TWINE: fixed free camera movement in other scenes
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3 changed files with 3 additions and 3 deletions
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@ -437,6 +437,7 @@ void Redraw::redrawEngineActions(int32 bgRedraw) { // fullRedraw
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// Drawing unknown
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else if (flags < 0x1000) {
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// TODO reverse this part of the code
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warning("Not yet reversed part of the rendering code");
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}
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// Drawing sprite actors
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else if (flags == 0x1000) {
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