ACCESS: Add a button to allow skipping the river scene
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beba0b40d5
commit
cdc27778c0
3 changed files with 19 additions and 7 deletions
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@ -1471,6 +1471,12 @@ void River::initRiver() {
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_maxHits = 2 - _vm->_riverFlag;
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_saveRiver = false;
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Font &font2 = _vm->_fonts._font2;
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font2._fontColors[0] = 0;
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font2._fontColors[1] = 33;
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font2._fontColors[2] = 34;
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font2._fontColors[3] = 35;
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}
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void River::resetPositions() {
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@ -1561,6 +1567,7 @@ void River::riverSound() {
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void River::moveCanoe() {
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EventsManager &events = *_vm->_events;
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Common::Point pt = events.calcRawMouse();
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Common::Point mousePos = events.getMousePos();
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// Do an event polling
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_vm->_canSaveLoad = true;
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@ -1586,8 +1593,10 @@ void River::moveCanoe() {
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_vm->copyBF2Vid();
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}
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}
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}
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else if ((events._leftButton && pt.y <= _canoeYPos) ||
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} else if (events._leftButton && mousePos.x < 35 && mousePos.y < 12) {
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// Clicked on the Skip button. So chicken out
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_CHICKENOUTFLG = true;
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} else if ((events._leftButton && pt.y <= _canoeYPos) ||
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(!events._leftButton && _vm->_player->_move == UP)) {
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// Move canoe up
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if (_canoeLane > 0) {
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@ -1596,8 +1605,7 @@ void River::moveCanoe() {
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moveCanoe2();
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}
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}
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else if (events._leftButton || _vm->_player->_move == DOWN) {
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} else if (events._leftButton || _vm->_player->_move == DOWN) {
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// Move canoe down
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if (_canoeLane < 7) {
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_canoeDir = 1;
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@ -1711,6 +1719,10 @@ void River::plotRiver() {
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_vm->_images.addToList(ie);
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}
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}
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// Draw the text for skipping the river
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Font &font2 = _vm->_fonts._font2;
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font2.drawString(_vm->_screen, "SKIP", Common::Point(5, 5));
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}
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void River::mWhileDownRiver() {
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@ -1809,7 +1821,7 @@ void River::scrollRiver1() {
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_vm->copyBF2Vid();
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}
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void River::river() {
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void River::doRiver() {
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static const int RIVERDEATH[5] = { 22, 23, 24, 25, 26 };
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initRiver();
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@ -203,7 +203,7 @@ private:
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public:
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River(AmazonEngine *vm);
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void river();
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void doRiver();
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void mWhileDownRiver();
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void synchronize(Common::Serializer &s);
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@ -362,7 +362,7 @@ void AmazonScripts::executeSpecial(int commandIndex, int param1, int param2) {
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plotInactive();
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break;
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case 13:
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_game->_river.river();
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_game->_river.doRiver();
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break;
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case 14:
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_game->_ant.doAnt();
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