Remove resource type argument in wizImage functions, it is always rtImage.

Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison

svn-id: r17319
This commit is contained in:
Travis Howell 2005-04-01 06:30:46 +00:00
parent 65596240d7
commit cdd21c361b
8 changed files with 62 additions and 86 deletions

View file

@ -951,7 +951,7 @@ void ScummEngine_v90he::o90_getSpriteInfo() {
case 94:
spriteId = pop();
if (spriteId)
push(spriteInfoGet_flags_23(spriteId));
push(spriteInfoGet_flagMarkDirty(spriteId));
else
push(0);
break;
@ -1248,7 +1248,7 @@ void ScummEngine_v90he::o90_setSpriteInfo() {
spriteId++;
for (; spriteId <= _curMaxSpriteId; spriteId++)
spriteInfoSet_flag23(spriteId, args[0]);
spriteInfoSet_flagMarkDirty(spriteId, args[0]);
break;
case 91:
n = getStackList(args, ARRAYSIZE(args));
@ -1604,14 +1604,14 @@ void ScummEngine_v90he::o90_getWizData() {
x = pop();
state = pop();
resId = pop();
push(isWizPixelNonTransparent(rtImage, resId, state, x, y, 0));
push(isWizPixelNonTransparent(resId, state, x, y, 0));
break;
case 36:
y = pop();
x = pop();
state = pop();
resId = pop();
push(getWizPixelColor(rtImage, resId, state, x, y, 0));
push(getWizPixelColor(resId, state, x, y, 0));
break;
case 100:
h = pop();