FULLPIPE: Implement sceneHandler01()

This commit is contained in:
Eugene Sandulenko 2013-08-11 13:39:05 +03:00
parent 60ca9f74ac
commit cee12678dc
16 changed files with 256 additions and 116 deletions

View file

@ -36,4 +36,8 @@ void BehaviorManager::initBehavior(Scene *scene, CGameVar *var) {
warning("STUB: BehaviorManager::initBehavior()");
}
void BehaviorManager::updateBehaviors() {
warning("STUB: BehaviorManager::updateBehaviors()");
}
} // End of namespace Fullpipe

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@ -34,6 +34,7 @@ class BehaviorManager : public CObject {
BehaviorManager();
void initBehavior(Scene *scene, CGameVar *var);
void updateBehaviors();
};
struct BehaviorEntryInfo {

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@ -29,6 +29,9 @@ namespace Fullpipe {
#define ANI_IN1MAN 5110
#define ANI_INV_MAP 5321
#define ANI_MAN 322
#define MSG_SC1_SHOWOSK 1019
#define MSG_SC1_SHOWOSK2 468
#define MSG_SC1_UTRUBACLICK 1100
#define MV_MAN_TURN_LU 486
#define PIC_CMN_EVAL 3468
#define PIC_CSR_ARCADE1 4901
@ -62,6 +65,7 @@ namespace Fullpipe {
#define PIC_MAP_A13 5275
#define PIC_MAP_S01 5223
#define PIC_SC1_KUCHKA 1321
#define PIC_SC1_LADDER 1091
#define PIC_SC1_OSK 1018
#define PIC_SC1_OSK2 2932
#define SC_1 301

View file

@ -26,6 +26,7 @@
#include "fullpipe/scene.h"
#include "fullpipe/input.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
namespace Fullpipe {

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@ -32,6 +32,7 @@ namespace Fullpipe {
class SceneTag;
class CMctlCompound;
class CInputController;
class CInteractionController;
class CGameLoader : public CObject {
public:

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@ -151,12 +151,9 @@ class PictureObject : public GameObject {
};
class Background : public CObject {
friend class FullpipeEngine;
public:
CPtrList _picObjList;
protected:
char *_bgname;
int _x;
int _y;

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@ -0,0 +1,99 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
namespace Fullpipe {
int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) {
return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
}
bool CInteractionController::load(MfcArchive &file) {
debug(5, "CInteractionController::load()");
return _interactions.load(file);
}
void CInteractionController::sortInteractions(int sceneId) {
warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
}
int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) {
warning("STUB: CInteractionController::handleInteraction()");
return 0;
}
CInteraction::CInteraction() {
_objectId1 = 0;
_objectId2 = 0;
_staticsId1 = 0;
_objectId3 = 0;
_objectState2 = 0;
_objectState1 = 0;
_messageQueue = 0;
_flags = 0;
_yOffs = 0;
_xOffs = 0;
_staticsId2 = 0;
_field_28 = 0;
_sceneId = -1;
}
bool CInteraction::load(MfcArchive &file) {
debug(5, "CInteraction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
_staticsId1 = file.readUint16LE();
_staticsId2 = file.readUint16LE();
_objectId3 = file.readUint16LE();
_objectState2 = file.readUint32LE();
_objectState1 = file.readUint32LE();
_xOffs = file.readUint32LE();
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
_actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
return true;
}
bool EntranceInfo::load(MfcArchive &file) {
debug(5, "EntranceInfo::load()");
_sceneId = file.readUint32LE();
_field_4 = file.readUint32LE();
_messageQueueId = file.readUint32LE();
file.read(_gap_C, 292); // FIXME, Ugh
_field_130 = file.readUint32LE();
return true;
}
} // End of namespace Fullpipe

View file

@ -0,0 +1,88 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_INTERACTION_H
#define FULLPIPE_INTERACTION_H
#include "fullpipe/utils.h"
namespace Fullpipe {
class GameObject;
class MessageQueue;
class StaticANIObject;
int handleObjectInteraction(GameObject *subject, GameObject *object, int invId);
class CInteraction : public CObject {
int16 _objectId1;
int16 _objectId2;
int16 _objectId3;
int16 _staticsId1;
int16 _staticsId2;
int16 _field_E;
int _objectState1;
int _objectState2;
int _xOffs;
int _yOffs;
MessageQueue *_messageQueue;
int _sceneId;
int _field_28;
int _flags;
char *_actionName;
public:
CInteraction();
virtual bool load(MfcArchive &file);
};
class CInteractionController : public CObject {
CObList _interactions;
int16 _field_20;
bool _flag24;
public:
CInteractionController() : _field_20(0), _flag24(true) {}
virtual bool load(MfcArchive &file);
void enableFlag24() { _flag24 = true; }
void disableFlag24() { _flag24 = false; }
void sortInteractions(int sceneId);
int handleInteraction(GameObject *subject, GameObject *object, int invId);
};
struct EntranceInfo {
int32 _sceneId;
int32 _field_4;
int32 _messageQueueId;
byte _gap_C[292]; // FIXME
int32 _field_130;
bool load(MfcArchive &file);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_INTERACTION_H */

View file

@ -507,8 +507,7 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) {
allocMessageHandler(curItem, id, callback, index);
if (curItem)
updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
}
MessageHandler *getMessageHandlerById(int16 id) {

View file

@ -8,6 +8,7 @@ MODULE_OBJS = \
gfx.o \
init.o \
input.o \
interaction.o \
inventory.o \
messages.o \
modal.o \

View file

@ -43,44 +43,6 @@ class GameProject : public CObject {
virtual bool load(MfcArchive &file);
};
class CInteraction : public CObject {
int16 _objectId1;
int16 _objectId2;
int16 _objectId3;
int16 _staticsId1;
int16 _staticsId2;
int16 _field_E;
int _objectState1;
int _objectState2;
int _xOffs;
int _yOffs;
MessageQueue *_messageQueue;
int _sceneId;
int _field_28;
int _flags;
char *_actionName;
public:
CInteraction();
virtual bool load(MfcArchive &file);
};
class CInteractionController : public CObject {
CObList _interactions;
int16 _field_20;
bool _flag24;
public:
CInteractionController() : _field_20(0), _flag24(true) {}
virtual bool load(MfcArchive &file);
void enableFlag24() { _flag24 = true; }
void disableFlag24() { _flag24 = false; }
void sortInteractions(int sceneId);
};
struct PicAniInfo {
int32 type;
int16 objectId;
@ -101,16 +63,6 @@ struct PicAniInfo {
bool load(MfcArchive &file);
};
struct EntranceInfo {
int32 _sceneId;
int32 _field_4;
int32 _messageQueueId;
byte _gap_C[292]; // FIXME
int32 _field_130;
bool load(MfcArchive &file);
};
class CMotionController;
class Sc2 : public CObject {

View file

@ -38,6 +38,7 @@
#include "fullpipe/objectnames.h"
#include "fullpipe/scenes.h"
#include "fullpipe/modal.h"
#include "fullpipe/interaction.h"
namespace Fullpipe {
@ -695,10 +696,8 @@ void sceneIntro_initScene(Scene *sc) {
g_vars->sceneIntro_playing = true;
g_vars->sceneIntro_needBlackout = false;
#if 0
if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag)
g_vars->sceneIntro_skipIntro = false;
#endif
g_fullpipe->_modalObject = new CModalIntro;
}
@ -740,9 +739,54 @@ void scene01_initScene(Scene *sc, int entrance) {
}
int sceneHandler01(ExCommand *cmd) {
warning("STUB: sceneHandler01()");
int res = 0;
return 0;
if (cmd->_messageKind != 17)
return 0;
if (cmd->_messageNum > MSG_SC1_SHOWOSK) {
if (cmd->_messageNum == MSG_SC1_UTRUBACLICK)
handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);
return 0;
}
if (cmd->_messageNum == MSG_SC1_SHOWOSK) {
g_vars->scene01_picSc01Osk->_flags |= 4;
g_vars->scene01_picSc01Osk->_priority = 20;
g_vars->scene01_picSc01Osk2->_priority = 21;
return 0;
}
if (cmd->_messageNum != 0x21) {
if (cmd->_messageNum == MSG_SC1_SHOWOSK2) {
g_vars->scene01_picSc01Osk2->_flags |= 4;
g_vars->scene01_picSc01Osk2->_priority = 20;
g_vars->scene01_picSc01Osk->_priority = 21;
return 0;
}
return 0;
}
if (g_fullpipe->_aniMan2) {
if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
}
if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
res = 1;
}
g_fullpipe->_behaviorManager->updateBehaviors();
startSceneTrack();
return res;
}
} // End of namespace Fullpipe

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@ -110,4 +110,8 @@ void FullpipeEngine::setSceneMusicParameters(CGameVar *var) {
warning("STUB: FullpipeEngine::setSceneMusicParameters()");
}
void startSceneTrack() {
warning("STUB: startSceneTrack()");
}
} // End of namespace Fullpipe

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@ -25,6 +25,8 @@
namespace Fullpipe {
void startSceneTrack();
class Sound : public MemoryObject {
int _id;
char *_description;

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@ -30,6 +30,7 @@
#include "fullpipe/gameloader.h"
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/constants.h"
@ -142,53 +143,6 @@ GameProject::~GameProject() {
free(_headerFilename);
}
bool CInteractionController::load(MfcArchive &file) {
debug(5, "CInteractionController::load()");
return _interactions.load(file);
}
void CInteractionController::sortInteractions(int sceneId) {
warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
}
CInteraction::CInteraction() {
_objectId1 = 0;
_objectId2 = 0;
_staticsId1 = 0;
_objectId3 = 0;
_objectState2 = 0;
_objectState1 = 0;
_messageQueue = 0;
_flags = 0;
_yOffs = 0;
_xOffs = 0;
_staticsId2 = 0;
_field_28 = 0;
_sceneId = -1;
}
bool CInteraction::load(MfcArchive &file) {
debug(5, "CInteraction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
_staticsId1 = file.readUint16LE();
_staticsId2 = file.readUint16LE();
_objectId3 = file.readUint16LE();
_objectState2 = file.readUint32LE();
_objectState1 = file.readUint32LE();
_xOffs = file.readUint32LE();
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
_actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
return true;
}
bool PreloadItems::load(MfcArchive &file) {
debug(5, "PreloadItems::load()");
@ -440,16 +394,4 @@ bool PicAniInfo::load(MfcArchive &file) {
return true;
}
bool EntranceInfo::load(MfcArchive &file) {
debug(5, "EntranceInfo::load()");
_sceneId = file.readUint32LE();
_field_4 = file.readUint32LE();
_messageQueueId = file.readUint32LE();
file.read(_gap_C, 292); // FIXME, Ugh
_field_130 = file.readUint32LE();
return true;
}
} // End of namespace Fullpipe

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@ -29,6 +29,7 @@
#include "fullpipe/motion.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/messages.h"
#include "fullpipe/interaction.h"
namespace Fullpipe {