Rename remaining OSystem methods to match our coding guidelines

svn-id: r15332
This commit is contained in:
Max Horn 2004-09-28 20:19:37 +00:00
parent 6a50ba2308
commit ce8c99bf62
74 changed files with 491 additions and 491 deletions

View file

@ -127,7 +127,7 @@ bool BaseAnimationState::init(const char *name) {
info = mpeg2_info(decoder);
framenum = 0;
frameskipped = 0;
ticks = _sys->get_msecs();
ticks = _sys->getMillis();
// Play audio
bgSoundStream = AudioStream::openStreamFile(name);
@ -184,11 +184,11 @@ bool BaseAnimationState::decodeFrame() {
if (bgSoundStream) {
while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum)
_sys->delay_msecs(10);
_sys->delayMillis(10);
} else {
ticks += 83;
while (_sys->get_msecs() < ticks)
_sys->delay_msecs(10);
while (_sys->getMillis() < ticks)
_sys->delayMillis(10);
// FIXME: This used to be used for the Sword2 version of this
// method. I do not see any compelling reason why it should be
// used, but maybe I am wrong; so if you know more, either