added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work

svn-id: r5600
This commit is contained in:
Max Horn 2002-11-19 01:36:47 +00:00
parent f2007606a9
commit ce3cde15a0
10 changed files with 176 additions and 59 deletions

View file

@ -68,6 +68,16 @@ protected:
typedef ScummVM::String String;
public:
/*
* Flag to tell listDir() which kind of files to list.
*/
typedef enum {
kListFilesOnly = 1,
kListDirectoriesOnly = 2,
kListAll = 3
} ListMode;
/*
* The starting point for any file system browsing. Returns a special node
* representing the FS root.
@ -110,7 +120,7 @@ public:
* List the content of this directory node.
* If this node is not a directory, throw an exception or call error().
*/
virtual FSList *listDir() const = 0;
virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const = 0;
/*
* The parent node of this directory.

View file

@ -50,7 +50,7 @@ public:
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual FSList *listDir() const;
virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const;
virtual FilesystemNode *parent() const;
virtual FilesystemNode *clone() const { return new POSIXFilesystemNode(this); }
};
@ -85,7 +85,7 @@ POSIXFilesystemNode::POSIXFilesystemNode(const POSIXFilesystemNode *node) {
_path = node->_path;
}
FSList *POSIXFilesystemNode::listDir() const {
FSList *POSIXFilesystemNode::listDir(ListMode mode) const {
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
struct stat st;
@ -109,8 +109,10 @@ FSList *POSIXFilesystemNode::listDir() const {
continue;
entry._isDirectory = S_ISDIR(st.st_mode);
// FIXME - skip any non-directories for now
if (!entry._isDirectory) continue;
// Honor the chosen mode
if ((mode == kListFilesOnly && entry._isDirectory) ||
(mode == kListDirectoriesOnly && !entry._isDirectory))
continue;
if (entry._isDirectory)
entry._path += "/";

View file

@ -441,20 +441,18 @@ const VersionSettings version_settings[] = {
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
// GF_NO_SCALLING},
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
// GF_NO_SCALLING},
// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "ZAKEXE.EXE"},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT},
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT, "INDYVGA.EXE"},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING},
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING, "ZAK.EXP"},
{"loom", "Loom", GID_LOOM, 3, 5, 40,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING},
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING, "LOOM.EXE"},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67,
@ -520,6 +518,7 @@ const VersionSettings version_settings[] = {
{NULL, NULL}
};
bool GameDetector::detectGame()
{
const VersionSettings *gnl = version_settings;

View file

@ -88,6 +88,7 @@ struct VersionSettings {
const char *gamename;
byte id, major, middle, minor;
uint32 features;
const char *detectname;
};
extern const VersionSettings version_settings[];

View file

@ -58,6 +58,13 @@ BrowserDialog::BrowserDialog(NewGui *gui)
addButton(_w-(kButtonWidth+10), _h-24, "Choose", kChooseCmd, 0);
}
BrowserDialog::~BrowserDialog()
{
delete _node;
delete _nodeContent;
delete _choice;
}
void BrowserDialog::open()
{
// If no node has been set, or the last used one is now invalid,
@ -71,6 +78,10 @@ void BrowserDialog::open()
// Alway refresh file list
updateListing();
// Nothing chosen by default
delete _choice;
_choice = 0;
// Call super implementation
Dialog::open();
}
@ -92,11 +103,18 @@ void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
FilesystemNode *tmp;
switch (cmd) {
case kChooseCmd:
// If nothing is selected in the list widget, choose the current dir.
// Else, choose the dir that is selected.
// TODO
close();
case kChooseCmd: {
// If nothing is selected in the list widget, choose the current dir.
// Else, choose the dir that is selected.
int selection = _fileList->getSelected();
if (selection >= 0) {
_choice = (*_nodeContent)[selection].clone();
} else {
_choice = _node->clone();
}
setResult(1);
close();
}
break;
case kGoUpCmd:
tmp = _node->parent();

View file

@ -36,16 +36,20 @@ class BrowserDialog : public Dialog {
typedef ScummVM::StringList StringList;
public:
BrowserDialog(NewGui *gui);
virtual ~BrowserDialog();
virtual void open();
virtual void close();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
FilesystemNode *getResult() { return _choice; };
protected:
ListWidget *_fileList;
StaticTextWidget*_currentPath;
FilesystemNode *_node;
FSList *_nodeContent;
FilesystemNode *_choice;
void updateListing();
};

View file

@ -58,14 +58,15 @@ int Dialog::runModal()
// Start processing events
_gui->runLoop();
// FIXME - for now always return 0....
return 0;
// Return the result code
return _result;
}
void Dialog::open()
{
Widget *w = _firstWidget;
_result = 0;
_visible = true;
_gui->openDialog(this);

View file

@ -45,6 +45,9 @@ protected:
Widget *_focusedWidget;
bool _visible;
private:
int _result;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
: _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
@ -62,7 +65,7 @@ public:
protected:
virtual void open();
virtual void close();
virtual void draw();
virtual void drawDialog();
@ -79,6 +82,8 @@ protected:
ButtonWidget* addButton(int x, int y, const ScummVM::String &label, uint32 cmd, char hotkey);
PushButtonWidget* addPushButton(int x, int y, const ScummVM::String &label, uint32 cmd, char hotkey);
void setResult(int result) { _result = result; }
};
#endif

View file

@ -24,10 +24,12 @@
#include "newgui.h"
#include "ListWidget.h"
#include "backends/fs/fs.h"
#include "common/config-file.h"
#include "common/engine.h"
#include "common/gameDetector.h"
enum {
kStartCmd = 'STRT',
kOptionsCmd = 'OPTN',
@ -118,6 +120,74 @@ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
bw->setEnabled(false);
}
bool findGame(FilesystemNode *dir)
{
/*
atlantis -> ATLANTIS.000
dig -> dig.la0
ft -> ft.la0
indy3 -> 00.LFL, ???
indy3vga -> 00.LFL, INDYVGA.EXE
loom -> 00.LFL, LOOMEXE.EXE
loomcd -> 000.LFL, LOOM.EXE
maniac -> 00.LFL, MANIACEX.EXE
monkey -> monkey.000
monkey2 -> monkey2.000
monkeyvga -> 000.LFL, MONKEY.EXE
samnmax -> samnmax.000
tentacle -> tentacle.000
zak -> 00.LFL, zakexe.exe
zak256 -> 00.LFL, ZAK.EXP
*/
// TODO - this doesn't deal with Simon games at all yet!
// We may have to offer a choice dialog between win/dos/talkie versions...
// TODO - if we can't decide which game this supposedly is, we should ask the user.
// We simply can't autodetect all games, e.g. for old games (with 00.LFL), it is
// hard to distinguish them based on file names alone. We do luck for .exe files
// but those could be deleted by the user, or for the Amiga/Mac/... versions
// may not be present at all.
// Or maybe somebody has a better idea? Is there a reliable way to tell from
// the XX.lfl files which game we are dealing with (taking into account that
// for most of the games many variations exist, so we can't just hard code expected
// file sizes or checksums).
// ScummVM::Map<String, FilesystemNode *file> map;
FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
int size = files->size();
for (int i = 0; i < size; i++) {
const char *filename = (*files)[i].displayName().c_str();
//printf("%2d. %s\n", i, filename);
// Check if there is any game matching this file
const VersionSettings *v = version_settings;
while (v->filename && v->gamename) {
char detectName[256];
if (v->detectname)
strcpy(detectName, v->detectname);
else {
strcpy(detectName, v->filename);
if (v->features & GF_AFTER_V7)
strcat(detectName, ".la0");
else if (v->features & GF_HUMONGOUS)
strcat(detectName, ".he0");
else
strcat(detectName, ".000");
}
if (0 == scumm_stricmp(detectName, filename)) {
printf("Match found, apparently this is '%s'\n", v->gamename);
return true;
}
v++;
}
}
printf("Unable to autodetect a game in %s\n", dir->displayName().c_str());
return false;
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
int item;
@ -132,7 +202,13 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// which choices are possible. E.g. if we don't find atlantis.000 in that
// directory, then it's not FOA etc.
BrowserDialog *browser = new BrowserDialog(_gui);
browser->runModal();
if (browser->runModal()) {
// User did make a choice...
FilesystemNode *dir = browser->getResult();
// ...so let's examine it and try to figure out which game it is
findGame(dir);
}
delete browser;
}
break;

View file

@ -23,44 +23,6 @@
#include "newgui.h"
int MessageDialog::addLine(const char *line, int size)
{
int width = 0, maxWidth = 0;
const char *start = line;
String tmp;
for (int i = 0; i < size; ++i) {
int w = _gui->getCharWidth(*line);
// Check if we exceed the maximum line width, if so, split the line
// TODO - we could make this more clever by trying to split at
// non-letters, e.g. at space/slash/dot
if (width + w > 280) {
if (maxWidth < width)
maxWidth = width;
// Add the substring from intervall [start, i-1]
tmp = String(start, line - start);
_lines.push_back(tmp);
start = line;
width = w;
} else
width += w;
line++;
}
if (maxWidth < width)
maxWidth = width;
if (start < line) {
tmp = String(start, line - start);
_lines.push_back(tmp);
}
return maxWidth;
}
MessageDialog::MessageDialog(NewGui *gui, const String &message)
: Dialog(gui, 30, 20, 260, 124)
{
@ -107,3 +69,42 @@ MessageDialog::MessageDialog(NewGui *gui, const String &message)
// was selected.
addButton((_w - kButtonWidth)/2, _h - 24, "OK", kCloseCmd, '\n'); // Confirm dialog
}
int MessageDialog::addLine(const char *line, int size)
{
int width = 0, maxWidth = 0;
const char *start = line;
String tmp;
for (int i = 0; i < size; ++i) {
int w = _gui->getCharWidth(*line);
// Check if we exceed the maximum line width, if so, split the line
// TODO - we could make this more clever by trying to split at
// non-letters, e.g. at space/slash/dot
if (width + w > 280) {
if (maxWidth < width)
maxWidth = width;
// Add the substring from intervall [start, i-1]
tmp = String(start, line - start);
_lines.push_back(tmp);
start = line;
width = w;
} else
width += w;
line++;
}
if (maxWidth < width)
maxWidth = width;
if (start < line) {
tmp = String(start, line - start);
_lines.push_back(tmp);
}
return maxWidth;
}