
100 * (i % 3) + _screen.left + 100 - 3,
66 * (i / 3) + _screen.top + 66 - 3
),
_shapesPhotos[shapeId],
_shapesPhotos[shapeId],
_shapesPhotos[shapeId],
_shapesPhotos->get(shapeId),
_shapesPhotos->get(shapeId),
_shapesPhotos->get(shapeId),
nullptr);
}
playSound(kSfxBR028_2A, 25);
@ -304,14 +295,10 @@ void ESPER::mouseUpCallback(int buttonId, void *callbackData) {
void ESPER::reset() {
_surfacePhoto.free();
_surfaceViewport.free();
delete _shapeButton;
_shapeButton = nullptr;
delete _shapeThumbnail;
_shapeThumbnail = nullptr;
_shapesButtons->unload();
_shapesPhotos->unload();
delete _vqaPlayerMain;
_vqaPlayerMain = nullptr;
@ -324,21 +311,14 @@ void ESPER::reset() {
_isOpen = false;
_shapesPhotos.clear();
resetData();
}
void ESPER::resetData() {
if (_vqaPlayerPhoto) {
_vqaPlayerPhoto->close();
delete _vqaPlayerPhoto;
_vqaPlayerPhoto = nullptr;
}
delete _vqaPlayerPhoto;
_vqaPlayerPhoto = nullptr;
if (_shapeThumbnail) {
delete _shapeThumbnail;
_shapeThumbnail = nullptr;
}
_shapeThumbnail = nullptr;
_viewport = Common::Rect();
_viewportNext = Common::Rect();
@ -500,7 +480,7 @@ void ESPER::activate(bool withOpening) {
}
_buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this);
_buttons->defineImage(kPhotoCount + 3, Common::Rect(42, 403, 76, 437), nullptr, nullptr, _shapeButton, nullptr);
_buttons->defineImage(kPhotoCount + 3, Common::Rect(42, 403, 76, 437), nullptr, nullptr, _shapesButtons->get(0), nullptr);
playSound(kSfxBR024_4B, 25);
wait(1000);
@ -1446,10 +1426,6 @@ void ESPER::selectPhoto(int photoId) {
Common::ScopedPtr<Common::SeekableReadStream> s(_vm->getResourceStream(_photos[photoId].name));
if (!s) {
reset();
}
uint photoSize = _surfacePhoto.w * _surfacePhoto.h * _surfacePhoto.format.bytesPerPixel;
s->skip(3); // not used, but there is compression type
@ -1473,11 +1449,10 @@ void ESPER::selectPhoto(int photoId) {
// _surfacePhoto[j] = Palette[_surfacePhoto[j]];
}
_shapeThumbnail = new Shape(_vm);
_shapeThumbnail->open("ESPTHUMB.SHP", _photos[photoId].shapeId);
_shapeThumbnail = _shapesPhotos->get(_photos[photoId].shapeId);
_buttons->resetImages();
_buttons->defineImage(kPhotoCount + 2, Common::Rect(480, 350, 578, 413), _shapeThumbnail, _shapeThumbnail, _shapeThumbnail, nullptr);
_buttons->defineImage(kPhotoCount + 3, Common::Rect(42, 403, 76, 437), nullptr, nullptr, _shapeButton, nullptr);
_buttons->defineImage(kPhotoCount + 3, Common::Rect(42, 403, 76, 437), nullptr, nullptr, _shapesButtons->get(0), nullptr);
resetPhotoOpening();
resetViewport();
@ -1490,10 +1465,8 @@ void ESPER::selectPhoto(int photoId) {
void ESPER::unloadPhotos() {
for (int i = 0; i < kPhotoCount; ++i) {
if (_photos[i].isPresent) {
_buttons->resetImage(i);
delete _shapesPhotos[i];
_shapesPhotos[i] = nullptr;
_photos[i].isPresent = false;
_buttons->resetImage(i);
}
}
}

View file

@ -33,6 +33,7 @@ namespace BladeRunner {
class BladeRunnerEngine;
class Font;
class Shape;
class Shapes;
class VQAPlayer;
class UIImagePicker;
class ESPERScript;
@ -101,9 +102,9 @@ class ESPER {
VQAPlayer *_vqaPlayerPhoto;
int _vqaLastFrame;
Shape *_shapeButton;
Common::Array<Shape *> _shapesPhotos;
Shape *_shapeThumbnail;
Shapes *_shapesButtons;
Shapes *_shapesPhotos;
const Shape *_shapeThumbnail;
Photo _photos[kPhotoCount];
int _photoIdSelected;

View file

@ -50,7 +50,6 @@
#include "bladerunner/ui/kia_section_pogo.h"
#include "bladerunner/ui/kia_section_save.h"
#include "bladerunner/ui/kia_section_suspects.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/subtitles.h"
@ -67,7 +66,8 @@ KIA::KIA(BladeRunnerEngine *vm) {
_script = new KIAScript(_vm);
_log = new KIALog(_vm);
_shapes = new KIAShapes(_vm);
_shapes = new Shapes(_vm);
_playerPhotographs = new Shapes(_vm);
_forceOpen = false;
_currentSectionId = kKIASectionNone;
@ -77,7 +77,6 @@ KIA::KIA(BladeRunnerEngine *vm) {
_playerVqaFrame = 0;
_playerVisualizerState = 0;
_playerPhotographId = -1;
_playerPhotograph = nullptr;
_playerSliceModelId = -1;
_playerSliceModelAngle = 0.0f;
_timeLast = _vm->_time->currentSystem();
@ -128,9 +127,9 @@ KIA::~KIA() {
delete _diagnosticSection;
delete _pogoSection;
_playerImage.free();
delete _playerPhotograph;
delete _buttons;
delete _shapes;
delete _playerPhotographs;
delete _log;
delete _script;
}
@ -332,9 +331,10 @@ void KIA::tick() {
if (_playerSliceModelId != -1) {
_vm->_sliceRenderer->drawOnScreen(_playerSliceModelId, 0, 585, 80, _playerSliceModelAngle, 100.0, _vm->_surfaceFront);
} else if (_playerPhotographId != -1) {
int width = _playerPhotograph->getWidth();
int height = _playerPhotograph->getHeight();
_playerPhotograph->draw(_vm->_surfaceFront, 590 - width / 2, 80 - height / 2);
const Shape *playerPhotograph = _playerPhotographs->get(_playerPhotographId);
int width = playerPhotograph->getWidth();
int height = playerPhotograph->getHeight();
playerPhotograph->draw(_vm->_surfaceFront, 590 - width / 2, 80 - height / 2);
} else if (_playerImage.getPixels() != nullptr) {
_vm->_surfaceFront.fillRect(Common::Rect(549, 49, 631, 111), _vm->_surfaceFront.format.RGBToColor(255, 255, 255));
_vm->_surfaceFront.copyRectToSurface(_playerImage.getPixels(), _playerImage.pitch, 550, 50, _playerImage.w, _playerImage.h);
@ -550,10 +550,6 @@ void KIA::playerReset() {
_playerActorDialogueQueueSize = _playerActorDialogueQueuePosition;
_playerSliceModelId = -1;
if (_playerPhotographId != -1) {
delete _playerPhotograph;
_playerPhotograph = nullptr;
}
_playerPhotographId = -1;
_playerImage.free();
_playerActorDialogueState = 0;
@ -582,16 +578,10 @@ void KIA::playSliceModel(int sliceModelId) {
}
void KIA::playPhotograph(int photographId) {
if (_playerPhotographId != -1) {
delete _playerPhotograph;
_playerPhotograph = nullptr;
}
if (_playerVqaFrame == 8) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0);
}
_playerPhotographId = photographId;
_playerPhotograph = new Shape(_vm);
_playerPhotograph->open("photos.shp", photographId);
}
void KIA::playImage(const Graphics::Surface &image) {
@ -740,11 +730,12 @@ void KIA::init() {
playPrivateAddon();
}
_shapes->load();
_shapes->load("kiaopt.shp");
_playerPhotographs->load("photos.shp");
_buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this);
_vm->_mouse->setCursor(0);
if (_playerVqaPlayer == nullptr) {
_playerVqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceFront, "kiaover.vqa");
_playerVqaPlayer->open();
_playerVqaPlayer->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr);
@ -772,18 +763,13 @@ void KIA::unload() {
_buttons->deactivate();
_shapes->unload();
_playerPhotographs->unload();
if (_mainVqaPlayer) {
_mainVqaPlayer->close();
delete _mainVqaPlayer;
_mainVqaPlayer = nullptr;
}
delete _mainVqaPlayer;
_mainVqaPlayer = nullptr;
if (_playerVqaPlayer) {
_playerVqaPlayer->close();
delete _playerVqaPlayer;
_playerVqaPlayer = nullptr;
}
delete _playerVqaPlayer;
_playerVqaPlayer = nullptr;
_vm->closeArchive("MODE.MIX");

View file

@ -46,8 +46,8 @@ class KIASectionSettings;
class KIASectionPogo;
class KIASectionSave;
class KIASectionSuspects;
class KIAShapes;
class Shape;
class Shapes;
class UIImagePicker;
class VQAPlayer;
@ -83,7 +83,7 @@ class KIA {
uint32 _playerVqaFrame;
uint32 _playerVisualizerState;
int _playerPhotographId;
Shape *_playerPhotograph;
Shapes *_playerPhotographs;
int _playerSliceModelId;
float _playerSliceModelAngle;
Graphics::Surface _playerImage;
@ -121,7 +121,7 @@ public:
KIALog *_log;
KIAScript *_script;
KIAShapes *_shapes;
Shapes *_shapes;
Graphics::Surface _thumbnail;

View file

@ -29,11 +29,11 @@
#include "bladerunner/game_flags.h"
#include "bladerunner/game_info.h"
#include "bladerunner/font.h"
#include "bladerunner/shape.h"
#include "bladerunner/script/kia_script.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_log.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/ui/ui_scroll_box.h"

View file

@ -36,7 +36,6 @@
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_log.h"
#include "bladerunner/ui/kia_section_suspects.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/ui/ui_scroll_box.h"
@ -71,14 +70,14 @@ KIASectionCrimes::KIASectionCrimes(BladeRunnerEngine *vm, ActorClues *clues) : K
_suspectSelected = -1;
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
_suspectPhotoShape = nullptr;
_suspectPhotoShapes = new Shapes(vm);
_suspectsFoundCount = 0;
_suspectsFound.resize(_vm->_gameInfo->getSuspectCount());
_suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount());
}
KIASectionCrimes::~KIASectionCrimes() {
delete _suspectPhotoShape;
delete _suspectPhotoShapes;
_uiContainer->clear();
@ -102,6 +101,8 @@ void KIASectionCrimes::reset() {
void KIASectionCrimes::open() {
_scheduledSwitch = false;
_suspectPhotoShapes->load("photos.shp");
_buttons->resetImages();
_buttons->defineImage(0, Common::Rect(136, 326, 185, 342), nullptr, _vm->_kia->_shapes->get(32), _vm->_kia->_shapes->get(36), _vm->_textKIA->getText(32));
_buttons->defineImage(1, Common::Rect(218, 326, 269, 342), nullptr, _vm->_kia->_shapes->get(33), _vm->_kia->_shapes->get(37), _vm->_textKIA->getText(33));
@ -128,17 +129,14 @@ void KIASectionCrimes::close() {
_isOpen = false;
_buttons->deactivate();
_cluesScrollBox->hide();
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
_suspectPhotoShapeId = -1;
}
_suspectPhotoShapes->unload();
}
void KIASectionCrimes::draw(Graphics::Surface &surface) {
const char *text = nullptr;
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape->draw(surface, 201 - _suspectPhotoShape->getWidth() / 2, 223 - _suspectPhotoShape->getHeight() / 2);
const Shape *shape = _suspectPhotoShapes->get(_suspectPhotoShapeId);
shape->draw(surface, 201 - shape->getWidth() / 2, 223 - shape->getHeight() / 2);
}
if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) {
text = _vm->_textKIA->getText(49);
@ -396,11 +394,6 @@ void KIASectionCrimes::populateVisibleClues() {
}
void KIASectionCrimes::updateSuspectPhoto() {
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
}
if (_suspectSelected == -1) {
_suspectPhotoShapeId = -1;
return;
@ -429,11 +422,6 @@ void KIASectionCrimes::updateSuspectPhoto() {
_suspectPhotoShapeId = 13;
}
}
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape = new Shape(_vm);
_suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId);
}
}
void KIASectionCrimes::nextCrime() {

View file

@ -23,7 +23,6 @@
#ifndef BLADERUNNER_KIA_SECTION_CRIME_H
#define BLADERUNNER_KIA_SECTION_CRIME_H
#include "bladerunner/shape.h"
#include "bladerunner/ui/kia_section_base.h"
#include "common/array.h"
@ -32,6 +31,7 @@ namespace BladeRunner {
class ActorClues;
class BladeRunnerEngine;
class Shapes;
class UIContainer;
class UIImagePicker;
class UIScrollBox;
@ -65,12 +65,12 @@ class KIASectionCrimes : public KIASectionBase {
Common::Array<bool> _suspectsFound;
Common::Array<bool> _suspectsWithIdentity;
int _mouseX;
int _mouseY;
int _mouseX;
int _mouseY;
int _suspectPhotoShapeId;
int _suspectPhotoNotUsed;
Shape *_suspectPhotoShape;
int _suspectPhotoShapeId;
int _suspectPhotoNotUsed;
Shapes *_suspectPhotoShapes;
public:
int _suspectSelected;

View file

@ -23,9 +23,9 @@
#include "bladerunner/ui/kia_section_help.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/shape.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_scroll_box.h"

View file

@ -26,11 +26,11 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_info.h"
#include "bladerunner/savefile.h"
#include "bladerunner/shape.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_scroll_box.h"

View file

@ -27,11 +27,11 @@
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
#include "bladerunner/savefile.h"
#include "bladerunner/shape.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/ui/ui_input_box.h"

View file

@ -32,10 +32,10 @@
#include "bladerunner/game_info.h"
#include "bladerunner/music.h"
#include "bladerunner/settings.h"
#include "bladerunner/shape.h"
#include "bladerunner/subtitles.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_check_box.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"

View file

@ -35,7 +35,6 @@
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_log.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_check_box.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"
@ -87,14 +86,14 @@ KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues)
_suspectSelected = -1;
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
_suspectPhotoShape = nullptr;
_suspectPhotoShapes = new Shapes(vm);
_suspectsFoundCount = 0;
_suspectsFound.resize(_vm->_gameInfo->getSuspectCount());
_suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount());
}
KIASectionSuspects::~KIASectionSuspects() {
delete _suspectPhotoShape;
delete _suspectPhotoShapes;
_uiContainer->clear();
@ -128,6 +127,8 @@ void KIASectionSuspects::reset() {
void KIASectionSuspects::open() {
_scheduledSwitch = false;
_suspectPhotoShapes->load("photos.shp");
_buttons->resetImages();
_buttons->defineImage(0, Common::Rect(142, 380, 191, 395), _vm->_kia->_shapes->get(79), _vm->_kia->_shapes->get(80), _vm->_kia->_shapes->get(81), _vm->_textKIA->getText(30));
_buttons->defineImage(1, Common::Rect(193, 380, 242, 395), _vm->_kia->_shapes->get(76), _vm->_kia->_shapes->get(77), _vm->_kia->_shapes->get(77), _vm->_textKIA->getText(31));
@ -161,17 +162,14 @@ void KIASectionSuspects::close() {
_isOpen = false;
_buttons->deactivate();
_cluesScrollBox->hide();
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
_suspectPhotoShapeId = -1;
}
_suspectPhotoShapes->unload();
}
void KIASectionSuspects::draw(Graphics::Surface &surface) {
const char *text = nullptr;
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape->draw(surface, 142, 150);
_suspectPhotoShapes->get(_suspectPhotoShapeId)->draw(surface, 142, 150);
}
if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) {
text = _vm->_textKIA->getText(49);
@ -459,11 +457,6 @@ void KIASectionSuspects::populateVisibleClues() {
}
void KIASectionSuspects::updateSuspectPhoto() {
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
}
if (_suspectSelected == -1) {
_suspectPhotoShapeId = -1;
return;
@ -492,11 +485,6 @@ void KIASectionSuspects::updateSuspectPhoto() {
_suspectPhotoShapeId = 13;
}
}
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape = new Shape(_vm);
_suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId);
}
}
void KIASectionSuspects::nextSuspect() {

View file

@ -31,7 +31,7 @@ namespace BladeRunner {
class ActorClues;
class BladeRunnerEngine;
class Shape;
class Shapes;
class UICheckBox;
class UIContainer;
class UIImagePicker;
@ -77,9 +77,9 @@ class KIASectionSuspects : public KIASectionBase {
int _mouseX;
int _mouseY;
int _suspectPhotoShapeId;
int _suspectPhotoNotUsed;
Shape *_suspectPhotoShape;
int _suspectPhotoShapeId;
int _suspectPhotoNotUsed;
Shapes *_suspectPhotoShapes;
public:
int _crimeSelected;

View file

@ -1,72 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
KIAShapes::KIAShapes(BladeRunnerEngine *vm) {
_vm = vm;
_isLoaded = false;
for (uint i = 0; i < kShapeCount; ++i) {
_shapes[i] = nullptr;
}
}
KIAShapes::~KIAShapes() {
unload();
}
void KIAShapes::load() {
if (_isLoaded) {
return;
}
for (uint i = 0; i < kShapeCount; ++i) {
Shape *shape = new Shape(_vm);
shape->open("kiaopt.shp", i);
_shapes[i] = shape;
}
_isLoaded = true;
}
void KIAShapes::unload() {
if (!_isLoaded) {
return;
}
for (uint i = 0; i < kShapeCount; ++i) {
delete _shapes[i];
_shapes[i] = nullptr;
}
_isLoaded = false;
}
const Shape *KIAShapes::get(int shapeId) const {
return _shapes[shapeId];
}
} // End of namespace BladeRunner

View file

@ -1,52 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_UI_SHAPES_H
#define BLADERUNNER_UI_SHAPES_H
#include "bladerunner/shape.h"
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class KIAShapes {
static const uint kShapeCount = 132;
BladeRunnerEngine *_vm;
const Shape *_shapes[kShapeCount];
bool _isLoaded;
public:
KIAShapes(BladeRunnerEngine *vm);
~KIAShapes();
void load();
void unload();
const Shape *get(int shapeId) const;
};
} // End of namespace BladeRunner
#endif

View file

@ -48,17 +48,14 @@ Spinner::Spinner(BladeRunnerEngine *vm) {
reset();
_imagePicker = new UIImagePicker(vm, kSpinnerDestinations);
_vqaPlayer = nullptr;
_shapes = new Shapes(vm);
}
Spinner::~Spinner() {
delete _imagePicker;
delete _vqaPlayer;
delete _shapes;
reset();
if (_vqaPlayer != nullptr) {
_vqaPlayer->close();
delete _vqaPlayer;
}
}
void Spinner::setSelectableDestinationFlag(int destination, bool selectable) {
@ -106,25 +103,17 @@ int Spinner::chooseDestination(int loopId, bool immediately) {
}
_destinations = nullptr;
int firstShapeId = 0;
int shapeCount = 0;
int spinnerLoopId = 4;
if (mapmask & 4) {
_destinations = getDestinationsFar();
firstShapeId = 26;
shapeCount = 20;
spinnerLoopId = 4;
if (mapmask & 1) {
_destinations = getDestinationsNear();
spinnerLoopId = 0;
} else if (mapmask & 2) {
_destinations = getDestinationsMedium();
firstShapeId = 10;
shapeCount = 16;
spinnerLoopId = 2;
} else if (mapmask & 1) {
_destinations = getDestinationsNear();
firstShapeId = 0;
shapeCount = 10;
spinnerLoopId = 0;
} else if (mapmask & 4) {
_destinations = getDestinationsFar();
spinnerLoopId = 4;
} else {
return -1;
}
@ -132,10 +121,7 @@ int Spinner::chooseDestination(int loopId, bool immediately) {
_vqaPlayer->setLoop(spinnerLoopId, -1, kLoopSetModeImmediate, nullptr, nullptr);
_vqaPlayer->setLoop(spinnerLoopId + 1, -1, kLoopSetModeJustStart, nullptr, nullptr);
for (int j = 0; j != shapeCount; ++j) {
_shapes.push_back(new Shape(_vm));
_shapes[j]->open("SPINNER.SHP", firstShapeId + j);
}
_shapes->load("SPINNER.SHP");
_imagePicker->resetImages();
@ -149,9 +135,9 @@ int Spinner::chooseDestination(int loopId, bool immediately) {
_imagePicker->defineImage(
dest->id,
dest->rect,
_shapes[dest->id],
_shapes[dest->id + _shapes.size() / 2],
_shapes[dest->id + _shapes.size() / 2],
_shapes->get(dest->shapeId),
_shapes->get(dest->shapeIdOver),
_shapes->get(dest->shapeIdOver),
tooltip
);
}
@ -185,12 +171,8 @@ int Spinner::chooseDestination(int loopId, bool immediately) {
_imagePicker->deactivate();
for (int i = 0; i != (int)_shapes.size(); ++i) {
delete _shapes[i];
}
_shapes.clear();
_shapes->unload();
_vqaPlayer->close();
delete _vqaPlayer;
_vqaPlayer = nullptr;
@ -295,11 +277,6 @@ void Spinner::reset() {
_actorId = -1;
_sentenceId = -1;
_timeSpeakDescriptionStart = 0u;
for (int i = 0; i != (int)_shapes.size(); ++i) {
delete _shapes[i];
}
_shapes.clear();
}
void Spinner::resume() {
@ -329,44 +306,44 @@ void Spinner::load(SaveFileReadStream &f) {
const Spinner::Destination *Spinner::getDestinationsFar() {
static const Destination destinations[] = {
{ 0, Common::Rect(220, 227, 246, 262) },
{ 1, Common::Rect(260, 252, 286, 279) },
{ 2, Common::Rect(286, 178, 302, 196) },
{ 3, Common::Rect(244, 178, 263, 195) },
{ 4, Common::Rect(288, 216, 306, 228) },
{ 5, Common::Rect(249, 77, 353, 124) },
{ 6, Common::Rect(190, 127, 208, 138) },
{ 7, Common::Rect(185, 149, 206, 170) },
{ 8, Common::Rect(398, 249, 419, 268) },
{ 9, Common::Rect(390, 218, 419, 236) },
{ -1, Common::Rect(-1, -1, -1, -1) }
{ 0, Common::Rect(220, 227, 246, 262), 26 , 36 },
{ 1, Common::Rect(260, 252, 286, 279), 27 , 37 },
{ 2, Common::Rect(286, 178, 302, 196), 28 , 38 },
{ 3, Common::Rect(244, 178, 263, 195), 29 , 39 },
{ 4, Common::Rect(288, 216, 306, 228), 30 , 40 },
{ 5, Common::Rect(249, 77, 353, 124), 31 , 41 },
{ 6, Common::Rect(190, 127, 208, 138), 32 , 42 },
{ 7, Common::Rect(185, 149, 206, 170), 33 , 43 },
{ 8, Common::Rect(398, 249, 419, 268), 34 , 44 },
{ 9, Common::Rect(390, 218, 419, 236), 35 , 45 },
{ -1, Common::Rect(-1, -1, -1, -1), 0, 0 }
};
return destinations;
}
const Spinner::Destination *Spinner::getDestinationsMedium() {
static const Destination destinations[] = {
{ 0, Common::Rect(252, 242, 279, 283) },
{ 1, Common::Rect(301, 273, 328, 304) },
{ 2, Common::Rect(319, 182, 336, 200) },
{ 3, Common::Rect(269, 181, 293, 200) },
{ 4, Common::Rect(325, 227, 345, 240) },
{ 5, Common::Rect(259, 74, 380, 119) },
{ 6, Common::Rect(203, 124, 224, 136) },
{ 7, Common::Rect(200, 147, 222, 170) },
{ -1, Common::Rect(-1,-1,-1,-1) }
{ 0, Common::Rect(252, 242, 279, 283), 10, 18 },
{ 1, Common::Rect(301, 273, 328, 304), 11, 19 },
{ 2, Common::Rect(319, 182, 336, 200), 12, 20 },
{ 3, Common::Rect(269, 181, 293, 200), 13, 21 },
{ 4, Common::Rect(325, 227, 345, 240), 14, 22 },
{ 5, Common::Rect(259, 74, 380, 119), 15, 23 },
{ 6, Common::Rect(203, 124, 224, 136), 16, 24 },
{ 7, Common::Rect(200, 147, 222, 170), 17, 25 },
{ -1, Common::Rect(-1,-1,-1,-1), 0, 0 }
};
return destinations;
}
const Spinner::Destination *Spinner::getDestinationsNear() {
static const Destination destinations[] = {
{ 0, Common::Rect(210, 263, 263, 332) },
{ 1, Common::Rect(307, 330, 361, 381) },
{ 2, Common::Rect(338, 137, 362, 169) },
{ 3, Common::Rect(248, 135, 289, 168) },
{ 4, Common::Rect(352, 222, 379, 238) },
{ -1, Common::Rect(-1,-1,-1,-1) }
{ 0, Common::Rect(210, 263, 263, 332), 0, 5 },
{ 1, Common::Rect(307, 330, 361, 381), 1, 6 },
{ 2, Common::Rect(338, 137, 362, 169), 2, 7 },
{ 3, Common::Rect(248, 135, 289, 168), 3, 8 },
{ 4, Common::Rect(352, 222, 379, 238), 4, 9 },
{ -1, Common::Rect(-1,-1,-1,-1), 0, 0 }
};
return destinations;
}

View file

@ -31,7 +31,7 @@ namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class Shape;
class Shapes;
class UIImagePicker;
class VQAPlayer;
@ -41,20 +41,22 @@ class Spinner {
struct Destination {
int id;
Common::Rect rect;
int shapeId;
int shapeIdOver;
};
BladeRunnerEngine *_vm;
bool _isDestinationSelectable[kSpinnerDestinations];
bool _isOpen;
VQAPlayer *_vqaPlayer;
const Destination *_destinations;
int _selectedDestination;
Common::Array<Shape *> _shapes;
UIImagePicker *_imagePicker;
BladeRunnerEngine *_vm;
bool _isDestinationSelectable[kSpinnerDestinations];
bool _isOpen;
VQAPlayer *_vqaPlayer;
const Destination *_destinations;
int _selectedDestination;
Shapes *_shapes;
UIImagePicker *_imagePicker;
int _actorId;
int _sentenceId;
uint32 _timeSpeakDescriptionStart;
int _actorId;
int _sentenceId;
uint32 _timeSpeakDescriptionStart;
public:
Spinner(BladeRunnerEngine *vm);

View file

@ -24,11 +24,11 @@
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_info.h"
#include "bladerunner/time.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_info.h"
#include "bladerunner/shape.h"
#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
namespace BladeRunner {

View file

@ -30,7 +30,6 @@
#include "bladerunner/time.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
namespace BladeRunner {

View file

@ -51,12 +51,13 @@ namespace BladeRunner {
VK::VK(BladeRunnerEngine *vm) {
_vm = vm;
_shapes = new Shapes(vm);
reset();
}
VK::~VK() {
reset();
delete _shapes;
}
void VK::open(int actorId, int calibrationRatio) {
@ -84,11 +85,7 @@ void VK::open(int actorId, int calibrationRatio) {
_buttons = new UIImagePicker(_vm, 8);
_shapes.resize(15);
for (int i = 0; i < (int)_shapes.size(); ++i) {
_shapes[i] = new Shape(_vm);
_shapes[i]->open("VK.SHP", i);
}
_shapes->load("VK.SHP");
_vqaPlayerMain = new VQAPlayer(_vm, &_vm->_surfaceBack, "VK.VQA");
if (!_vqaPlayerMain->open()) {
@ -176,10 +173,7 @@ void VK::close() {
_questions.clear();
for (int i = 0; i < (int)_shapes.size(); ++i) {
delete _shapes[i];
}
_shapes.clear();
_shapes->unload();
_vm->closeArchive("MODE.MIX");
_vm->_music->setVolume(_volumeMusic);
@ -447,7 +441,7 @@ void VK::reset() {
_isOpen = false;
_shapes.clear();
_shapes->unload();
_volumeAmbient = 0;
_volumeMusic = 0;
@ -519,14 +513,14 @@ void VK::init() {
_vm->_mouse->disable();
_buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this);
_buttons->defineImage(0, Common::Rect(191, 364, 218, 373), nullptr, _shapes[2], _shapes[3], _vm->_textVK->getText(1));
_buttons->defineImage(1, Common::Rect(154, 258, 161, 265), _shapes[4], _shapes[4], _shapes[5], _vm->_textVK->getText(2));
_buttons->defineImage(2, Common::Rect(515, 368, 538, 398), nullptr, _shapes[6], _shapes[7], nullptr);
_buttons->defineImage(3, Common::Rect(548, 368, 571, 398), nullptr, _shapes[8], _shapes[9], nullptr);
_buttons->defineImage(4, Common::Rect(581, 368, 604, 398), nullptr, _shapes[10], _shapes[11], nullptr);
_buttons->defineImage(5, Common::Rect( 31, 363, 65, 392), nullptr, _shapes[0], _shapes[1], _vm->_textVK->getText(0));
_buttons->defineImage(6, Common::Rect( 59, 262, 87, 277), nullptr, nullptr, nullptr, _vm->_textVK->getText(6));
_buttons->defineImage(7, Common::Rect( 59, 306, 87, 322), nullptr, nullptr, nullptr, _vm->_textVK->getText(7));
_buttons->defineImage(0, Common::Rect(191, 364, 218, 373), nullptr, _shapes->get(2), _shapes->get(3), _vm->_textVK->getText(1));
_buttons->defineImage(1, Common::Rect(154, 258, 161, 265), _shapes->get(4), _shapes->get(4), _shapes->get(5), _vm->_textVK->getText(2));
_buttons->defineImage(2, Common::Rect(515, 368, 538, 398), nullptr, _shapes->get(6), _shapes->get(7), nullptr);
_buttons->defineImage(3, Common::Rect(548, 368, 571, 398), nullptr, _shapes->get(8), _shapes->get(9), nullptr);
_buttons->defineImage(4, Common::Rect(581, 368, 604, 398), nullptr, _shapes->get(10), _shapes->get(11), nullptr);
_buttons->defineImage(5, Common::Rect( 31, 363, 65, 392), nullptr, _shapes->get(0), _shapes->get(1), _vm->_textVK->getText(0));
_buttons->defineImage(6, Common::Rect( 59, 262, 87, 277), nullptr, nullptr, nullptr, _vm->_textVK->getText(6));
_buttons->defineImage(7, Common::Rect( 59, 306, 87, 322), nullptr, nullptr, nullptr, _vm->_textVK->getText(7));
_script->initialize(_actorId);
@ -592,11 +586,11 @@ void VK::draw() {
_blinkState = 0;
} else {
if (_humanProbability >= 80) {
_buttons->setImageShapeUp(6, _shapes[13]);
_buttons->setImageShapeUp(6, _shapes->get(13));
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0);
}
if (_replicantProbability >= 80) {
_buttons->setImageShapeUp(7, _shapes[14]);
_buttons->setImageShapeUp(7, _shapes->get(14));
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0);
}
_blinkState = 1;
@ -662,7 +656,7 @@ void VK::draw() {
_buttons->setImageShapeUp(0, nullptr);
_blinkState = false;
} else {
_buttons->setImageShapeUp(0, _shapes[2]);
_buttons->setImageShapeUp(0, _shapes->get(2));
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP1), 50, 0, 0, 50, 0);
_blinkState = true;
}
@ -696,9 +690,9 @@ void VK::draw() {
_buttons->setImageShapeUp(4, nullptr);
_blinkState = 0;
} else {
_buttons->setImageShapeUp(2, _shapes[7]);
_buttons->setImageShapeUp(3, _shapes[9]);
_buttons->setImageShapeUp(4, _shapes[11]);
_buttons->setImageShapeUp(2, _shapes->get(7));
_buttons->setImageShapeUp(3, _shapes->get(9));
_buttons->setImageShapeUp(4, _shapes->get(11));
_blinkState = 1;
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP2), 33, 0, 0, 50, 0);
@ -857,7 +851,7 @@ void VK::drawMouse(Graphics::Surface &surface) {
}
void VK::drawGauge(Graphics::Surface &surface, int value, int x, int y, int width) {
_shapes[12]->draw(surface, x + (width / 2) * value / 20 , y);
_shapes->get(12)->draw(surface, x + (width / 2) * value / 20 , y);
}
void VK::drawHumanGauge(Graphics::Surface &surface) {
@ -885,16 +879,16 @@ void VK::calibrate() {
_calibrationStarted = true;
_buttons->setImageShapeUp(0, nullptr);
_buttons->setImageShapeHovered(2, _shapes[6]);
_buttons->setImageShapeDown(2, _shapes[7]);
_buttons->setImageShapeHovered(2, _shapes->get(6));
_buttons->setImageShapeDown(2, _shapes->get(7));
_buttons->setImageTooltip(2, _vm->_textVK->getText(3));
_buttons->setImageShapeHovered(3, _shapes[8]);
_buttons->setImageShapeDown(3, _shapes[9]);
_buttons->setImageShapeHovered(3, _shapes->get(8));
_buttons->setImageShapeDown(3, _shapes->get(9));
_buttons->setImageTooltip(3, _vm->_textVK->getText(4));
_buttons->setImageShapeHovered(4, _shapes[10]);
_buttons->setImageShapeDown(4, _shapes[11]);
_buttons->setImageShapeHovered(4, _shapes->get(10));
_buttons->setImageShapeDown(4, _shapes->get(11));
_buttons->setImageTooltip(4, _vm->_textVK->getText(5));
}
@ -907,7 +901,7 @@ void VK::beginTest() {
_buttons->setImageShapeHovered(0, nullptr);
_buttons->setImageShapeDown(0, nullptr);
_buttons->setImageTooltip(0, nullptr);
_buttons->setImageShapeDown(1, _shapes[4]);
_buttons->setImageShapeDown(1, _shapes->get(4));
_buttons->setImageTooltip(1, nullptr);
_buttons->setImageShapeUp(2, nullptr);
_buttons->setImageShapeUp(3, nullptr);

View file

@ -32,7 +32,7 @@ namespace BladeRunner {
class BladeRunnerEngine;
class VKScript;
class Shape;
class Shapes;
class UIImagePicker;
class VQAPlayer;
@ -51,12 +51,12 @@ class VK {
VKScript *_script;
UIImagePicker *_buttons;
Common::Array<Shape *> _shapes;
Shapes *_shapes;
VQAPlayer *_vqaPlayerMain;
VQAPlayer *_vqaPlayerEye;
int _vqaFrameMain;
bool _vqaLoopEnded;
int _vqaFrameMain;
bool _vqaLoopEnded;
Graphics::Surface _surfaceEye;