ENGINES: Add unknown game variants to the game detector results

This commit is contained in:
Bastien Bouclet 2017-12-02 17:14:22 +01:00
parent 9587dd5c21
commit cf1ebf2951
31 changed files with 597 additions and 428 deletions

View file

@ -864,12 +864,20 @@ static GameList getGameList(const Common::FSNode &dir) {
} }
// detect Games // detect Games
GameList candidates(EngineMan.detectGames(files)); DetectionResults detectionResults = EngineMan.detectGames(files);
Common::String dataPath = dir.getPath();
// add game data path if (detectionResults.foundUnknownGames()) {
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { Common::String report = detectionResults.generateUnknownGameReport(false, 80);
(*v)["path"] = dataPath; g_system->logMessage(LogMessageType::kInfo, report.c_str());
} }
DetectedGames detectedGames = detectionResults.listRecognizedGames();
GameList candidates;
for (uint i = 0; i < detectedGames.size(); i++) {
candidates.push_back(detectedGames[i].matchedGame);
}
return candidates; return candidates;
} }
@ -1014,7 +1022,14 @@ static void runDetectorTest() {
continue; continue;
} }
GameList candidates(EngineMan.detectGames(files)); DetectionResults detectionResults = EngineMan.detectGames(files);
DetectedGames detectedGames = detectionResults.listRecognizedGames();
GameList candidates;
for (uint i = 0; i < detectedGames.size(); i++) {
candidates.push_back(detectedGames[i].matchedGame);
}
bool gameidDiffers = false; bool gameidDiffers = false;
GameList::iterator x; GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) { for (x = candidates.begin(); x != candidates.end(); ++x) {
@ -1092,7 +1107,14 @@ void upgradeTargets() {
Common::Platform plat = Common::parsePlatform(dom.getVal("platform")); Common::Platform plat = Common::parsePlatform(dom.getVal("platform"));
Common::String desc(dom.getVal("description")); Common::String desc(dom.getVal("description"));
GameList candidates(EngineMan.detectGames(files)); DetectionResults detectionResults = EngineMan.detectGames(files);
DetectedGames detectedGames = detectionResults.listRecognizedGames();
GameList candidates;
for (uint i = 0; i < detectedGames.size(); i++) {
candidates.push_back(detectedGames[i].matchedGame);
}
GameDescriptor *g = 0; GameDescriptor *g = 0;
// We proceed as follows: // We proceed as follows:
@ -1100,7 +1122,7 @@ void upgradeTargets() {
// * If there is a unique detector match, trust it. // * If there is a unique detector match, trust it.
// * If there are multiple match, run over them comparing gameid, language and platform. // * If there are multiple match, run over them comparing gameid, language and platform.
// If we end up with a unique match, use it. Otherwise, skip. // If we end up with a unique match, use it. Otherwise, skip.
if (candidates.size() == 0) { if (candidates.empty()) {
printf(" ... failed to detect game, skipping\n"); printf(" ... failed to detect game, skipping\n");
continue; continue;
} }

View file

@ -22,6 +22,7 @@
#include "base/plugins.h" #include "base/plugins.h"
#include "common/translation.h"
#include "common/func.h" #include "common/func.h"
#include "common/debug.h" #include "common/debug.h"
#include "common/config-manager.h" #include "common/config-manager.h"
@ -514,8 +515,9 @@ GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &game
return result; return result;
} }
GameList EngineManager::detectGames(const Common::FSList &fslist, bool useUnknownGameDialog) const { DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const {
GameList candidates; DetectedGames candidates;
Common::String path = fslist.begin()->getParent().getPath();
PluginList plugins; PluginList plugins;
PluginList::const_iterator iter; PluginList::const_iterator iter;
PluginManager::instance().loadFirstPlugin(); PluginManager::instance().loadFirstPlugin();
@ -524,17 +526,25 @@ GameList EngineManager::detectGames(const Common::FSList &fslist, bool useUnknow
// Iterate over all known games and for each check if it might be // Iterate over all known games and for each check if it might be
// the game in the presented directory. // the game in the presented directory.
for (iter = plugins.begin(); iter != plugins.end(); ++iter) { for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((*iter)->get<MetaEngine>().detectGames(fslist, useUnknownGameDialog)); const MetaEngine &metaEngine = (*iter)->get<MetaEngine>();
DetectedGames engineCandidates = metaEngine.detectGames(fslist);
for (uint i = 0; i < engineCandidates.size(); i++) {
engineCandidates[i].engineName = metaEngine.getName();
engineCandidates[i].matchedGame["path"] = path;
candidates.push_back(engineCandidates[i]);
}
} }
} while (PluginManager::instance().loadNextPlugin()); } while (PluginManager::instance().loadNextPlugin());
return candidates;
return DetectionResults(candidates);
} }
const PluginList &EngineManager::getPlugins() const { const PluginList &EngineManager::getPlugins() const {
return PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE); return PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
} }
// Music plugins // Music plugins
#include "audio/musicplugin.h" #include "audio/musicplugin.h"

View file

@ -332,9 +332,9 @@ public:
int getMaximumSaveSlot() const { return 'O' - 'A'; } int getMaximumSaveSlot() const { return 'O' - 'A'; }
SaveStateList listSaves(const char *target) const; SaveStateList listSaves(const char *target) const;
void removeSaveState(const char *target, int slot) const; void removeSaveState(const char *target, int slot) const;
virtual ADGameDescList detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, bool useUnknownGameDialog = false) const; ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const override;
bool addFileProps(const FileMap &allFiles, Common::String fname, ADFilePropertiesMap &filePropsMap) const; bool addFileProps(const FileMap &allFiles, Common::String fname, FilePropertiesMap &filePropsMap) const;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
}; };
@ -492,14 +492,14 @@ Common::Platform getPlatform(const AdlGameDescription &adlDesc) {
return adlDesc.desc.platform; return adlDesc.desc.platform;
} }
bool AdlMetaEngine::addFileProps(const FileMap &allFiles, Common::String fname, ADFilePropertiesMap &filePropsMap) const { bool AdlMetaEngine::addFileProps(const FileMap &allFiles, Common::String fname, FilePropertiesMap &filePropsMap) const {
if (filePropsMap.contains(fname)) if (filePropsMap.contains(fname))
return true; return true;
if (!allFiles.contains(fname)) if (!allFiles.contains(fname))
return false; return false;
ADFileProperties fileProps; FileProperties fileProps;
fileProps.size = computeMD5(allFiles[fname], fileProps.md5, 16384); fileProps.size = computeMD5(allFiles[fname], fileProps.md5, 16384);
if (fileProps.size != -1) { if (fileProps.size != -1) {
@ -511,42 +511,39 @@ bool AdlMetaEngine::addFileProps(const FileMap &allFiles, Common::String fname,
} }
// Based on AdvancedMetaEngine::detectGame // Based on AdvancedMetaEngine::detectGame
ADGameDescList AdlMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, bool useUnknownGameDialog) const { ADDetectedGames AdlMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
// We run the file-based detector first and then add to the returned list // We run the file-based detector first and then add to the returned list
ADGameDescList matched = AdvancedMetaEngine::detectGame(parent, allFiles, language, platform, extra, useUnknownGameDialog); ADDetectedGames matched = AdvancedMetaEngine::detectGame(parent, allFiles, language, platform, extra);
debug(3, "Starting disk image detection in dir '%s'", parent.getPath().c_str()); debug(3, "Starting disk image detection in dir '%s'", parent.getPath().c_str());
ADFilePropertiesMap filesProps; FilePropertiesMap filesProps;
ADGameIdList matchedGameIds;
bool gotAnyMatchesWithAllFiles = false; bool gotAnyMatchesWithAllFiles = false;
for (uint g = 0; gameDiskDescriptions[g].desc.gameId != 0; ++g) { for (uint g = 0; gameDiskDescriptions[g].desc.gameId != 0; ++g) {
const ADGameDescription &desc = gameDiskDescriptions[g].desc; ADDetectedGame game(&gameDiskDescriptions[g].desc);
// Skip games that don't meet the language/platform/extra criteria // Skip games that don't meet the language/platform/extra criteria
if (language != Common::UNK_LANG && desc.language != Common::UNK_LANG) { if (language != Common::UNK_LANG && game.desc->language != Common::UNK_LANG) {
if (desc.language != language && !(language == Common::EN_ANY && (desc.flags & ADGF_ADDENGLISH))) if (game.desc->language != language && !(language == Common::EN_ANY && (game.desc->flags & ADGF_ADDENGLISH)))
continue; continue;
} }
if (platform != Common::kPlatformUnknown && desc.platform != Common::kPlatformUnknown && desc.platform != platform) if (platform != Common::kPlatformUnknown && game.desc->platform != Common::kPlatformUnknown && game.desc->platform != platform)
continue; continue;
if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && desc.extra != extra) if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && game.desc->extra != extra)
continue; continue;
bool fileMissing = false;
bool allFilesPresent = true; bool allFilesPresent = true;
bool hashOrSizeMismatch = false;
for (uint f = 0; desc.filesDescriptions[f].fileName; ++f) { for (uint f = 0; game.desc->filesDescriptions[f].fileName; ++f) {
const ADGameFileDescription &fDesc = desc.filesDescriptions[f]; const ADGameFileDescription &fDesc = game.desc->filesDescriptions[f];
Common::String fileName; Common::String fileName;
bool foundDiskImage = false; bool foundDiskImage = false;
for (uint e = 0; e < ARRAYSIZE(diskImageExts); ++e) { for (uint e = 0; e < ARRAYSIZE(diskImageExts); ++e) {
if (diskImageExts[e].platform == desc.platform) { if (diskImageExts[e].platform == game.desc->platform) {
Common::String testFileName(fDesc.fileName); Common::String testFileName(fDesc.fileName);
testFileName += diskImageExts[e].extension; testFileName += diskImageExts[e].extension;
@ -563,49 +560,41 @@ ADGameDescList AdlMetaEngine::detectGame(const Common::FSNode &parent, const Fil
} }
if (!foundDiskImage) { if (!foundDiskImage) {
fileMissing = true;
allFilesPresent = false; allFilesPresent = false;
break; break;
} }
if (hashOrSizeMismatch) game.matchedFiles[fileName] = filesProps[fileName];
if (game.hasUnknownFiles)
continue; continue;
if (fDesc.md5 && fDesc.md5 != filesProps[fileName].md5) { if (fDesc.md5 && fDesc.md5 != filesProps[fileName].md5) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fDesc.md5, filesProps[fileName].md5.c_str()); debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fDesc.md5, filesProps[fileName].md5.c_str());
fileMissing = true; game.hasUnknownFiles = true;
hashOrSizeMismatch = true;
continue; continue;
} }
if (fDesc.fileSize != -1 && fDesc.fileSize != filesProps[fileName].size) { if (fDesc.fileSize != -1 && fDesc.fileSize != filesProps[fileName].size) {
debug(3, "Size Mismatch. Skipping"); debug(3, "Size Mismatch. Skipping");
fileMissing = true; game.hasUnknownFiles = true;
hashOrSizeMismatch = true;
continue; continue;
} }
debug(3, "Matched file: %s", fileName.c_str()); debug(3, "Matched file: %s", fileName.c_str());
} }
if (!fileMissing) { if (allFilesPresent && !game.hasUnknownFiles) {
debug(2, "Found game: %s (%s/%s) (%d)", desc.gameId, getPlatformDescription(desc.platform), getLanguageDescription(desc.language), g); debug(2, "Found game: %s (%s/%s) (%d)", game.desc->gameId, getPlatformDescription(game.desc->platform), getLanguageDescription(game.desc->language), g);
matched.push_back(&desc); gotAnyMatchesWithAllFiles = true;
matched.push_back(game);
} else { } else {
if (allFilesPresent) { if (allFilesPresent && !gotAnyMatchesWithAllFiles) {
gotAnyMatchesWithAllFiles = true; if (matched.empty() || strcmp(matched.back().desc->gameId, game.desc->gameId) != 0)
if (!matchedGameIds.size() || strcmp(matchedGameIds.back(), desc.gameId) != 0) matched.push_back(game);
matchedGameIds.push_back(desc.gameId);
} }
debug(5, "Skipping game: %s (%s/%s) (%d)", desc.gameId, getPlatformDescription(desc.platform), getLanguageDescription(desc.language), g); debug(5, "Skipping game: %s (%s/%s) (%d)", game.desc->gameId, getPlatformDescription(game.desc->platform), getLanguageDescription(game.desc->language), g);
}
}
// TODO: This could be improved to handle matched and unknown games together in a single directory
if (matched.empty()) {
if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
reportUnknown(parent, filesProps, matchedGameIds, useUnknownGameDialog);
} }
} }

View file

@ -30,8 +30,6 @@
#include "common/textconsole.h" #include "common/textconsole.h"
#include "common/translation.h" #include "common/translation.h"
#include "gui/EventRecorder.h" #include "gui/EventRecorder.h"
#include "gui/gui-manager.h"
#include "engines/unknown-game-dialog.h"
#include "engines/advancedDetector.h" #include "engines/advancedDetector.h"
#include "engines/obsolete.h" #include "engines/obsolete.h"
@ -63,6 +61,17 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
return gd; return gd;
} }
DetectedGame AdvancedMetaEngine::toDetectedGame(const ADDetectedGame &adGame) const {
DetectedGame game;
game.engineName = getName();
game.gameId = adGame.desc->gameId;
game.hasUnknownFiles = adGame.hasUnknownFiles;
game.matchedFiles = adGame.matchedFiles;
game.matchedGame = toGameDescriptor(*adGame.desc, _gameIds);
updateGameDescriptor(game.matchedGame, adGame.desc);
return game;
}
/** /**
* Generate a preferred target value as * Generate a preferred target value as
* GAMEID-PLAFORM-LANG * GAMEID-PLAFORM-LANG
@ -129,11 +138,11 @@ void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGame
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
} }
bool cleanupPirated(ADGameDescList &matched) { bool cleanupPirated(ADDetectedGames &matched) {
// OKay, now let's sense presence of pirated games // OKay, now let's sense presence of pirated games
if (!matched.empty()) { if (!matched.empty()) {
for (uint j = 0; j < matched.size();) { for (uint j = 0; j < matched.size();) {
if (matched[j]->flags & ADGF_PIRATED) if (matched[j].desc->flags & ADGF_PIRATED)
matched.remove_at(j); matched.remove_at(j);
else else
++j; ++j;
@ -150,35 +159,46 @@ bool cleanupPirated(ADGameDescList &matched) {
} }
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist, bool useUnknownGameDialog) const { DetectedGames AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
ADGameDescList matches;
GameList detectedGames;
FileMap allFiles; FileMap allFiles;
if (fslist.empty()) if (fslist.empty())
return detectedGames; return DetectedGames();
// Compose a hashmap of all files in fslist. // Compose a hashmap of all files in fslist.
composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth)); composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this // Run the detector on this
matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "", useUnknownGameDialog); ADDetectedGames matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
if (matches.empty()) { cleanupPirated(matches);
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist); DetectedGames detectedGames;
if (fallbackDesc != nullptr) { for (uint i = 0; i < matches.size(); i++) {
GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds)); DetectedGame game = toDetectedGame(matches[i]);
updateGameDescriptor(desc, fallbackDesc);
detectedGames.push_back(desc); if (game.hasUnknownFiles) {
// Non fallback games with unknown files cannot be added/launched
game.canBeAdded = false;
} }
} else {
// Otherwise use the found matches detectedGames.push_back(game);
cleanupPirated(matches); }
for (uint i = 0; i < matches.size(); i++) {
GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds)); bool foundKnownGames = false;
updateGameDescriptor(desc, matches[i]); for (uint i = 0; i < detectedGames.size(); i++) {
detectedGames.push_back(desc); foundKnownGames |= detectedGames[i].canBeAdded;
}
if (!foundKnownGames) {
// Use fallback detector if there were no matches by other means
ADDetectedGame fallbackDetectionResult = fallbackDetect(allFiles, fslist);
if (fallbackDetectionResult.desc) {
DetectedGame fallbackDetectedGame = toDetectedGame(fallbackDetectionResult);
fallbackDetectedGame.preferredTarget += "-fallback";
detectedGames.push_back(fallbackDetectedGame);
} }
} }
@ -216,7 +236,6 @@ const ExtraGuiOptions AdvancedMetaEngine::getExtraGuiOptions(const Common::Strin
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const { Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
assert(engine); assert(engine);
const ADGameDescription *agdDesc = 0;
Common::Language language = Common::UNK_LANG; Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown; Common::Platform platform = Common::kPlatformUnknown;
Common::String extra; Common::String extra;
@ -266,46 +285,43 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth)); composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this // Run the detector on this
ADGameDescList matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra); ADDetectedGames matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
if (cleanupPirated(matches)) if (cleanupPirated(matches))
return Common::kNoGameDataFoundError; return Common::kNoGameDataFoundError;
if (_singleId == NULL) { ADDetectedGame agdDesc;
// Find the first match with correct gameid. for (uint i = 0; i < matches.size(); i++) {
for (uint i = 0; i < matches.size(); i++) { if ((_singleId || matches[i].desc->gameId == gameid) && !matches[i].hasUnknownFiles) {
if (matches[i]->gameId == gameid) { agdDesc = matches[i];
agdDesc = matches[i]; break;
break;
}
} }
} else if (matches.size() > 0) {
agdDesc = matches[0];
} }
if (agdDesc == 0) { if (!agdDesc.desc) {
// Use fallback detector if there were no matches by other means // Use fallback detector if there were no matches by other means
agdDesc = fallbackDetect(allFiles, files); ADDetectedGame fallbackDetectedGame = fallbackDetect(allFiles, files);
if (agdDesc != 0) { agdDesc = fallbackDetectedGame;
if (agdDesc.desc) {
// Seems we found a fallback match. But first perform a basic // Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match. // sanity check: the gameid must match.
if (_singleId == NULL && agdDesc->gameId != gameid) if (!_singleId && agdDesc.desc->gameId != gameid)
agdDesc = 0; agdDesc = ADDetectedGame();
} }
} }
if (agdDesc == 0) if (!agdDesc.desc)
return Common::kNoGameDataFoundError; return Common::kNoGameDataFoundError;
// If the GUI options were updated, we catch this here and update them in the users config // If the GUI options were updated, we catch this here and update them in the users config
// file transparently. // file transparently.
Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language); Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc.desc->language);
if (agdDesc->flags & ADGF_ADDENGLISH) if (agdDesc.desc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY); lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
Common::updateGameGUIOptions(agdDesc->guiOptions + _guiOptions, lang); Common::updateGameGUIOptions(agdDesc.desc->guiOptions + _guiOptions, lang);
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds); GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc.desc, _gameIds);
bool showTestingWarning = false; bool showTestingWarning = false;
@ -320,65 +336,13 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
return Common::kUserCanceled; return Common::kUserCanceled;
debug(2, "Running %s", gameDescriptor.description().c_str()); debug(2, "Running %s", gameDescriptor.description().c_str());
initSubSystems(agdDesc); initSubSystems(agdDesc.desc);
if (!createInstance(syst, engine, agdDesc)) if (!createInstance(syst, engine, agdDesc.desc))
return Common::kNoGameDataFoundError; return Common::kNoGameDataFoundError;
else else
return Common::kNoError; return Common::kNoError;
} }
void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps, const ADGameIdList &matchedGameIds, bool useUnknownGameDialog) const {
const char *reportCommon = _s("The game in '%s' seems to be an unknown %s engine game "
"variant.\n\nPlease report the following data to the ScummVM "
"team at %s along with the name of the game you tried to add and "
"its version, language, etc.:");
Common::String report = Common::String::format(reportCommon, path.getPath().c_str(), getName(), "https://bugs.scummvm.org/");
Common::String reportTranslated = Common::String::format(_(reportCommon), path.getPath().c_str(), getName(), "https://bugs.scummvm.org/");
Common::String bugtrackerAffectedEngine = getName();
if (!matchedGameIds.empty()) {
report += "\n\n";
reportTranslated += "\n\n";
report += "Matched game IDs:";
reportTranslated += _("Matched game IDs:");
report += " ";
reportTranslated += " ";
for (ADGameIdList::const_iterator gameId = matchedGameIds.begin(); gameId != matchedGameIds.end(); ++gameId) {
if (gameId != matchedGameIds.begin()) {
report += ", ";
reportTranslated += ", ";
}
report += *gameId;
reportTranslated += *gameId;
}
}
report += "\n\n";
reportTranslated += "\n\n";
reportTranslated.wordWrap(65);
Common::String reportLog = report;
reportLog.wordWrap(80);
Common::String unknownFiles;
for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
unknownFiles += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
report += unknownFiles;
reportTranslated += unknownFiles;
reportLog += unknownFiles + "\n";
// Write the original message about the unknown game to the log file
g_system->logMessage(LogMessageType::kInfo, reportLog.c_str());
// Check if the GUI is running, show the UnknownGameDialog and print the translated unknown game information
if (GUI::GuiManager::hasInstance() && g_gui.isActive() && useUnknownGameDialog == true) {
UnknownGameDialog dialog(report, reportTranslated, bugtrackerAffectedEngine);
dialog.runModal();
}
}
void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const { void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const {
if (depth <= 0) if (depth <= 0)
return; return;
@ -419,7 +383,7 @@ void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSL
} }
} }
bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const { bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
// FIXME/TODO: We don't handle the case that a file is listed as a regular // FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork. // file and as one with resource fork.
@ -449,8 +413,9 @@ bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const F
return true; return true;
} }
ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, bool useUnknownGameDialog) const { ADDetectedGames AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
ADFilePropertiesMap filesProps; FilePropertiesMap filesProps;
ADDetectedGames matched;
const ADGameFileDescription *fileDesc; const ADGameFileDescription *fileDesc;
const ADGameDescription *g; const ADGameDescription *g;
@ -465,7 +430,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) { for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName; Common::String fname = fileDesc->fileName;
ADFileProperties tmp; FileProperties tmp;
if (filesProps.contains(fname)) if (filesProps.contains(fname))
continue; continue;
@ -477,8 +442,6 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
} }
} }
ADGameDescList matched;
ADGameIdList matchedGameIds;
int maxFilesMatched = 0; int maxFilesMatched = 0;
bool gotAnyMatchesWithAllFiles = false; bool gotAnyMatchesWithAllFiles = false;
@ -486,7 +449,6 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
uint i; uint i;
for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != nullptr; descPtr += _descItemSize, ++i) { for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != nullptr; descPtr += _descItemSize, ++i) {
g = (const ADGameDescription *)descPtr; g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
// Do not even bother to look at entries which do not have matching // Do not even bother to look at entries which do not have matching
// language and platform (if specified). // language and platform (if specified).
@ -499,34 +461,33 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra) if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
continue; continue;
ADDetectedGame game(g);
bool allFilesPresent = true; bool allFilesPresent = true;
int curFilesMatched = 0; int curFilesMatched = 0;
bool hashOrSizeMismatch = false;
// Try to match all files for this game // Try to match all files for this game
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) { for (fileDesc = game.desc->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName; Common::String tstr = fileDesc->fileName;
if (!filesProps.contains(tstr)) { if (!filesProps.contains(tstr)) {
fileMissing = true;
allFilesPresent = false; allFilesPresent = false;
break; break;
} }
if (hashOrSizeMismatch) game.matchedFiles[tstr] = filesProps[tstr];
if (game.hasUnknownFiles)
continue; continue;
if (fileDesc->md5 != nullptr && fileDesc->md5 != filesProps[tstr].md5) { if (fileDesc->md5 != nullptr && fileDesc->md5 != filesProps[tstr].md5) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str()); debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
fileMissing = true; game.hasUnknownFiles = true;
hashOrSizeMismatch = true;
continue; continue;
} }
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) { if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
debug(3, "Size Mismatch. Skipping"); debug(3, "Size Mismatch. Skipping");
fileMissing = true; game.hasUnknownFiles = true;
hashOrSizeMismatch = true;
continue; continue;
} }
@ -543,13 +504,12 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// Potentially this could rule out variants where some particular file // Potentially this could rule out variants where some particular file
// is really missing, but the developers should better know about such // is really missing, but the developers should better know about such
// cases. // cases.
if (allFilesPresent) { if (allFilesPresent && !gotAnyMatchesWithAllFiles) {
gotAnyMatchesWithAllFiles = true; if (matched.empty() || strcmp(matched.back().desc->gameId, g->gameId) != 0)
if (matchedGameIds.empty() || strcmp(matchedGameIds.back(), g->gameId) != 0) matched.push_back(game);
matchedGameIds.push_back(g->gameId);
} }
if (!fileMissing) { if (allFilesPresent && !game.hasUnknownFiles) {
debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra, debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i); getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
@ -558,37 +518,29 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
maxFilesMatched = curFilesMatched; maxFilesMatched = curFilesMatched;
matched.clear(); // Remove any prior, lower ranked matches. matched.clear(); // Remove any prior, lower ranked matches.
matched.push_back(g); matched.push_back(game);
} else if (curFilesMatched == maxFilesMatched) { } else if (curFilesMatched == maxFilesMatched) {
matched.push_back(g); matched.push_back(game);
} else { } else {
debug(2, " ... skipped"); debug(2, " ... skipped");
} }
gotAnyMatchesWithAllFiles = true;
} else { } else {
debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra, debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i); getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
} }
} }
// We didn't find a match
if (matched.empty()) {
if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
reportUnknown(parent, filesProps, matchedGameIds, useUnknownGameDialog);
}
// Filename based fallback
}
return matched; return matched;
} }
const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps) const { ADDetectedGame AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback) const {
const ADFileBasedFallback *ptr; const ADFileBasedFallback *ptr;
const char* const* filenames; const char* const* filenames;
int maxNumMatchedFiles = 0; int maxNumMatchedFiles = 0;
const ADGameDescription *matchedDesc = 0; ADDetectedGame result;
for (ptr = fileBasedFallback; ptr->desc; ++ptr) { for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
const ADGameDescription *agdesc = ptr->desc; const ADGameDescription *agdesc = ptr->desc;
@ -609,25 +561,26 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
debug(4, "Matched: %s", agdesc->gameId); debug(4, "Matched: %s", agdesc->gameId);
if (numMatchedFiles > maxNumMatchedFiles) { if (numMatchedFiles > maxNumMatchedFiles) {
matchedDesc = agdesc;
maxNumMatchedFiles = numMatchedFiles; maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overridden"); debug(4, "and overridden");
if (filesProps) { ADDetectedGame game(agdesc);
for (filenames = ptr->filenames; *filenames; ++filenames) { game.hasUnknownFiles = true;
ADFileProperties tmp;
if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp)) for (filenames = ptr->filenames; *filenames; ++filenames) {
(*filesProps)[*filenames] = tmp; FileProperties tmp;
}
if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp))
game.matchedFiles[*filenames] = tmp;
} }
result = game;
} }
} }
} }
return matchedDesc; return result;
} }
GameList AdvancedMetaEngine::getSupportedGames() const { GameList AdvancedMetaEngine::getSupportedGames() const {

View file

@ -47,20 +47,6 @@ struct ADGameFileDescription {
int32 fileSize; ///< Size of the described file. Set to -1 to ignore. int32 fileSize; ///< Size of the described file. Set to -1 to ignore.
}; };
/**
* A record describing the properties of a file. Used on the existing
* files while detecting a game.
*/
struct ADFileProperties {
int32 size;
Common::String md5;
};
/**
* A map of all relevant existing files in a game directory while detecting.
*/
typedef Common::HashMap<Common::String, ADFileProperties, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ADFilePropertiesMap;
/** /**
* A shortcut to produce an empty ADGameFileDescription record. Used to mark * A shortcut to produce an empty ADGameFileDescription record. Used to mark
* the end of a list of these. * the end of a list of these.
@ -112,14 +98,19 @@ struct ADGameDescription {
}; };
/** /**
* A list of pointers to ADGameDescription structs (or subclasses thereof). * A game installation matching an AD game description
*/ */
typedef Common::Array<const ADGameDescription *> ADGameDescList; struct ADDetectedGame {
bool hasUnknownFiles;
FilePropertiesMap matchedFiles;
const ADGameDescription *desc;
/** ADDetectedGame() : desc(nullptr), hasUnknownFiles(false) {}
* A list of raw game ID strings. explicit ADDetectedGame(const ADGameDescription *d) : desc(d), hasUnknownFiles(false) {}
*/ };
typedef Common::Array<const char *> ADGameIdList;
/** A list of games detected by the AD */
typedef Common::Array<ADDetectedGame> ADDetectedGames;
/** /**
* End marker for a table of ADGameDescription structs. Use this to * End marker for a table of ADGameDescription structs. Use this to
@ -278,7 +269,7 @@ public:
virtual GameDescriptor findGame(const char *gameId) const; virtual GameDescriptor findGame(const char *gameId) const;
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; DetectedGames detectGames(const Common::FSList &fslist) const override;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
@ -294,8 +285,8 @@ protected:
* An (optional) generic fallback detect function which is invoked * An (optional) generic fallback detect function which is invoked
* if the regular MD5 based detection failed to detect anything. * if the regular MD5 based detection failed to detect anything.
*/ */
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { virtual ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
return 0; return ADDetectedGame();
} }
private: private:
@ -313,7 +304,7 @@ protected:
* @param extra restrict results to specified extra string (only if kADFlagUseExtraAsHint is set) * @param extra restrict results to specified extra string (only if kADFlagUseExtraAsHint is set)
* @return list of ADGameDescription pointers corresponding to matched games * @return list of ADGameDescription pointers corresponding to matched games
*/ */
virtual ADGameDescList detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, bool useUnknownGameDialog = false) const; virtual ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const;
/** /**
* Iterates over all ADFileBasedFallback records inside fileBasedFallback. * Iterates over all ADFileBasedFallback records inside fileBasedFallback.
@ -327,13 +318,7 @@ protected:
* @param fileBasedFallback a list of ADFileBasedFallback records, zero-terminated * @param fileBasedFallback a list of ADFileBasedFallback records, zero-terminated
* @param filesProps if not 0, return a map of properties for all detected files here * @param filesProps if not 0, return a map of properties for all detected files here
*/ */
const ADGameDescription *detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps = 0) const; ADDetectedGame detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback) const;
/**
* Log and print a report that we found an unknown game variant, together with the file
* names, sizes and MD5 sums.
*/
void reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps, const ADGameIdList &matchedGameIds = ADGameIdList(), bool useUnknownGameDialog = false) const;
// TODO // TODO
void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const; void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const;
@ -345,7 +330,10 @@ protected:
void composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName = Common::String()) const; void composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName = Common::String()) const;
/** Get the properties (size and MD5) of this file. */ /** Get the properties (size and MD5) of this file. */
bool getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const; bool getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const;
/** Convert an AD game description into the shared game description format */
DetectedGame toDetectedGame(const ADDetectedGame &adGame) const;
}; };
#endif #endif

View file

@ -220,7 +220,7 @@ public:
virtual void removeSaveState(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
}; };
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const { bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
@ -421,7 +421,7 @@ SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int sl
} }
} }
const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist) const { ADDetectedGame AgiMetaEngine::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap; typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles; IntMap allFiles;
bool matchedUsingFilenames = false; bool matchedUsingFilenames = false;
@ -584,10 +584,10 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX
g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str()); g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str());
return (const ADGameDescription *)&g_fallbackDesc; return ADDetectedGame(&g_fallbackDesc.desc);
} }
return 0; return ADDetectedGame();
} }
#if PLUGIN_ENABLED_DYNAMIC(AGI) #if PLUGIN_ENABLED_DYNAMIC(AGI)

View file

@ -126,7 +126,7 @@ public:
return "Soltys (C) 1994-1996 L.K. Avalon"; return "Soltys (C) 1994-1996 L.K. Avalon";
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual int getMaximumSaveSlot() const; virtual int getMaximumSaveSlot() const;
@ -135,13 +135,8 @@ public:
virtual void removeSaveState(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const;
}; };
static const ADFileBasedFallback fileBasedFallback[] = {
{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
static ADGameDescription s_fallbackDesc = { static ADGameDescription s_fallbackDesc = {
"Soltys", "soltys",
"Unknown version", "Unknown version",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG, Common::UNK_LANG,
@ -150,28 +145,29 @@ static ADGameDescription s_fallbackDesc = {
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
}; };
const ADGameDescription *CGEMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { static const ADFileBasedFallback fileBasedFallback[] = {
ADFilePropertiesMap filesProps; { &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
const ADGameDescription *game; ADDetectedGame CGEMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
game = detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback, &filesProps); ADDetectedGame game = detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
if (!game) if (!game.desc)
return nullptr; return ADDetectedGame();
SearchMan.addDirectory("CGEMetaEngine::fallbackDetect", fslist.begin()->getParent()); SearchMan.addDirectory("CGEMetaEngine::fallbackDetect", fslist.begin()->getParent());
ResourceManager *resman; ResourceManager *resman;
resman = new ResourceManager(); resman = new ResourceManager();
bool result = resman->exist("CGE.SAY"); bool sayFileFound = resman->exist("CGE.SAY");
delete resman; delete resman;
SearchMan.remove("CGEMetaEngine::fallbackDetect"); SearchMan.remove("CGEMetaEngine::fallbackDetect");
if (!result) if (!sayFileFound)
return nullptr; return ADDetectedGame();
reportUnknown(fslist.begin()->getParent(), filesProps); return game;
return &s_fallbackDesc;
} }
bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const { bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const {

View file

@ -132,7 +132,7 @@ public:
return "Sfinx (C) 1994-1997 Janus B. Wisniewski and L.K. Avalon"; return "Sfinx (C) 1994-1997 Janus B. Wisniewski and L.K. Avalon";
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const; virtual int getMaximumSaveSlot() const;
@ -141,13 +141,8 @@ public:
virtual void removeSaveState(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const;
}; };
static const ADFileBasedFallback fileBasedFallback[] = {
{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
static ADGameDescription s_fallbackDesc = { static ADGameDescription s_fallbackDesc = {
"Sfinx", "sfinx",
"Unknown version", "Unknown version",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG, Common::UNK_LANG,
@ -156,30 +151,31 @@ static ADGameDescription s_fallbackDesc = {
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
}; };
static const ADFileBasedFallback fileBasedFallback[] = {
{ &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
// This fallback detection looks identical to the one used for CGE. In fact, the difference resides // This fallback detection looks identical to the one used for CGE. In fact, the difference resides
// in the ResourceManager which handles a different archive format. The rest of the detection is identical. // in the ResourceManager which handles a different archive format. The rest of the detection is identical.
const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps; ADDetectedGame game = detectGameFilebased(allFiles, fslist, CGE2::fileBasedFallback);
const ADGameDescription *game; if (!game.desc)
game = detectGameFilebased(allFiles, fslist, CGE2::fileBasedFallback, &filesProps); return ADDetectedGame();
if (!game)
return 0;
SearchMan.addDirectory("CGE2MetaEngine::fallbackDetect", fslist.begin()->getParent()); SearchMan.addDirectory("CGE2MetaEngine::fallbackDetect", fslist.begin()->getParent());
ResourceManager *resman; ResourceManager *resman;
resman = new ResourceManager(); resman = new ResourceManager();
bool result = resman->exist("CGE.SAY"); bool sayFileFound = resman->exist("CGE.SAY");
delete resman; delete resman;
SearchMan.remove("CGE2MetaEngine::fallbackDetect"); SearchMan.remove("CGE2MetaEngine::fallbackDetect");
if (!result) if (!sayFileFound)
return 0; return ADDetectedGame();
reportUnknown(fslist.begin()->getParent(), filesProps); return game;
return &s_fallbackDesc;
} }
bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {

View file

@ -112,7 +112,7 @@ public:
return "Macromedia Director (C) Macromedia"; return "Macromedia Director (C) Macromedia";
} }
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
}; };
@ -141,7 +141,7 @@ static Director::DirectorGameDescription s_fallbackDesc = {
static char s_fallbackFileNameBuffer[51]; static char s_fallbackFileNameBuffer[51];
const ADGameDescription *DirectorMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame DirectorMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// TODO: Handle Mac fallback // TODO: Handle Mac fallback
// reset fallback description // reset fallback description
@ -230,10 +230,10 @@ const ADGameDescription *DirectorMetaEngine::fallbackDetect(const FileMap &allFi
warning("Director fallback detection D%d", desc->version); warning("Director fallback detection D%d", desc->version);
return (ADGameDescription *)desc; return ADDetectedGame(&desc->desc);
} }
return 0; return ADDetectedGame();
} }
#if PLUGIN_ENABLED_DYNAMIC(DIRECTOR) #if PLUGIN_ENABLED_DYNAMIC(DIRECTOR)

View file

@ -22,6 +22,7 @@
#include "engines/game.h" #include "engines/game.h"
#include "common/gui_options.h" #include "common/gui_options.h"
#include "common/translation.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) { const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
@ -124,3 +125,89 @@ void GameDescriptor::setSupportLevel(GameSupportLevel gsl) {
erase("gsl"); erase("gsl");
} }
} }
DetectionResults::DetectionResults(const DetectedGames &detectedGames) :
_detectedGames(detectedGames) {
}
bool DetectionResults::foundUnknownGames() const {
for (uint i = 0; i < _detectedGames.size(); i++) {
if (_detectedGames[i].hasUnknownFiles) {
return true;
}
}
return false;
}
DetectedGames DetectionResults::listRecognizedGames() {
DetectedGames candidates;
for (uint i = 0; i < _detectedGames.size(); i++) {
if (_detectedGames[i].canBeAdded) {
candidates.push_back(_detectedGames[i]);
}
}
return candidates;
}
Common::String DetectionResults::generateUnknownGameReport(bool translate, uint32 wordwrapAt) const {
assert(!_detectedGames.empty());
const char *reportStart = _s("The game in '%s' seems to be an unknown game variant.\n\n"
"Please report the following data to the ScummVM team at %s "
"along with the name of the game you tried to add and "
"its version, language, etc.:");
const char *reportEngineHeader = _s("Matched game IDs for the %s engine:");
Common::String report = Common::String::format(
translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame["path"].c_str(),
"https://bugs.scummvm.org/"
);
report += "\n";
FilePropertiesMap matchedFiles;
const char *currentEngineName = nullptr;
for (uint i = 0; i < _detectedGames.size(); i++) {
const DetectedGame &game = _detectedGames[i];
if (!game.hasUnknownFiles) continue;
if (!currentEngineName || strcmp(currentEngineName, game.engineName) != 0) {
currentEngineName = game.engineName;
// If the engine is not the same as for the previous entry, print an engine line header
report += "\n";
report += Common::String::format(
translate ? _(reportEngineHeader) : reportEngineHeader,
game.engineName
);
report += " ";
} else {
report += ", ";
}
// Add the gameId to the list of matched games for the engine
// TODO: Use the gameId here instead of the preferred target.
// This is currently impossible due to the AD singleId feature losing the information.
report += game.matchedGame["preferredtarget"];
// Consolidate matched files across all engines and detection entries
for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
matchedFiles.setVal(it->_key, it->_value);
}
}
if (wordwrapAt) {
report.wordWrap(wordwrapAt);
}
report += "\n\n";
for (FilePropertiesMap::const_iterator file = matchedFiles.begin(); file != matchedFiles.end(); ++file)
report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
report += "\n";
return report;
}

View file

@ -115,4 +115,108 @@ public:
} }
}; };
/**
* A record describing the properties of a file. Used on the existing
* files while detecting a game.
*/
struct FileProperties {
int32 size;
Common::String md5;
FileProperties() : size(-1) {}
};
/**
* A map of all relevant existing files while detecting.
*/
typedef Common::HashMap<Common::String, FileProperties, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> FilePropertiesMap;
struct DetectedGame {
/**
* The name of the engine supporting the detected game
*/
const char *engineName;
/**
* The identifier of the detected game
*
* For engines using the singleId feature, this is the true engine-specific gameId, not the singleId.
*/
const char *gameId;
/**
* A game was detected, but some files were not recognized
*
* This can happen when the md5 or size of the detected files did not match the engine's detection tables.
* When this is true, the list of matched files below contains detail about the unknown files.
*
* @see matchedFiles
*/
bool hasUnknownFiles;
/**
* An optional list of the files that were used to match the game with the engine's detection tables
*/
FilePropertiesMap matchedFiles;
/**
* This detection entry contains enough data to add the game to the configuration manager and launch it
*
* @see matchedGame
*/
bool canBeAdded;
/**
* Details about the detected game
*/
GameDescriptor matchedGame;
DetectedGame() : engineName(nullptr), gameId(nullptr), hasUnknownFiles(false), canBeAdded(true) {}
};
typedef Common::Array<DetectedGame> DetectedGames;
/**
* Contains a list of games found by the engines' detectors.
*
* Each detected game can either:
* - be fully recognized (e.g. an exact match was found in the detection tables of an engine)
* - be an unknown variant (e.g. a game using files with the same name was found in the detection tables)
* - be recognized with unknown files (e.g. the game was exactly not found in the detection tables,
* but the detector was able to gather enough data to allow launching the game)
*
* Practically, this means a detected game can be in both the recognized game list and in the unknown game
* report handled by this class.
*/
class DetectionResults {
public:
explicit DetectionResults(const DetectedGames &detectedGames);
/**
* List all the games that were recognized by the engines
*
* Recognized games can be added to the configuration manager and then launched.
*/
DetectedGames listRecognizedGames();
/**
* Were unknown game variants found by the engines?
*
* When unknown game variants are found, an unknown game report can be generated.
*/
bool foundUnknownGames() const;
/**
* Generate a report that we found an unknown game variant, together with the file
* names, sizes and MD5 sums.
*
* @param translate translate the report to the currently active GUI language
* @param wordwrapAt word wrap the text part of the report after a number of characters
*/
Common::String generateUnknownGameReport(bool translate, uint32 wordwrapAt = 0) const;
private:
DetectedGames _detectedGames;
};
#endif #endif

View file

@ -35,7 +35,7 @@ public:
virtual GameDescriptor findGame(const char *gameId) const; virtual GameDescriptor findGame(const char *gameId) const;
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual const char *getName() const; virtual const char *getName() const;
virtual const char *getOriginalCopyright() const; virtual const char *getOriginalCopyright() const;
@ -63,25 +63,22 @@ GameDescriptor GobMetaEngine::findGame(const char *gameId) const {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
} }
const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps; ADDetectedGame detectedGame = detectGameFilebased(allFiles, fslist, Gob::fileBased);
if (!detectedGame.desc) {
return ADDetectedGame();
}
const Gob::GOBGameDescription *game; const Gob::GOBGameDescription *game = (const Gob::GOBGameDescription *)detectedGame.desc;
game = (const Gob::GOBGameDescription *)detectGameFilebased(allFiles, fslist, Gob::fileBased, &filesProps);
if (!game)
return 0;
if (game->gameType == Gob::kGameTypeOnceUponATime) { if (game->gameType == Gob::kGameTypeOnceUponATime) {
game = detectOnceUponATime(fslist); game = detectOnceUponATime(fslist);
if (!game) if (game) {
return 0; detectedGame.desc = &game->desc;
}
} }
ADGameIdList gameIds; return detectedGame;
gameIds.push_back(game->desc.gameId);
reportUnknown(fslist.begin()->getParent(), filesProps, gameIds);
return (const ADGameDescription *)game;
} }
const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) { const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) {

View file

@ -535,7 +535,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
}; };
@ -557,7 +557,7 @@ bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGame
return gd != 0; return gd != 0;
} }
const ADGameDescription *MadeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame MadeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// Set the default values for the fallback descriptor's ADGameDescription part. // Set the default values for the fallback descriptor's ADGameDescription part.
Made::g_fallbackDesc.desc.language = Common::UNK_LANG; Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS; Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS;
@ -569,7 +569,7 @@ const ADGameDescription *MadeMetaEngine::fallbackDetect(const FileMap &allFiles,
Made::g_fallbackDesc.version = 3; Made::g_fallbackDesc.version = 3;
//return (const ADGameDescription *)&Made::g_fallbackDesc; //return (const ADGameDescription *)&Made::g_fallbackDesc;
return NULL; return ADDetectedGame();
} }
#if PLUGIN_ENABLED_DYNAMIC(MADE) #if PLUGIN_ENABLED_DYNAMIC(MADE)

View file

@ -79,7 +79,7 @@ public:
* (possibly empty) list of games supported by the engine which it was able * (possibly empty) list of games supported by the engine which it was able
* to detect amongst the given files. * to detect amongst the given files.
*/ */
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const = 0; virtual DetectedGames detectGames(const Common::FSList &fslist) const = 0;
/** /**
* Tries to instantiate an engine instance based on the settings of * Tries to instantiate an engine instance based on the settings of
@ -269,7 +269,7 @@ class EngineManager : public Common::Singleton<EngineManager> {
public: public:
GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin = NULL) const; GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin = NULL) const;
GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL) const; GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL) const;
GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; DetectionResults detectGames(const Common::FSList &fslist) const;
const PluginList &getPlugins() const; const PluginList &getPlugins() const;
}; };

View file

@ -184,7 +184,7 @@ public:
_directoryGlobs = directoryGlobs; _directoryGlobs = directoryGlobs;
} }
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override { ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
return detectGameFilebased(allFiles, fslist, Mohawk::fileBased); return detectGameFilebased(allFiles, fslist, Mohawk::fileBased);
} }

View file

@ -447,7 +447,7 @@ public:
virtual int getMaximumSaveSlot() const { return 99; } virtual int getMaximumSaveSlot() const { return 99; }
virtual void removeSaveState(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const;
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
}; };
bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const { bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const {
@ -457,7 +457,7 @@ bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const {
(f == kSupportsDeleteSave); (f == kSupportsDeleteSave);
} }
const ADGameDescription *QueenMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame QueenMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
static ADGameDescription desc; static ADGameDescription desc;
// Iterate over all files in the given directory // Iterate over all files in the given directory
@ -492,11 +492,13 @@ const ADGameDescription *QueenMetaEngine::fallbackDetect(const FileMap &allFiles
desc.extra = "Talkie"; desc.extra = "Talkie";
desc.guiOptions = GAMEOPTION_ALT_INTRO; desc.guiOptions = GAMEOPTION_ALT_INTRO;
} }
return (const ADGameDescription *)&desc;
return ADDetectedGame(&desc);
} }
} }
} }
return 0;
return ADDetectedGame();
} }
SaveStateList QueenMetaEngine::listSaves(const char *target) const { SaveStateList QueenMetaEngine::listSaves(const char *target) const {

View file

@ -562,7 +562,7 @@ public:
} }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const; virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const; virtual int getMaximumSaveSlot() const;
@ -590,7 +590,7 @@ Common::Language charToScummVMLanguage(const char c) {
} }
} }
const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame SciMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
bool foundResMap = false; bool foundResMap = false;
bool foundRes000 = false; bool foundRes000 = false;
@ -647,7 +647,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
// If these files aren't found, it can't be SCI // If these files aren't found, it can't be SCI
if (!foundResMap && !foundRes000) if (!foundResMap && !foundRes000)
return 0; return ADDetectedGame();
ResourceManager resMan(true); ResourceManager resMan(true);
resMan.addAppropriateSourcesForDetection(fslist); resMan.addAppropriateSourcesForDetection(fslist);
@ -658,7 +658,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
// Is SCI32 compiled in? If not, and this is a SCI32 game, // Is SCI32 compiled in? If not, and this is a SCI32 game,
// stop here // stop here
if (getSciVersionForDetection() >= SCI_VERSION_2) if (getSciVersionForDetection() >= SCI_VERSION_2)
return 0; return ADDetectedGame();
#endif #endif
ViewType gameViews = resMan.getViewType(); ViewType gameViews = resMan.getViewType();
@ -667,7 +667,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
// Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files // Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
// but doesn't share SCI format at all // but doesn't share SCI format at all
if (gameViews == kViewUnknown) if (gameViews == kViewUnknown)
return 0; return ADDetectedGame();
// Set the platform to Amiga if the game is using Amiga views // Set the platform to Amiga if the game is using Amiga views
if (gameViews == kViewAmiga) if (gameViews == kViewAmiga)
@ -678,7 +678,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
// If we don't have a game id, the game is not SCI // If we don't have a game id, the game is not SCI
if (sierraGameId.empty()) if (sierraGameId.empty())
return 0; return ADDetectedGame();
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan); Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1); strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
@ -753,7 +753,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles,
s_fallbackDesc.extra = "CD"; s_fallbackDesc.extra = "CD";
} }
return &s_fallbackDesc; return ADDetectedGame(&s_fallbackDesc);
} }
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {

View file

@ -961,7 +961,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const; virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const; virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; virtual DetectedGames detectGames(const Common::FSList &fslist) const override;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
@ -1026,29 +1026,30 @@ static Common::String generatePreferredTarget(const DetectorResult &x) {
return res; return res;
} }
GameList ScummMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const { DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
GameList detectedGames; DetectedGames detectedGames;
Common::List<DetectorResult> results; Common::List<DetectorResult> results;
::detectGames(fslist, results, 0); ::detectGames(fslist, results, 0);
for (Common::List<DetectorResult>::iterator for (Common::List<DetectorResult>::iterator
x = results.begin(); x != results.end(); ++x) { x = results.begin(); x != results.end(); ++x) {
const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions); const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
assert(g); assert(g);
GameDescriptor dg(x->game.gameid, g->description, x->language, x->game.platform);
DetectedGame game;
game.matchedGame = GameDescriptor(x->game.gameid, g->description, x->language, x->game.platform);
// Append additional information, if set, to the description. // Append additional information, if set, to the description.
dg.updateDesc(x->extra); game.matchedGame.updateDesc(x->extra);
// Compute and set the preferred target name for this game. // Compute and set the preferred target name for this game.
// Based on generateComplexID() in advancedDetector.cpp. // Based on generateComplexID() in advancedDetector.cpp.
dg["preferredtarget"] = generatePreferredTarget(*x); game.matchedGame["preferredtarget"] = generatePreferredTarget(*x);
dg.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
dg.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
detectedGames.push_back(dg); detectedGames.push_back(game);
} }
return detectedGames; return detectedGames;

View file

@ -79,7 +79,7 @@ public:
virtual GameList getSupportedGames() const; virtual GameList getSupportedGames() const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual GameDescriptor findGame(const char *gameid) const; virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; DetectedGames detectGames(const Common::FSList &fslist) const override;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
@ -141,8 +141,8 @@ GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
return GameDescriptor(); return GameDescriptor();
} }
GameList SkyMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const { DetectedGames SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
GameList detectedGames; DetectedGames detectedGames;
bool hasSkyDsk = false; bool hasSkyDsk = false;
bool hasSkyDnr = false; bool hasSkyDnr = false;
int dinnerTableEntries = -1; int dinnerTableEntries = -1;
@ -173,18 +173,19 @@ GameList SkyMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnkn
// Match found, add to list of candidates, then abort inner loop. // Match found, add to list of candidates, then abort inner loop.
// The game detector uses US English by default. We want British // The game detector uses US English by default. We want British
// English to match the recorded voices better. // English to match the recorded voices better.
GameDescriptor dg(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown); DetectedGame game;
game.matchedGame = GameDescriptor(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
const SkyVersion *sv = skyVersions; const SkyVersion *sv = skyVersions;
while (sv->dinnerTableEntries) { while (sv->dinnerTableEntries) {
if (dinnerTableEntries == sv->dinnerTableEntries && if (dinnerTableEntries == sv->dinnerTableEntries &&
(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) { (sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
dg.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str()); game.matchedGame.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str());
dg.setGUIOptions(sv->guioptions); game.matchedGame.setGUIOptions(sv->guioptions);
break; break;
} }
++sv; ++sv;
} }
detectedGames.push_back(dg); detectedGames.push_back(game);
} }
return detectedGames; return detectedGames;

View file

@ -100,10 +100,10 @@ public:
} }
// for fall back detection // for fall back detection
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
}; };
const ADGameDescription *SludgeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame SludgeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// reset fallback description // reset fallback description
s_fallbackDesc.desc.gameId = "sludge"; s_fallbackDesc.desc.gameId = "sludge";
s_fallbackDesc.desc.extra = ""; s_fallbackDesc.desc.extra = "";
@ -147,9 +147,19 @@ const ADGameDescription *SludgeMetaEngine::fallbackDetect(const FileMap &allFile
s_fallbackFileNameBuffer[50] = '\0'; s_fallbackFileNameBuffer[50] = '\0';
s_fallbackDesc.desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer; s_fallbackDesc.desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer;
return (const ADGameDescription *)&s_fallbackDesc; ADDetectedGame game;
game.desc = &s_fallbackDesc.desc;
FileProperties tmp;
if (getFileProperties(file->getParent(), allFiles, s_fallbackDesc.desc, fileName, tmp)) {
game.hasUnknownFiles = true;
game.matchedFiles[fileName] = tmp;
}
return game;
} }
return 0;
return ADDetectedGame();
} }
#if PLUGIN_ENABLED_DYNAMIC(SLUDGE) #if PLUGIN_ENABLED_DYNAMIC(SLUDGE)

View file

@ -89,7 +89,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const; virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const; virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; DetectedGames detectGames(const Common::FSList &fslist) const override;
virtual SaveStateList listSaves(const char *target) const; virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const; virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const;
@ -175,9 +175,9 @@ void Sword1CheckDirectory(const Common::FSList &fslist, bool *filesFound, bool r
} }
} }
GameList SwordMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const { DetectedGames SwordMetaEngine::detectGames(const Common::FSList &fslist) const {
int i, j; int i, j;
GameList detectedGames; DetectedGames detectedGames;
bool filesFound[NUM_FILES_TO_CHECK]; bool filesFound[NUM_FILES_TO_CHECK];
for (i = 0; i < NUM_FILES_TO_CHECK; i++) for (i = 0; i < NUM_FILES_TO_CHECK; i++)
filesFound[i] = false; filesFound[i] = false;
@ -212,31 +212,31 @@ GameList SwordMetaEngine::detectGames(const Common::FSList &fslist, bool /*useUn
if (!filesFound[i] || psxFilesFound) if (!filesFound[i] || psxFilesFound)
psxDemoFilesFound = false; psxDemoFilesFound = false;
GameDescriptor gd; DetectedGame game;
if (mainFilesFound && pcFilesFound && demoFilesFound) if (mainFilesFound && pcFilesFound && demoFilesFound)
gd = GameDescriptor(sword1DemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.matchedGame = GameDescriptor(sword1DemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
else if (mainFilesFound && pcFilesFound && psxFilesFound) else if (mainFilesFound && pcFilesFound && psxFilesFound)
gd = GameDescriptor(sword1PSXSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.matchedGame = GameDescriptor(sword1PSXSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
else if (mainFilesFound && pcFilesFound && psxDemoFilesFound) else if (mainFilesFound && pcFilesFound && psxDemoFilesFound)
gd = GameDescriptor(sword1PSXDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.matchedGame = GameDescriptor(sword1PSXDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
else if (mainFilesFound && pcFilesFound && !psxFilesFound) else if (mainFilesFound && pcFilesFound && !psxFilesFound)
gd = GameDescriptor(sword1FullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.matchedGame = GameDescriptor(sword1FullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
else if (mainFilesFound && macFilesFound) else if (mainFilesFound && macFilesFound)
gd = GameDescriptor(sword1MacFullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.matchedGame = GameDescriptor(sword1MacFullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
else if (mainFilesFound && macDemoFilesFound) else if (mainFilesFound && macDemoFilesFound)
gd = GameDescriptor(sword1MacDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.matchedGame = GameDescriptor(sword1MacDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
else else
return detectedGames; return detectedGames;
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU));
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA));
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA));
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP));
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA));
gd.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE));
detectedGames.push_back(gd); detectedGames.push_back(game);
return detectedGames; return detectedGames;
} }

View file

@ -95,7 +95,7 @@ public:
virtual GameList getSupportedGames() const; virtual GameList getSupportedGames() const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual GameDescriptor findGame(const char *gameid) const; virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const; virtual DetectedGames detectGames(const Common::FSList &fslist) const;
virtual SaveStateList listSaves(const char *target) const; virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const; virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const;
@ -148,7 +148,7 @@ GameDescriptor Sword2MetaEngine::findGame(const char *gameid) const {
bool isFullGame(const Common::FSList &fslist) { bool isFullGame(const Common::FSList &fslist) {
Common::FSList::const_iterator file; Common::FSList::const_iterator file;
// We distinguish between the two versions by the presense of paris.clu // We distinguish between the two versions by the presence of paris.clu
for (file = fslist.begin(); file != fslist.end(); ++file) { for (file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) { if (!file->isDirectory()) {
if (file->getName().equalsIgnoreCase("paris.clu")) if (file->getName().equalsIgnoreCase("paris.clu"))
@ -159,8 +159,8 @@ bool isFullGame(const Common::FSList &fslist) {
return false; return false;
} }
GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) { DetectedGames detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
GameList detectedGames; DetectedGames detectedGames;
const Sword2::GameSettings *g; const Sword2::GameSettings *g;
Common::FSList::const_iterator file; Common::FSList::const_iterator file;
bool isFullVersion = isFullGame(fslist); bool isFullVersion = isFullGame(fslist);
@ -192,7 +192,10 @@ GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
continue; continue;
// Match found, add to list of candidates, then abort inner loop. // Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(GameDescriptor(g->gameid, g->description, Common::UNK_LANG, Common::kPlatformUnknown, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); DetectedGame game;
game.matchedGame = GameDescriptor(g->gameid, g->description, Common::UNK_LANG, Common::kPlatformUnknown, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
detectedGames.push_back(game);
break; break;
} }
} }
@ -208,7 +211,7 @@ GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
if (file->getName().equalsIgnoreCase("clusters")) { if (file->getName().equalsIgnoreCase("clusters")) {
Common::FSList recList; Common::FSList recList;
if (file->getChildren(recList, Common::FSNode::kListAll)) { if (file->getChildren(recList, Common::FSNode::kListAll)) {
GameList recGames(detectGamesImpl(recList, true)); DetectedGames recGames = detectGamesImpl(recList, true);
if (!recGames.empty()) { if (!recGames.empty()) {
detectedGames.push_back(recGames); detectedGames.push_back(recGames);
break; break;
@ -223,7 +226,7 @@ GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
return detectedGames; return detectedGames;
} }
GameList Sword2MetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const { DetectedGames Sword2MetaEngine::detectGames(const Common::FSList &fslist) const {
return detectGamesImpl(fslist); return detectGamesImpl(fslist);
} }
@ -278,10 +281,10 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c
// Invoke the detector // Invoke the detector
Common::String gameid = ConfMan.get("gameid"); Common::String gameid = ConfMan.get("gameid");
GameList detectedGames = detectGames(fslist); DetectedGames detectedGames = detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) { for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid() == gameid) { if (detectedGames[i].matchedGame.gameid() == gameid) {
*engine = new Sword2::Sword2Engine(syst); *engine = new Sword2::Sword2Engine(syst);
return Common::kNoError; return Common::kNoError;
} }

View file

@ -97,7 +97,7 @@ public:
} }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual bool hasFeature(MetaEngineFeature f) const; virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const; virtual SaveStateList listSaves(const char *target) const;
@ -185,7 +185,7 @@ typedef Common::Array<const ADGameDescription *> ADGameDescList;
* Fallback detection scans the list of Discworld 2 targets to see if it can detect an installation * Fallback detection scans the list of Discworld 2 targets to see if it can detect an installation
* where the files haven't been renamed (i.e. don't have the '1' just before the extension) * where the files haven't been renamed (i.e. don't have the '1' just before the extension)
*/ */
const ADGameDescription *TinselMetaEngine::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist) const { ADDetectedGame TinselMetaEngine::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist) const {
Common::String extra; Common::String extra;
FileMap allFiles; FileMap allFiles;
SizeMD5Map filesSizeMD5; SizeMD5Map filesSizeMD5;
@ -194,7 +194,7 @@ const ADGameDescription *TinselMetaEngine::fallbackDetect(const FileMap &allFile
const Tinsel::TinselGameDescription *g; const Tinsel::TinselGameDescription *g;
if (fslist.empty()) if (fslist.empty())
return NULL; return ADDetectedGame();
// TODO: The following code is essentially a slightly modified copy of the // TODO: The following code is essentially a slightly modified copy of the
// complete code of function detectGame() in engines/advancedDetector.cpp. // complete code of function detectGame() in engines/advancedDetector.cpp.
@ -262,7 +262,7 @@ const ADGameDescription *TinselMetaEngine::fallbackDetect(const FileMap &allFile
} }
} }
ADGameDescList matched; ADDetectedGame matched;
int maxFilesMatched = 0; int maxFilesMatched = 0;
// MD5 based matching // MD5 based matching
@ -310,22 +310,15 @@ const ADGameDescription *TinselMetaEngine::fallbackDetect(const FileMap &allFile
for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++) for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++)
curFilesMatched++; curFilesMatched++;
if (curFilesMatched > maxFilesMatched) { if (curFilesMatched >= maxFilesMatched) {
maxFilesMatched = curFilesMatched; maxFilesMatched = curFilesMatched;
matched.clear(); // Remove any prior, lower ranked matches. matched = ADDetectedGame(&g->desc);
matched.push_back((const ADGameDescription *)g);
} else if (curFilesMatched == maxFilesMatched) {
matched.push_back((const ADGameDescription *)g);
} }
} }
} }
// We didn't find a match return matched;
if (matched.empty())
return NULL;
return *matched.begin();
} }
int TinselMetaEngine::getMaximumSaveSlot() const { return 99; } int TinselMetaEngine::getMaximumSaveSlot() const { return 99; }

View file

@ -132,7 +132,7 @@ public:
_directoryGlobs = directoryGlobs; _directoryGlobs = directoryGlobs;
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
return detectGameFilebased(allFiles, fslist, Toon::fileBasedFallback); return detectGameFilebased(allFiles, fslist, Toon::fileBasedFallback);
} }

View file

@ -133,15 +133,8 @@ public:
_directoryGlobs = directoryGlobs; _directoryGlobs = directoryGlobs;
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
ADFilePropertiesMap filesProps; return detectGameFilebased(allFiles, fslist, Touche::fileBasedFallback);
const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, fslist, Touche::fileBasedFallback, &filesProps);
if (!matchedDesc)
return 0;
reportUnknown(fslist.begin()->getParent(), filesProps);
return matchedDesc;
} }
virtual const char *getName() const { virtual const char *getName() const {

View file

@ -149,18 +149,19 @@ public:
return desc != 0; return desc != 0;
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { virtual ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
for (Common::FSList::const_iterator d = fslist.begin(); d != fslist.end(); ++d) { for (Common::FSList::const_iterator d = fslist.begin(); d != fslist.end(); ++d) {
Common::FSList audiofslist; Common::FSList audiofslist;
if (d->isDirectory() && d->getName().equalsIgnoreCase("audio") && d->getChildren(audiofslist, Common::FSNode::kListFilesOnly)) { if (d->isDirectory() && d->getName().equalsIgnoreCase("audio") && d->getChildren(audiofslist, Common::FSNode::kListFilesOnly)) {
for (Common::FSList::const_iterator f = audiofslist.begin(); f != audiofslist.end(); ++f) { for (Common::FSList::const_iterator f = audiofslist.begin(); f != audiofslist.end(); ++f) {
if (!f->isDirectory() && f->getName().equalsIgnoreCase("demorolc.raw")) { if (!f->isDirectory() && f->getName().equalsIgnoreCase("demorolc.raw")) {
return &tuckerDemoGameDescription; return ADDetectedGame(&tuckerDemoGameDescription);
} }
} }
} }
} }
return 0;
return ADDetectedGame();
} }
virtual SaveStateList listSaves(const char *target) const { virtual SaveStateList listSaves(const char *target) const {

View file

@ -20,14 +20,16 @@
* *
*/ */
#include "engines/unknown-game-dialog.h"
#include "common/translation.h" #include "common/translation.h"
#include "common/str-array.h" #include "common/str-array.h"
#include "common/system.h" #include "common/system.h"
#include "gui/gui-manager.h" #include "gui/gui-manager.h"
#include "gui/message.h" #include "gui/message.h"
#include "gui/ThemeEval.h" #include "gui/ThemeEval.h"
#include "gui/widgets/popup.h" #include "gui/widgets/popup.h"
#include "engines/unknown-game-dialog.h"
enum { enum {
kCopyToClipboard = 'cpcl', kCopyToClipboard = 'cpcl',
@ -35,36 +37,33 @@ enum {
kClose = 'clse' kClose = 'clse'
}; };
UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Common::String &reportTranslated, const Common::String &bugtrackerAffectedEngine) UnknownGameDialog::UnknownGameDialog(const DetectionResults &detectionResults) :
: Dialog(30, 20, 260, 124) { Dialog(30, 20, 260, 124),
_detectionResults(detectionResults) {
Common::String reportTranslated = _detectionResults.generateUnknownGameReport(true);
_reportData = reportData; // Check if we have clipboard functionality and expand the reportTranslated message if needed...
_reportTranslated = reportTranslated;
_bugtrackerAffectedEngine = bugtrackerAffectedEngine;
//Check if we have clipboard functionality and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
_reportTranslated += "\n"; reportTranslated += "\n";
_reportTranslated += _("Use the button below to copy the required game information into your clipboard."); reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
} }
#if 0 #if 0
//Check if we have support for opening URLs and expand the reportTranslated message if needed... // Check if we have support for opening URLs and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
_reportTranslated += "\n"; reportTranslated += "\n";
_reportTranslated += _("You can also directly report your game to the Bug Tracker!"); reportTranslated += _("You can also directly report your game to the Bug Tracker.");
} }
#endif #endif
const int screenW = g_system->getOverlayWidth(); const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
//Calculate the size the dialog needs // Calculate the size the dialog needs
Common::Array<Common::String> lines; Common::Array<Common::String> lines;
int maxlineWidth = g_gui.getFont().wordWrapText(_reportTranslated, screenW - 2 * 20, lines); int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20, lines);
int lineCount = lines.size() + 1; int lineCount = lines.size() + 1;
_h = 3 * kLineHeight + lineCount * kLineHeight; _h = 3 * kLineHeight + lineCount * kLineHeight;
@ -84,7 +83,7 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
int buttonPos = _w - closeButtonWidth - 10; int buttonPos = _w - closeButtonWidth - 10;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, _("Close"), 0, kClose); new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, _("Close"), 0, kClose);
//Check if we have clipboard functionality // Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
buttonPos -= copyToClipboardButtonWidth + 5; buttonPos -= copyToClipboardButtonWidth + 5;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard); new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard);
@ -98,15 +97,10 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
// https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
// redirect to whatever our bugtracker system is. // redirect to whatever our bugtracker system is.
//Check if we have support for opening URLs // Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
buttonPos -= openBugtrackerURLButtonWidth + 5; buttonPos -= openBugtrackerURLButtonWidth + 5;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight, _("Report game"), 0, kOpenBugtrackerURL); new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight, _("Report game"), 0, kOpenBugtrackerURL);
//Formatting the reportData for bugtracker submission [replace line breaks]...
_bugtrackerGameData = _reportData;
while (_bugtrackerGameData.contains("\n")) {
Common::replace(_bugtrackerGameData, "\n", "%0A");
}
} }
#endif #endif
@ -126,27 +120,39 @@ void UnknownGameDialog::reflowLayout() {
} }
Common::String UnknownGameDialog::generateBugtrackerURL() { Common::String UnknownGameDialog::generateBugtrackerURL() {
return Common::String::format(( // TODO: Remove the filesystem path from the bugtracker report
Common::String report = _detectionResults.generateUnknownGameReport(false);
// Formatting the report for bugtracker submission [replace line breaks]...
while (report.contains("\n")) {
Common::replace(report, "\n", "%0A");
}
return Common::String::format(
"https://bugs.scummvm.org/newticket?" "https://bugs.scummvm.org/newticket?"
"summary=[UNK] Unknown game for engine %s:"
"&description=%s" "&description=%s"
"&component=Engine%%3A%s"
"&type=enhancement" "&type=enhancement"
"&keywords=unknown-game,%s"), "&keywords=unknown-game",
_bugtrackerAffectedEngine.c_str(), _bugtrackerGameData.c_str(), _bugtrackerAffectedEngine.c_str(), _bugtrackerAffectedEngine.c_str()); report.c_str());
} }
void UnknownGameDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { void UnknownGameDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) { switch(cmd) {
case kCopyToClipboard: case kCopyToClipboard: {
g_system->setTextInClipboard(_reportData); // TODO: Remove the filesystem path from the report
if (g_system->setTextInClipboard(_reportData)) { Common::String report = _detectionResults.generateUnknownGameReport(false);
g_system->displayMessageOnOSD(_("All necessary information about your game has been copied into the clipboard"));
if (g_system->setTextInClipboard(report)) {
g_system->displayMessageOnOSD(
_("All necessary information about your game has been copied into the clipboard"));
} else { } else {
g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!")); g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!"));
} }
break; break;
}
case kClose: case kClose:
// When the detection entry comes from the fallback detector, the game can be added / launched anyways.
// TODO: Add a button to cancel adding the game. And make it clear that launching the game may not work properly.
close(); close();
break; break;
case kOpenBugtrackerURL: case kOpenBugtrackerURL:

View file

@ -22,16 +22,18 @@
#include "gui/dialog.h" #include "gui/dialog.h"
#include "engines/metaengine.h"
class UnknownGameDialog : public GUI::Dialog { class UnknownGameDialog : public GUI::Dialog {
public: public:
UnknownGameDialog(const Common::String &reportData, const Common::String &reportTranslated, const Common::String &bugtrackerAffectedEngine); UnknownGameDialog(const DetectionResults &detectionResults);
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
virtual Common::String generateBugtrackerURL();
virtual void reflowLayout();
private: private:
Common::String _reportData; // Dialog API
Common::String _reportTranslated; void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
Common::String _bugtrackerGameData; void reflowLayout() override;
Common::String _bugtrackerAffectedEngine;
Common::String generateBugtrackerURL();
const DetectionResults &_detectionResults;
}; };

View file

@ -100,7 +100,7 @@ public:
return "Copyright (C) 2011 Jan Nedoma"; return "Copyright (C) 2011 Jan Nedoma";
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
// Set some defaults // Set some defaults
s_fallbackDesc.extra = ""; s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::UNK_LANG; s_fallbackDesc.language = Common::UNK_LANG;
@ -130,10 +130,12 @@ public:
s_fallbackDesc.extra = offset; s_fallbackDesc.extra = offset;
s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE; s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
} }
return &s_fallbackDesc;
return ADDetectedGame(&s_fallbackDesc);
} // Fall through to return 0; } // Fall through to return 0;
} }
return 0;
return ADDetectedGame();
} }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {

View file

@ -45,6 +45,7 @@
#include "gui/EventRecorder.h" #include "gui/EventRecorder.h"
#endif #endif
#include "gui/saveload.h" #include "gui/saveload.h"
#include "engines/unknown-game-dialog.h"
#include "gui/widgets/edittext.h" #include "gui/widgets/edittext.h"
#include "gui/widgets/list.h" #include "gui/widgets/list.h"
#include "gui/widgets/tab.h" #include "gui/widgets/tab.h"
@ -573,7 +574,17 @@ bool LauncherDialog::doGameDetection(const Common::String &path) {
// ...so let's determine a list of candidates, games that // ...so let's determine a list of candidates, games that
// could be contained in the specified directory. // could be contained in the specified directory.
GameList candidates(EngineMan.detectGames(files, true)); DetectionResults detectionResults = EngineMan.detectGames(files);
if (detectionResults.foundUnknownGames()) {
Common::String report = detectionResults.generateUnknownGameReport(false, 80);
g_system->logMessage(LogMessageType::kInfo, report.c_str());
UnknownGameDialog dialog(detectionResults);
dialog.runModal();
}
Common::Array<DetectedGame> candidates = detectionResults.listRecognizedGames();
int idx; int idx;
if (candidates.empty()) { if (candidates.empty()) {
@ -589,17 +600,14 @@ bool LauncherDialog::doGameDetection(const Common::String &path) {
// Display the candidates to the user and let her/him pick one // Display the candidates to the user and let her/him pick one
StringArray list; StringArray list;
for (idx = 0; idx < (int)candidates.size(); idx++) for (idx = 0; idx < (int)candidates.size(); idx++)
list.push_back(candidates[idx].description()); list.push_back(candidates[idx].matchedGame.description());
ChooserDialog dialog(_("Pick the game:")); ChooserDialog dialog(_("Pick the game:"));
dialog.setList(list); dialog.setList(list);
idx = dialog.runModal(); idx = dialog.runModal();
} }
if (0 <= idx && idx < (int)candidates.size()) { if (0 <= idx && idx < (int)candidates.size()) {
GameDescriptor result = candidates[idx]; const GameDescriptor &result = candidates[idx].matchedGame;
// TODO: Change the detectors to set "path" !
result["path"] = dir.getPath();
Common::String domain = addGameToConf(result); Common::String domain = addGameToConf(result);

View file

@ -187,7 +187,12 @@ void MassAddDialog::handleTickle() {
} }
// Run the detector on the dir // Run the detector on the dir
GameList candidates(EngineMan.detectGames(files)); DetectionResults detectionResults = EngineMan.detectGames(files);
if (detectionResults.foundUnknownGames()) {
Common::String report = detectionResults.generateUnknownGameReport(false, 80);
g_system->logMessage(LogMessageType::kInfo, report.c_str());
}
// Just add all detected games / game variants. If we get more than one, // Just add all detected games / game variants. If we get more than one,
// that either means the directory contains multiple games, or the detector // that either means the directory contains multiple games, or the detector
@ -195,8 +200,9 @@ void MassAddDialog::handleTickle() {
// case, let the user choose which entries he wants to keep. // case, let the user choose which entries he wants to keep.
// //
// However, we only add games which are not already in the config file. // However, we only add games which are not already in the config file.
for (GameList::const_iterator cand = candidates.begin(); cand != candidates.end(); ++cand) { DetectedGames candidates = detectionResults.listRecognizedGames();
GameDescriptor result = *cand; for (DetectedGames::const_iterator cand = candidates.begin(); cand != candidates.end(); ++cand) {
const GameDescriptor &result = cand->matchedGame;
Common::String path = dir.getPath(); Common::String path = dir.getPath();
// Remove trailing slashes // Remove trailing slashes
@ -224,7 +230,6 @@ void MassAddDialog::handleTickle() {
break; // Skip duplicates break; // Skip duplicates
} }
} }
result["path"] = path;
_games.push_back(result); _games.push_back(result);
_list->append(result.description()); _list->append(result.description());