ENGINES: Add unknown game variants to the game detector results

This commit is contained in:
Bastien Bouclet 2017-12-02 17:14:22 +01:00
parent 9587dd5c21
commit cf1ebf2951
31 changed files with 597 additions and 428 deletions

View file

@ -79,7 +79,7 @@ public:
virtual GameList getSupportedGames() const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const;
DetectedGames detectGames(const Common::FSList &fslist) const override;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
@ -141,8 +141,8 @@ GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
return GameDescriptor();
}
GameList SkyMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const {
GameList detectedGames;
DetectedGames SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
bool hasSkyDsk = false;
bool hasSkyDnr = false;
int dinnerTableEntries = -1;
@ -173,18 +173,19 @@ GameList SkyMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnkn
// Match found, add to list of candidates, then abort inner loop.
// The game detector uses US English by default. We want British
// English to match the recorded voices better.
GameDescriptor dg(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
DetectedGame game;
game.matchedGame = GameDescriptor(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
const SkyVersion *sv = skyVersions;
while (sv->dinnerTableEntries) {
if (dinnerTableEntries == sv->dinnerTableEntries &&
(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
dg.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str());
dg.setGUIOptions(sv->guioptions);
game.matchedGame.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str());
game.matchedGame.setGUIOptions(sv->guioptions);
break;
}
++sv;
}
detectedGames.push_back(dg);
detectedGames.push_back(game);
}
return detectedGames;