FULLPIPE: Implement sceneHandler01()
This commit is contained in:
parent
60ca9f74ac
commit
cee12678dc
16 changed files with 256 additions and 116 deletions
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@ -36,4 +36,8 @@ void BehaviorManager::initBehavior(Scene *scene, CGameVar *var) {
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warning("STUB: BehaviorManager::initBehavior()");
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}
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void BehaviorManager::updateBehaviors() {
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warning("STUB: BehaviorManager::updateBehaviors()");
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}
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} // End of namespace Fullpipe
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@ -34,6 +34,7 @@ class BehaviorManager : public CObject {
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BehaviorManager();
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void initBehavior(Scene *scene, CGameVar *var);
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void updateBehaviors();
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};
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struct BehaviorEntryInfo {
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@ -29,6 +29,9 @@ namespace Fullpipe {
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#define ANI_IN1MAN 5110
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#define ANI_INV_MAP 5321
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#define ANI_MAN 322
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#define MSG_SC1_SHOWOSK 1019
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#define MSG_SC1_SHOWOSK2 468
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#define MSG_SC1_UTRUBACLICK 1100
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#define MV_MAN_TURN_LU 486
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#define PIC_CMN_EVAL 3468
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#define PIC_CSR_ARCADE1 4901
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@ -62,6 +65,7 @@ namespace Fullpipe {
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#define PIC_MAP_A13 5275
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#define PIC_MAP_S01 5223
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#define PIC_SC1_KUCHKA 1321
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#define PIC_SC1_LADDER 1091
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#define PIC_SC1_OSK 1018
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#define PIC_SC1_OSK2 2932
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#define SC_1 301
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@ -26,6 +26,7 @@
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#include "fullpipe/scene.h"
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#include "fullpipe/input.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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namespace Fullpipe {
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@ -32,6 +32,7 @@ namespace Fullpipe {
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class SceneTag;
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class CMctlCompound;
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class CInputController;
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class CInteractionController;
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class CGameLoader : public CObject {
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public:
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@ -151,12 +151,9 @@ class PictureObject : public GameObject {
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};
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class Background : public CObject {
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friend class FullpipeEngine;
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public:
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CPtrList _picObjList;
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protected:
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char *_bgname;
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int _x;
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int _y;
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99
engines/fullpipe/interaction.cpp
Normal file
99
engines/fullpipe/interaction.cpp
Normal file
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@ -0,0 +1,99 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/gameloader.h"
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namespace Fullpipe {
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int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) {
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return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
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}
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bool CInteractionController::load(MfcArchive &file) {
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debug(5, "CInteractionController::load()");
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return _interactions.load(file);
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}
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void CInteractionController::sortInteractions(int sceneId) {
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warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
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}
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int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) {
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warning("STUB: CInteractionController::handleInteraction()");
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return 0;
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}
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CInteraction::CInteraction() {
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_objectId1 = 0;
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_objectId2 = 0;
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_staticsId1 = 0;
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_objectId3 = 0;
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_objectState2 = 0;
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_objectState1 = 0;
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_messageQueue = 0;
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_flags = 0;
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_yOffs = 0;
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_xOffs = 0;
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_staticsId2 = 0;
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_field_28 = 0;
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_sceneId = -1;
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}
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bool CInteraction::load(MfcArchive &file) {
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debug(5, "CInteraction::load()");
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_objectId1 = file.readUint16LE();
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_objectId2 = file.readUint16LE();
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_staticsId1 = file.readUint16LE();
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_staticsId2 = file.readUint16LE();
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_objectId3 = file.readUint16LE();
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_objectState2 = file.readUint32LE();
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_objectState1 = file.readUint32LE();
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_xOffs = file.readUint32LE();
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_yOffs = file.readUint32LE();
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_sceneId = file.readUint32LE();
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_flags = file.readUint32LE();
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_actionName = file.readPascalString();
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_messageQueue = (MessageQueue *)file.readClass();
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return true;
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}
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bool EntranceInfo::load(MfcArchive &file) {
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debug(5, "EntranceInfo::load()");
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_sceneId = file.readUint32LE();
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_field_4 = file.readUint32LE();
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_messageQueueId = file.readUint32LE();
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file.read(_gap_C, 292); // FIXME, Ugh
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_field_130 = file.readUint32LE();
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return true;
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}
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} // End of namespace Fullpipe
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88
engines/fullpipe/interaction.h
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88
engines/fullpipe/interaction.h
Normal file
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@ -0,0 +1,88 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_INTERACTION_H
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#define FULLPIPE_INTERACTION_H
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#include "fullpipe/utils.h"
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namespace Fullpipe {
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class GameObject;
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class MessageQueue;
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class StaticANIObject;
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int handleObjectInteraction(GameObject *subject, GameObject *object, int invId);
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class CInteraction : public CObject {
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int16 _objectId1;
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int16 _objectId2;
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int16 _objectId3;
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int16 _staticsId1;
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int16 _staticsId2;
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int16 _field_E;
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int _objectState1;
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int _objectState2;
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int _xOffs;
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int _yOffs;
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MessageQueue *_messageQueue;
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int _sceneId;
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int _field_28;
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int _flags;
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char *_actionName;
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public:
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CInteraction();
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virtual bool load(MfcArchive &file);
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};
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class CInteractionController : public CObject {
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CObList _interactions;
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int16 _field_20;
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bool _flag24;
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public:
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CInteractionController() : _field_20(0), _flag24(true) {}
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virtual bool load(MfcArchive &file);
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void enableFlag24() { _flag24 = true; }
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void disableFlag24() { _flag24 = false; }
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void sortInteractions(int sceneId);
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int handleInteraction(GameObject *subject, GameObject *object, int invId);
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};
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struct EntranceInfo {
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int32 _sceneId;
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int32 _field_4;
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int32 _messageQueueId;
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byte _gap_C[292]; // FIXME
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int32 _field_130;
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bool load(MfcArchive &file);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_INTERACTION_H */
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@ -507,8 +507,7 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) {
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allocMessageHandler(curItem, id, callback, index);
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if (curItem)
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updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
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updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
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}
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MessageHandler *getMessageHandlerById(int16 id) {
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@ -8,6 +8,7 @@ MODULE_OBJS = \
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gfx.o \
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init.o \
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input.o \
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interaction.o \
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inventory.o \
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messages.o \
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modal.o \
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@ -43,44 +43,6 @@ class GameProject : public CObject {
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virtual bool load(MfcArchive &file);
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};
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class CInteraction : public CObject {
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int16 _objectId1;
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int16 _objectId2;
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int16 _objectId3;
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int16 _staticsId1;
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int16 _staticsId2;
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int16 _field_E;
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int _objectState1;
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int _objectState2;
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int _xOffs;
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int _yOffs;
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MessageQueue *_messageQueue;
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int _sceneId;
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int _field_28;
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int _flags;
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char *_actionName;
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public:
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CInteraction();
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virtual bool load(MfcArchive &file);
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};
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class CInteractionController : public CObject {
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CObList _interactions;
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int16 _field_20;
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bool _flag24;
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public:
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CInteractionController() : _field_20(0), _flag24(true) {}
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virtual bool load(MfcArchive &file);
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void enableFlag24() { _flag24 = true; }
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void disableFlag24() { _flag24 = false; }
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void sortInteractions(int sceneId);
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};
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struct PicAniInfo {
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int32 type;
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int16 objectId;
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bool load(MfcArchive &file);
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};
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struct EntranceInfo {
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int32 _sceneId;
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int32 _field_4;
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int32 _messageQueueId;
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byte _gap_C[292]; // FIXME
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int32 _field_130;
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bool load(MfcArchive &file);
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};
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class CMotionController;
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class Sc2 : public CObject {
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@ -38,6 +38,7 @@
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#include "fullpipe/objectnames.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/interaction.h"
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namespace Fullpipe {
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@ -695,10 +696,8 @@ void sceneIntro_initScene(Scene *sc) {
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g_vars->sceneIntro_playing = true;
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g_vars->sceneIntro_needBlackout = false;
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#if 0
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if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag)
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g_vars->sceneIntro_skipIntro = false;
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#endif
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g_fullpipe->_modalObject = new CModalIntro;
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}
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@ -740,9 +739,54 @@ void scene01_initScene(Scene *sc, int entrance) {
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}
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int sceneHandler01(ExCommand *cmd) {
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warning("STUB: sceneHandler01()");
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int res = 0;
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return 0;
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if (cmd->_messageKind != 17)
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return 0;
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if (cmd->_messageNum > MSG_SC1_SHOWOSK) {
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if (cmd->_messageNum == MSG_SC1_UTRUBACLICK)
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handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);
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return 0;
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}
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if (cmd->_messageNum == MSG_SC1_SHOWOSK) {
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g_vars->scene01_picSc01Osk->_flags |= 4;
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g_vars->scene01_picSc01Osk->_priority = 20;
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g_vars->scene01_picSc01Osk2->_priority = 21;
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return 0;
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}
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if (cmd->_messageNum != 0x21) {
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if (cmd->_messageNum == MSG_SC1_SHOWOSK2) {
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g_vars->scene01_picSc01Osk2->_flags |= 4;
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g_vars->scene01_picSc01Osk2->_priority = 20;
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g_vars->scene01_picSc01Osk->_priority = 21;
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return 0;
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}
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return 0;
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}
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if (g_fullpipe->_aniMan2) {
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if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
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g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
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}
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if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
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g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
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res = 1;
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}
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g_fullpipe->_behaviorManager->updateBehaviors();
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startSceneTrack();
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return res;
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}
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} // End of namespace Fullpipe
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@ -110,4 +110,8 @@ void FullpipeEngine::setSceneMusicParameters(CGameVar *var) {
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warning("STUB: FullpipeEngine::setSceneMusicParameters()");
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}
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void startSceneTrack() {
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warning("STUB: startSceneTrack()");
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}
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} // End of namespace Fullpipe
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@ -25,6 +25,8 @@
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namespace Fullpipe {
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void startSceneTrack();
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class Sound : public MemoryObject {
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int _id;
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char *_description;
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@ -30,6 +30,7 @@
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#include "fullpipe/gameloader.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/constants.h"
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@ -142,53 +143,6 @@ GameProject::~GameProject() {
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free(_headerFilename);
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}
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bool CInteractionController::load(MfcArchive &file) {
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debug(5, "CInteractionController::load()");
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return _interactions.load(file);
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}
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void CInteractionController::sortInteractions(int sceneId) {
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warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
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}
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CInteraction::CInteraction() {
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_objectId1 = 0;
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_objectId2 = 0;
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_staticsId1 = 0;
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_objectId3 = 0;
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_objectState2 = 0;
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_objectState1 = 0;
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_messageQueue = 0;
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_flags = 0;
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_yOffs = 0;
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_xOffs = 0;
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_staticsId2 = 0;
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_field_28 = 0;
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_sceneId = -1;
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}
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bool CInteraction::load(MfcArchive &file) {
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debug(5, "CInteraction::load()");
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_objectId1 = file.readUint16LE();
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_objectId2 = file.readUint16LE();
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_staticsId1 = file.readUint16LE();
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_staticsId2 = file.readUint16LE();
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_objectId3 = file.readUint16LE();
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_objectState2 = file.readUint32LE();
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_objectState1 = file.readUint32LE();
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_xOffs = file.readUint32LE();
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_yOffs = file.readUint32LE();
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_sceneId = file.readUint32LE();
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_flags = file.readUint32LE();
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_actionName = file.readPascalString();
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_messageQueue = (MessageQueue *)file.readClass();
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return true;
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}
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bool PreloadItems::load(MfcArchive &file) {
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debug(5, "PreloadItems::load()");
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@ -440,16 +394,4 @@ bool PicAniInfo::load(MfcArchive &file) {
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return true;
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}
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bool EntranceInfo::load(MfcArchive &file) {
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debug(5, "EntranceInfo::load()");
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_sceneId = file.readUint32LE();
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_field_4 = file.readUint32LE();
|
||||
_messageQueueId = file.readUint32LE();
|
||||
file.read(_gap_C, 292); // FIXME, Ugh
|
||||
_field_130 = file.readUint32LE();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Fullpipe
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/ngiarchive.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue