Removed the unused game_time variable, and fixed the incorrect calculation of start_game_time when restoring a game

svn-id: r44770
This commit is contained in:
Filippos Karapetis 2009-10-08 07:25:18 +00:00
parent 0988e273ec
commit ce75c9270a
3 changed files with 1 additions and 8 deletions

View file

@ -521,9 +521,6 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename
}
}
*/
// Calculate the time spent with this game
s->game_time = (g_system->getMillis() - s->game_start_time) / 1000;
Common::Serializer ser(0, fh);
sync_SavegameMetadata(ser, meta);
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
@ -774,7 +771,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Time state:
retval->last_wait_time = g_system->getMillis();
retval->game_start_time = g_system->getMillis() - retval->game_time * 1000;
retval->game_start_time = g_system->getMillis();
// static parser information:

View file

@ -49,8 +49,6 @@ EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc,
status_bar_foreground = 0;
status_bar_background = 0;
game_time = 0;
port = 0;
memset(ega_colors, 0, sizeof(ega_colors));

View file

@ -200,8 +200,6 @@ public:
int status_bar_foreground, status_bar_background;
long game_time; /**< Counted at 60 ticks per second, reset during start time */
GfxPort *port; /**< The currently active port */
gfx_color_t ega_colors[16]; /**< The 16 EGA colors- for SCI0(1) */