WINTERMUTE: Add DebuggerController

This commit is contained in:
Tobia Tesan 2016-02-29 14:59:39 +01:00
parent 8495039bf0
commit cf3887d1d2
8 changed files with 609 additions and 12 deletions

View file

@ -34,6 +34,7 @@
#include "engines/wintermute/persistent.h" #include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h" #include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/math/rect32.h" #include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/debugger.h"
#include "common/events.h" #include "common/events.h"
#if EXTENDED_DEBUGGER_ENABLED == true #if EXTENDED_DEBUGGER_ENABLED == true
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h" #include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"

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@ -21,29 +21,189 @@
*/ */
#include "engines/wintermute/debugger.h" #include "engines/wintermute/debugger.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/debugger/debugger_controller.h"
#include "engines/wintermute/wintermute.h"
#define CONTROLLER _engineRef->_dbgController
namespace Wintermute { namespace Wintermute {
Console::Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) { Console::Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) {
registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps)); registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile)); registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
registerCmd("help", WRAP_METHOD(Console, Cmd_Help));
// Actual (script) debugger commands
registerCmd(STEP_CMD, WRAP_METHOD(Console, Cmd_Step));
registerCmd(CONTINUE_CMD, WRAP_METHOD(Console, Cmd_Continue));
registerCmd(FINISH_CMD, WRAP_METHOD(Console, Cmd_Finish));
registerCmd(BREAK_CMD, WRAP_METHOD(Console, Cmd_AddBreakpoint));
registerCmd(LIST_CMD, WRAP_METHOD(Console, Cmd_List));
registerCmd(REMOVE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_RemoveBreakpoint));
registerCmd(DISABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_DisableBreakpoint));
registerCmd(ENABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_EnableBreakpoint));
registerCmd(INFO_CMD, WRAP_METHOD(Console, Cmd_Info));
registerCmd(TOP_CMD, WRAP_METHOD(Console, Cmd_Top));
} }
Console::~Console(void) { Console::~Console(void) {
}
bool Console::Cmd_Help(int argc, const char **argv) {
if (argc == 1) {
// Debugger::Cmd_Help(argc, argv);
debugPrintf("\nType help somecommand to get specific help.\n");
} else {
printUsage(argv[1]);
}
return true;
}
void Console::printUsage(const Common::String &command) {
// TODO: This is horrible and would probably benefit from a map or something.
if (command.equals(BREAK_CMD)) {
debugPrintf("Usage: %s <file path> <line> to break at line <line> of file <file path>\n", command.c_str());
} else if (command.equals(REMOVE_BREAKPOINT_CMD)) {
debugPrintf("Usage: %s <id> to remove breakpoint #id\n", command.c_str());
} else if (command.equals(ENABLE_BREAKPOINT_CMD)) {
debugPrintf("Usage: %s <id> to enable breakpoint #id\n", command.c_str());
} else if (command.equals(DISABLE_BREAKPOINT_CMD)) {
debugPrintf("Usage: %s <id> to disable breakpoint #id\n", command.c_str());
} else if (command.equals(INFO_CMD)) {
debugPrintf("Usage: %s [watch|breakpoints]\n", command.c_str());
} else if (command.equals(STEP_CMD)) {
debugPrintf("Usage: %s to step\n", command.c_str());
} else if (command.equals(CONTINUE_CMD)) {
debugPrintf("Usage: %s to continue\n", command.c_str());
} else if (command.equals(FINISH_CMD)) {
debugPrintf("Usage: %s to finish\n", command.c_str());
} else {
debugPrintf("No help about this command, sorry.");
}
}
bool Console::Cmd_AddBreakpoint(int argc, const char **argv) {
if (argc == 3) {
Wintermute::Error error = CONTROLLER->addBreakpoint(argv[1], atoi(argv[2]));
printError(argv[0], error);
} else {
printUsage(argv[0]);
}
return true;
}
bool Console::Cmd_RemoveBreakpoint(int argc, const char **argv) {
if (argc == 2) {
Error error = CONTROLLER->removeBreakpoint(atoi(argv[1]));
printError(argv[0], error);
} else {
printUsage(argv[0]);
}
return true;
}
bool Console::Cmd_EnableBreakpoint(int argc, const char **argv) {
if (argc == 2) {
Error error = CONTROLLER->enableBreakpoint(atoi(argv[1]));
printError(argv[0], error);
} else {
printUsage(argv[0]);
}
return true;
}
bool Console::Cmd_DisableBreakpoint(int argc, const char **argv) {
if (argc == 2) {
Error error = CONTROLLER->disableBreakpoint(atoi(argv[1]));
debugPrintf("%s: %s\n", argv[0], error.getErrorDisplayStr().c_str());
} else {
printUsage(argv[0]);
}
return true;
}
bool Console::Cmd_Info(int argc, const char **argv) {
if (argc == 2 && !strncmp(argv[1], "breakpoints", 10)) {
Common::Array<BreakpointInfo> breakpoints = CONTROLLER->getBreakpoints();
for (uint i = 0; i < breakpoints.size(); i++) {
debugPrintf("%d %s:%d x%d, enabled: %d \n", i, breakpoints[i]._filename.c_str(), breakpoints[i]._line, breakpoints[i]._hits, breakpoints[i]._enabled);
}
return 1;
} else {
printUsage(argv[0]);
return 1;
}
}
bool Console::Cmd_Step(int argc, const char **argv) {
if (argc == 1) {
Error error = CONTROLLER->step();
if (error.getErrorLevel() == SUCCESS) {
return false;
} else {
printError(argv[0], error);
return true;
}
} else {
printUsage(argv[0]);
return true;
}
}
bool Console::Cmd_Continue(int argc, const char **argv) {
if (argc == 1) {
Error error = CONTROLLER->stepContinue();
if (error.getErrorLevel() == SUCCESS) {
return false;
} else {
printError(argv[0], error);
return true;
}
} else {
printUsage(argv[0]);
return true;
}
}
bool Console::Cmd_Finish(int argc, const char **argv) {
if (argc == 1) {
Error error = CONTROLLER->stepFinish();
printError(argv[0], error);
if (error.getErrorLevel() == SUCCESS) {
return false;
} else {
printError(argv[0], error);
return true;
}
} else {
printUsage(argv[0]);
return true;
}
}
bool Console::Cmd_List(int argc, const char **argv) {
Error error = printSource();
if (error.getErrorLevel() != SUCCESS) {
printError(argv[0], error);
}
return true;
} }
bool Console::Cmd_ShowFps(int argc, const char **argv) { bool Console::Cmd_ShowFps(int argc, const char **argv) {
if (argc > 1) { if (argc == 2) {
if (Common::String(argv[1]) == "true") { if (Common::String(argv[1]) == "true") {
_engineRef->_game->setShowFPS(true); CONTROLLER->showFps(true);
} else if (Common::String(argv[1]) == "false") { } else if (Common::String(argv[1]) == "false") {
_engineRef->_game->setShowFPS(false); CONTROLLER->showFps(false);
} else {
debugPrintf("%s: argument 1 must be \"true\" or \"false\"\n", argv[0]);
} }
} else {
debugPrintf("Usage: %s [true|false]\n", argv[0]);
} }
return true; return true;
} }
@ -81,4 +241,58 @@ bool Console::Cmd_DumpFile(int argc, const char **argv) {
return true; return true;
} }
void Console::notifyBreakpoint(const char *filename, int line) {
debugPrintf("Breakpoint hit %s: %d\n", filename, line);
printSource(0);
attach();
onFrame();
}
void Console::notifyStep(const char *filename, int line) {
debugPrintf("Step: %s:%d\n", filename, line);
printSource(0);
attach();
onFrame();
}
Error Console::printSource(int n) {
Error* error = nullptr;
Listing *listing = CONTROLLER->getListing(error);
Error err(*error);
delete error;
if (err.getErrorLevel() == SUCCESS || err.getErrorLevel() == WARNING) {
Common::Array<ListingLine> lines = listing->getLines(CONTROLLER->getLastLine(), n);
for (uint i = 0; i < lines.size(); i++) {
if (lines[i].number == CONTROLLER->getLastLine()) {
debugPrintf(" -> ");
} else {
debugPrintf(" ");
}
debugPrintf("%d", lines[i].number);
debugPrintf("%s", lines[i].text.c_str());
debugPrintf("\n");
}
}
delete listing;
return err;
}
bool Console::Cmd_Top(int argc, const char **argv) {
Common::Array<TopEntry> entries = CONTROLLER->getTop();
for (uint i = 0; i < entries.size(); i++) {
if (entries[i].current) {
debugPrintf("%d*: %s\n", i, entries[i].filename.c_str());
} else {
debugPrintf("%d: %s\n", i, entries[i].filename.c_str());
}
}
return true;
}
void Console::printError(const Common::String &command, Error error) {
debugPrintf("%s: %s\n", command.c_str(), error.getErrorDisplayStr().c_str());
}
} // End of namespace Wintermute } // End of namespace Wintermute

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@ -23,21 +23,108 @@
#ifndef WINTERMUTE_DEBUGGER_H #ifndef WINTERMUTE_DEBUGGER_H
#define WINTERMUTE_DEBUGGER_H #define WINTERMUTE_DEBUGGER_H
#define EXTENDED_DEBUGGER_ENABLED true
#include "gui/debugger.h" #include "gui/debugger.h"
#define SET_PATH_CMD "set_path" #if EXTENDED_DEBUGGER_ENABLED == true
namespace Wintermute { #include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
#else
#include "engines/wintermute/base/scriptables/script.h"
#endif
#define DEFAULT_SOURCE_PADDING 5
#define STEP_CMD "step"
#define CONTINUE_CMD "continue"
#define FINISH_CMD "finish"
#define BREAK_CMD "break"
#define LIST_CMD "list"
#define REMOVE_BREAKPOINT_CMD "del"
#define DISABLE_BREAKPOINT_CMD "disable"
#define ENABLE_BREAKPOINT_CMD "enable"
#define INFO_CMD "info"
#define SET_PATH_CMD "set_path"
#define TOP_CMD "top"
namespace Wintermute {
class WintermuteEngine; class WintermuteEngine;
class Adapter;
class DebuggerController;
class Error;
class Console : public GUI::Debugger { class Console : public GUI::Debugger {
public: public:
Console(WintermuteEngine *vm); Console(WintermuteEngine *vm);
virtual ~Console(); virtual ~Console();
/*
* Debug commands
*/
bool Cmd_Help(int argc, const char **argv);
bool Cmd_ShowFps(int argc, const char **argv); bool Cmd_ShowFps(int argc, const char **argv);
bool Cmd_DumpFile(int argc, const char **argv); bool Cmd_DumpFile(int argc, const char **argv);
#if EXTENDED_DEBUGGER_ENABLED == true
/**
* Step - break again on next line
*/
bool Cmd_Step(int argc, const char **argv);
/**
* Continue execution
*/
bool Cmd_Continue(int argc, const char **argv);
/**
* Only break again when the current function is finished
* (activation record is popped)
*/
bool Cmd_Finish(int argc, const char **argv);
// Breakpoints
bool Cmd_AddBreakpoint(int argc, const char **argv);
bool Cmd_RemoveBreakpoint(int argc, const char **argv);
bool Cmd_EnableBreakpoint(int argc, const char **argv);
bool Cmd_DisableBreakpoint(int argc, const char **argv);
/**
* Print info re:watch and breakpoints.
* This differs from e.g. gdb in that we have separate lists.
*/
bool Cmd_Info(int argc, const char **argv);
/**
* Print source
*/
bool Cmd_List(int argc, const char **argv);
/**
* Set (DOS-style) source path for debugging.
* This is where you will (optionally) put your sources
* to enable printing of sources as you step through the
* scripts.
*
* Please note that we have no checksum or anything
* to make sure your source files are up to date.
*
* YOU HAVE to make sure of that.
*
* You have been warned! :)
*/
bool Cmd_SourcePath(int argc, const char **argv);
/**
* Top
*/
bool Cmd_Top(int argc, const char **argv);
Error printSource(int n = DEFAULT_SOURCE_PADDING);
/**
* Hooks for the controller to open the console
*/
void notifyBreakpoint(const char *filename, int line);
void notifyStep(const char *filename, int line);
#endif
private: private:
WintermuteEngine *_engineRef; const WintermuteEngine *_engineRef;
void printError(const Common::String &command, Error error);
void printUsage(const Common::String &command);
}; };
} }

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@ -0,0 +1,189 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/str.h"
#include "common/tokenizer.h"
#include "engines/wintermute/debugger.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/debugger/breakpoint.h"
#include "engines/wintermute/debugger/debugger_controller.h"
#include "engines/wintermute/debugger/listing_providers/blank_listing_provider.h"
#define SCENGINE _engine->_game->_scEngine
#define DEBUGGER _engine->_debugger
namespace Wintermute {
DebuggerController::~DebuggerController() {
delete _listingProvider;
}
DebuggerController::DebuggerController(WintermuteEngine *vm) : _engine(vm) {
_listingProvider = new BlankListingProvider();
clear();
}
bool DebuggerController::bytecodeExists(const Common::String &filename) {
uint32 compSize;
byte *compBuffer = SCENGINE->getCompiledScript(filename.c_str(), &compSize);
if (!compBuffer) {
return false;
} else {
return true;
}
}
Error DebuggerController::addBreakpoint(const char *filename, int line) {
assert(SCENGINE);
if (bytecodeExists(filename)) {
SCENGINE->_breakpoints.push_back(new Breakpoint(filename, line, this));
return Error(SUCCESS, OK);
} else {
return Error(ERROR, NO_SUCH_BYTECODE);
}
}
Error DebuggerController::removeBreakpoint(uint id) {
assert(SCENGINE);
if (SCENGINE->_breakpoints.size() > id) {
SCENGINE->_breakpoints.remove_at(id);
return Error(SUCCESS, OK);
} else {
return Error(ERROR, NO_SUCH_BREAKPOINT, id);
}
}
Error DebuggerController::disableBreakpoint(uint id) {
assert(SCENGINE);
if (SCENGINE->_breakpoints.size() > id) {
SCENGINE->_breakpoints[id]->disable();
return Error(SUCCESS, OK);
} else {
return Error(ERROR, NO_SUCH_BREAKPOINT, id);
}
}
Error DebuggerController::enableBreakpoint(uint id) {
assert(SCENGINE);
if (SCENGINE->_breakpoints.size() > id) {
SCENGINE->_breakpoints[id]->enable();
return Error(SUCCESS, OK);
} else {
return Error(ERROR, NO_SUCH_BREAKPOINT, id);
}
}
void DebuggerController::onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script) {
_lastScript = script;
_lastLine = script->_currentLine;
DEBUGGER->notifyBreakpoint(script->dbgGetFilename().c_str(), script->_currentLine);
}
void DebuggerController::notifyStep(DebuggableScript *script) override {
_lastScript = script;
_lastLine = script->_currentLine;
DEBUGGER->notifyStep(script->dbgGetFilename().c_str(), script->_currentLine);
}
Error DebuggerController::step() {
if (!_lastScript) {
return Error(ERROR, NOT_ALLOWED);
}
_lastScript->step();
clear();
return Error(SUCCESS, OK);
}
Error DebuggerController::stepContinue() {
if (!_lastScript) {
return Error(ERROR, NOT_ALLOWED);
}
_lastScript->stepContinue();
return Error(SUCCESS, OK);
}
Error DebuggerController::stepFinish() {
if (!_lastScript) {
return Error(ERROR, NOT_ALLOWED);
}
_lastScript->stepFinish();
clear();
return Error(SUCCESS, OK);
}
void DebuggerController::clear() {
_lastScript = nullptr;
_lastLine = -1;
}
void DebuggerController::showFps(bool show) {
_engine->_game->setShowFPS(show);
}
Common::Array<BreakpointInfo> DebuggerController::getBreakpoints() const {
assert(SCENGINE);
Common::Array<BreakpointInfo> breakpoints;
for (uint i = 0; i < SCENGINE->_breakpoints.size(); i++) {
BreakpointInfo bpInfo;
bpInfo._filename = SCENGINE->_breakpoints[i]->getFilename();
bpInfo._line = SCENGINE->_breakpoints[i]->getLine();
bpInfo._hits = SCENGINE->_breakpoints[i]->getHits();
bpInfo._enabled = SCENGINE->_breakpoints[i]->isEnabled();
breakpoints.push_back(bpInfo);
}
return breakpoints;
}
uint32 DebuggerController::getLastLine() const {
return _lastLine;
}
Listing* DebuggerController::getListing(Error* &error) {
delete (error);
if (_lastScript == nullptr) {
error = new Error(ERROR, NOT_ALLOWED);
return nullptr;
}
ErrorCode err;
Listing* res = _listingProvider->getListing(SCENGINE->_currentScript->_filename, err);
error = new Error(err == OK ? SUCCESS : ERROR, err);
return res;
}
Common::Array<TopEntry> DebuggerController::getTop() const {
Common::Array<TopEntry> res;
assert(SCENGINE);
for (uint i = 0; i < SCENGINE->_scripts.size(); i++) {
TopEntry entry;
entry.filename = SCENGINE->_scripts[i]->_filename;
entry.current = (SCENGINE->_scripts[i] == SCENGINE->_currentScript);
res.push_back(entry);
}
return res;
}
} // end of namespace Wintermute

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@ -0,0 +1,96 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_DEBUGGER_ADAPTER_H
#define WINTERMUTE_DEBUGGER_ADAPTER_H
#include "common/str.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/debugger/listing_providers/source_listing_provider.h"
#include "script_monitor.h"
#include "error.h"
#include "listing.h"
namespace Wintermute {
class ScScript;
class DebuggableScript;
class ScValue;
struct BreakpointInfo {
Common::String _filename;
int _line;
int _hits;
bool _enabled;
};
struct TopEntry {
bool current;
Common::String filename;
int watches;
int breakpointInfo;
};
class DebuggerController : public ScriptMonitor {
ListingProvider *_listingProvider;
const WintermuteEngine *_engine;
DebuggableScript *_lastScript;
uint32 _lastDepth;
uint32 _lastLine;
void clear();
bool bytecodeExists(const Common::String &filename);
public:
DebuggerController(WintermuteEngine *vm);
~DebuggerController();
Common::Array<TopEntry> getTop() const;
/**
* Get the last line # we've stopped at
*/
uint32 getLastLine() const;
Error addBreakpoint(const char *filename, int line);
Error removeBreakpoint(uint id);
Error disableBreakpoint(uint id);
Error enableBreakpoint(uint id);
Common::Array<BreakpointInfo> getBreakpoints() const;
/**
* @brief step one instruction
*/
Error step();
/**
* @brief continue execution and don't step until next breakpoint
*/
Error stepContinue();
/**
* @brief continue execution and don't step until the current activation record is popped
*/
Error stepFinish();
Listing *getListing(Error* &err);
void showFps(bool show);
/**
* Inherited from ScriptMonitor
*/
void onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script);
void notifyStep(DebuggableScript *script);
};
}
#endif // WINTERMUTE_DEBUGGER_H

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@ -91,6 +91,7 @@ MODULE_OBJS := \
base/save_thumb_helper.o \ base/save_thumb_helper.o \
base/timer.o \ base/timer.o \
debugger/breakpoint.o \ debugger/breakpoint.o \
debugger/debugger_controller.o \
debugger/error.o \ debugger/error.o \
debugger/listing_providers/blank_listing.o \ debugger/listing_providers/blank_listing.o \
debugger/listing_providers/blank_listing_provider.o \ debugger/listing_providers/blank_listing_provider.o \

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@ -41,6 +41,7 @@
#include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script_engine.h"
#include "engines/wintermute/debugger/debugger_controller.h"
namespace Wintermute { namespace Wintermute {
@ -49,6 +50,7 @@ namespace Wintermute {
WintermuteEngine::WintermuteEngine() : Engine(g_system) { WintermuteEngine::WintermuteEngine() : Engine(g_system) {
_game = new AdGame(""); _game = new AdGame("");
_debugger = nullptr; _debugger = nullptr;
_dbgController = nullptr;
_trigDebug = false; _trigDebug = false;
_gameDescription = nullptr; _gameDescription = nullptr;
} }
@ -76,6 +78,7 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const WMEGameDescription *desc
_game = nullptr; _game = nullptr;
_debugger = nullptr; _debugger = nullptr;
_dbgController = nullptr;
_trigDebug = false; _trigDebug = false;
} }
@ -112,6 +115,7 @@ Common::Error WintermuteEngine::run() {
} }
// Create debugger console. It requires GFX to be initialized // Create debugger console. It requires GFX to be initialized
_dbgController = new DebuggerController(this);
_debugger = new Console(this); _debugger = new Console(this);
// DebugMan.enableDebugChannel("enginelog"); // DebugMan.enableDebugChannel("enginelog");
@ -171,7 +175,6 @@ int WintermuteEngine::init() {
} }
_game->initialize3(); _game->initialize3();
// initialize sound manager (non-fatal if we fail) // initialize sound manager (non-fatal if we fail)
ret = _game->_soundMgr->initialize(); ret = _game->_soundMgr->initialize();
if (DID_FAIL(ret)) { if (DID_FAIL(ret)) {
@ -200,6 +203,8 @@ int WintermuteEngine::init() {
_game->loadGame(slot); _game->loadGame(slot);
} }
_game->_scEngine->attachMonitor(_dbgController);
// all set, ready to go // all set, ready to go
return 0; return 0;
} }

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@ -33,6 +33,8 @@ namespace Wintermute {
class Console; class Console;
class BaseGame; class BaseGame;
class SystemClassRegistry; class SystemClassRegistry;
class DebuggerController;
// our engine debug channels // our engine debug channels
enum { enum {
kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
@ -49,7 +51,7 @@ public:
WintermuteEngine(); WintermuteEngine();
~WintermuteEngine(); ~WintermuteEngine();
virtual GUI::Debugger *getDebugger() { return _debugger; } virtual Wintermute::Console *getConsole() { return _debugger; }
void trigDebugger() { _trigDebug = true; } void trigDebugger() { _trigDebug = true; }
virtual Common::Error run(); virtual Common::Error run();
@ -66,11 +68,13 @@ private:
int init(); int init();
void deinit(); void deinit();
int messageLoop(); int messageLoop();
GUI::Debugger *_debugger; Wintermute::Console *_debugger;
BaseGame *_game; BaseGame *_game;
Wintermute::DebuggerController *_dbgController;
const WMEGameDescription *_gameDescription; const WMEGameDescription *_gameDescription;
friend class Console; friend class Console;
friend class DebuggerController;
}; };
} // End of namespace Wintermute } // End of namespace Wintermute