Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in

the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
This commit is contained in:
Torbjörn Andersson 2004-01-11 15:47:41 +00:00
parent 563d95c576
commit cf0a73f913
35 changed files with 1410 additions and 1319 deletions

View file

@ -1,16 +1,39 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "debug.h"
#include "common/util.h"
void SwordDebug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) {
namespace Sword1 {
void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) {
debug(8, "\nInterpreting %d@%d: script %X from %X", id, level, script, pc);
}
void SwordDebug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) {
void Debug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) {
debug(9, "mcode: %s(%d, %d, %d, %d, %d, %d) [%d]", _mCodeNames[mcodeNum], a, b, c, d, e, f, paramCount);
}
const char SwordDebug::_mCodeNames[100][35] = {
const char Debug::_mCodeNames[100][35] = {
"fnBackground",
"fnForeground",
"fnSort",
@ -112,3 +135,5 @@ const char SwordDebug::_mCodeNames[100][35] = {
"fnPurple",
"fnBlack"
};
} // End of namespace Sword1