WINTERMUTE: Add DebuggerController
This commit is contained in:
parent
8495039bf0
commit
cf3887d1d2
8 changed files with 609 additions and 12 deletions
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@ -34,6 +34,7 @@
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/math/rect32.h"
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#include "engines/wintermute/debugger.h"
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#include "common/events.h"
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#if EXTENDED_DEBUGGER_ENABLED == true
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#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
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@ -21,29 +21,189 @@
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*/
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#include "engines/wintermute/debugger.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/debugger/debugger_controller.h"
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#include "engines/wintermute/wintermute.h"
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#define CONTROLLER _engineRef->_dbgController
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namespace Wintermute {
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Console::Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) {
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registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
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registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
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registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
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registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
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registerCmd("help", WRAP_METHOD(Console, Cmd_Help));
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// Actual (script) debugger commands
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registerCmd(STEP_CMD, WRAP_METHOD(Console, Cmd_Step));
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registerCmd(CONTINUE_CMD, WRAP_METHOD(Console, Cmd_Continue));
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registerCmd(FINISH_CMD, WRAP_METHOD(Console, Cmd_Finish));
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registerCmd(BREAK_CMD, WRAP_METHOD(Console, Cmd_AddBreakpoint));
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registerCmd(LIST_CMD, WRAP_METHOD(Console, Cmd_List));
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registerCmd(REMOVE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_RemoveBreakpoint));
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registerCmd(DISABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_DisableBreakpoint));
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registerCmd(ENABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_EnableBreakpoint));
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registerCmd(INFO_CMD, WRAP_METHOD(Console, Cmd_Info));
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registerCmd(TOP_CMD, WRAP_METHOD(Console, Cmd_Top));
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}
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Console::~Console(void) {
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}
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bool Console::Cmd_Help(int argc, const char **argv) {
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if (argc == 1) {
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// Debugger::Cmd_Help(argc, argv);
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debugPrintf("\nType help somecommand to get specific help.\n");
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} else {
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printUsage(argv[1]);
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}
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return true;
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}
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void Console::printUsage(const Common::String &command) {
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// TODO: This is horrible and would probably benefit from a map or something.
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if (command.equals(BREAK_CMD)) {
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debugPrintf("Usage: %s <file path> <line> to break at line <line> of file <file path>\n", command.c_str());
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} else if (command.equals(REMOVE_BREAKPOINT_CMD)) {
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debugPrintf("Usage: %s <id> to remove breakpoint #id\n", command.c_str());
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} else if (command.equals(ENABLE_BREAKPOINT_CMD)) {
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debugPrintf("Usage: %s <id> to enable breakpoint #id\n", command.c_str());
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} else if (command.equals(DISABLE_BREAKPOINT_CMD)) {
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debugPrintf("Usage: %s <id> to disable breakpoint #id\n", command.c_str());
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} else if (command.equals(INFO_CMD)) {
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debugPrintf("Usage: %s [watch|breakpoints]\n", command.c_str());
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} else if (command.equals(STEP_CMD)) {
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debugPrintf("Usage: %s to step\n", command.c_str());
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} else if (command.equals(CONTINUE_CMD)) {
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debugPrintf("Usage: %s to continue\n", command.c_str());
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} else if (command.equals(FINISH_CMD)) {
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debugPrintf("Usage: %s to finish\n", command.c_str());
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} else {
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debugPrintf("No help about this command, sorry.");
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}
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}
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bool Console::Cmd_AddBreakpoint(int argc, const char **argv) {
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if (argc == 3) {
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Wintermute::Error error = CONTROLLER->addBreakpoint(argv[1], atoi(argv[2]));
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printError(argv[0], error);
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} else {
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printUsage(argv[0]);
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}
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return true;
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}
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bool Console::Cmd_RemoveBreakpoint(int argc, const char **argv) {
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if (argc == 2) {
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Error error = CONTROLLER->removeBreakpoint(atoi(argv[1]));
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printError(argv[0], error);
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} else {
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printUsage(argv[0]);
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}
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return true;
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}
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bool Console::Cmd_EnableBreakpoint(int argc, const char **argv) {
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if (argc == 2) {
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Error error = CONTROLLER->enableBreakpoint(atoi(argv[1]));
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printError(argv[0], error);
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} else {
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printUsage(argv[0]);
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}
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return true;
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}
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bool Console::Cmd_DisableBreakpoint(int argc, const char **argv) {
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if (argc == 2) {
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Error error = CONTROLLER->disableBreakpoint(atoi(argv[1]));
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debugPrintf("%s: %s\n", argv[0], error.getErrorDisplayStr().c_str());
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} else {
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printUsage(argv[0]);
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}
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return true;
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}
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bool Console::Cmd_Info(int argc, const char **argv) {
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if (argc == 2 && !strncmp(argv[1], "breakpoints", 10)) {
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Common::Array<BreakpointInfo> breakpoints = CONTROLLER->getBreakpoints();
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for (uint i = 0; i < breakpoints.size(); i++) {
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debugPrintf("%d %s:%d x%d, enabled: %d \n", i, breakpoints[i]._filename.c_str(), breakpoints[i]._line, breakpoints[i]._hits, breakpoints[i]._enabled);
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}
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return 1;
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} else {
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printUsage(argv[0]);
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return 1;
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}
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}
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bool Console::Cmd_Step(int argc, const char **argv) {
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if (argc == 1) {
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Error error = CONTROLLER->step();
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if (error.getErrorLevel() == SUCCESS) {
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return false;
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} else {
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printError(argv[0], error);
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return true;
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}
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} else {
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printUsage(argv[0]);
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return true;
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}
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}
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bool Console::Cmd_Continue(int argc, const char **argv) {
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if (argc == 1) {
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Error error = CONTROLLER->stepContinue();
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if (error.getErrorLevel() == SUCCESS) {
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return false;
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} else {
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printError(argv[0], error);
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return true;
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}
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} else {
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printUsage(argv[0]);
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return true;
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}
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}
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bool Console::Cmd_Finish(int argc, const char **argv) {
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if (argc == 1) {
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Error error = CONTROLLER->stepFinish();
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printError(argv[0], error);
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if (error.getErrorLevel() == SUCCESS) {
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return false;
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} else {
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printError(argv[0], error);
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return true;
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}
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} else {
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printUsage(argv[0]);
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return true;
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}
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}
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bool Console::Cmd_List(int argc, const char **argv) {
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Error error = printSource();
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if (error.getErrorLevel() != SUCCESS) {
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printError(argv[0], error);
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}
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return true;
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}
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bool Console::Cmd_ShowFps(int argc, const char **argv) {
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if (argc > 1) {
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if (argc == 2) {
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if (Common::String(argv[1]) == "true") {
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_engineRef->_game->setShowFPS(true);
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CONTROLLER->showFps(true);
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} else if (Common::String(argv[1]) == "false") {
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_engineRef->_game->setShowFPS(false);
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CONTROLLER->showFps(false);
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} else {
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debugPrintf("%s: argument 1 must be \"true\" or \"false\"\n", argv[0]);
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}
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} else {
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debugPrintf("Usage: %s [true|false]\n", argv[0]);
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}
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return true;
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}
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@ -81,4 +241,58 @@ bool Console::Cmd_DumpFile(int argc, const char **argv) {
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return true;
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}
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void Console::notifyBreakpoint(const char *filename, int line) {
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debugPrintf("Breakpoint hit %s: %d\n", filename, line);
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printSource(0);
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attach();
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onFrame();
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}
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void Console::notifyStep(const char *filename, int line) {
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debugPrintf("Step: %s:%d\n", filename, line);
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printSource(0);
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attach();
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onFrame();
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}
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Error Console::printSource(int n) {
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Error* error = nullptr;
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Listing *listing = CONTROLLER->getListing(error);
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Error err(*error);
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delete error;
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if (err.getErrorLevel() == SUCCESS || err.getErrorLevel() == WARNING) {
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Common::Array<ListingLine> lines = listing->getLines(CONTROLLER->getLastLine(), n);
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for (uint i = 0; i < lines.size(); i++) {
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if (lines[i].number == CONTROLLER->getLastLine()) {
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debugPrintf(" -> ");
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} else {
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debugPrintf(" ");
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}
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debugPrintf("%d", lines[i].number);
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debugPrintf("%s", lines[i].text.c_str());
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debugPrintf("\n");
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}
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}
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delete listing;
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return err;
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}
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bool Console::Cmd_Top(int argc, const char **argv) {
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Common::Array<TopEntry> entries = CONTROLLER->getTop();
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for (uint i = 0; i < entries.size(); i++) {
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if (entries[i].current) {
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debugPrintf("%d*: %s\n", i, entries[i].filename.c_str());
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} else {
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debugPrintf("%d: %s\n", i, entries[i].filename.c_str());
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}
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}
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return true;
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}
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void Console::printError(const Common::String &command, Error error) {
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debugPrintf("%s: %s\n", command.c_str(), error.getErrorDisplayStr().c_str());
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}
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} // End of namespace Wintermute
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@ -23,21 +23,108 @@
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#ifndef WINTERMUTE_DEBUGGER_H
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#define WINTERMUTE_DEBUGGER_H
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#define EXTENDED_DEBUGGER_ENABLED true
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#include "gui/debugger.h"
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#define SET_PATH_CMD "set_path"
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namespace Wintermute {
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#if EXTENDED_DEBUGGER_ENABLED == true
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#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
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#else
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#include "engines/wintermute/base/scriptables/script.h"
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#endif
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#define DEFAULT_SOURCE_PADDING 5
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#define STEP_CMD "step"
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#define CONTINUE_CMD "continue"
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#define FINISH_CMD "finish"
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#define BREAK_CMD "break"
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#define LIST_CMD "list"
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#define REMOVE_BREAKPOINT_CMD "del"
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#define DISABLE_BREAKPOINT_CMD "disable"
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#define ENABLE_BREAKPOINT_CMD "enable"
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#define INFO_CMD "info"
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#define SET_PATH_CMD "set_path"
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#define TOP_CMD "top"
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namespace Wintermute {
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class WintermuteEngine;
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class Adapter;
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class DebuggerController;
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class Error;
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class Console : public GUI::Debugger {
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public:
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Console(WintermuteEngine *vm);
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virtual ~Console();
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/*
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* Debug commands
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*/
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_ShowFps(int argc, const char **argv);
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bool Cmd_DumpFile(int argc, const char **argv);
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#if EXTENDED_DEBUGGER_ENABLED == true
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/**
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* Step - break again on next line
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*/
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bool Cmd_Step(int argc, const char **argv);
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/**
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* Continue execution
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*/
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bool Cmd_Continue(int argc, const char **argv);
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/**
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* Only break again when the current function is finished
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* (activation record is popped)
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*/
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bool Cmd_Finish(int argc, const char **argv);
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// Breakpoints
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bool Cmd_AddBreakpoint(int argc, const char **argv);
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bool Cmd_RemoveBreakpoint(int argc, const char **argv);
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bool Cmd_EnableBreakpoint(int argc, const char **argv);
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bool Cmd_DisableBreakpoint(int argc, const char **argv);
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/**
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* Print info re:watch and breakpoints.
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* This differs from e.g. gdb in that we have separate lists.
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*/
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bool Cmd_Info(int argc, const char **argv);
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/**
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* Print source
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*/
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bool Cmd_List(int argc, const char **argv);
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/**
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* Set (DOS-style) source path for debugging.
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* This is where you will (optionally) put your sources
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* to enable printing of sources as you step through the
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* scripts.
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*
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* Please note that we have no checksum or anything
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* to make sure your source files are up to date.
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*
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* YOU HAVE to make sure of that.
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*
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* You have been warned! :)
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*/
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bool Cmd_SourcePath(int argc, const char **argv);
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/**
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* Top
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*/
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bool Cmd_Top(int argc, const char **argv);
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Error printSource(int n = DEFAULT_SOURCE_PADDING);
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/**
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* Hooks for the controller to open the console
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*/
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void notifyBreakpoint(const char *filename, int line);
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void notifyStep(const char *filename, int line);
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#endif
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private:
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WintermuteEngine *_engineRef;
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const WintermuteEngine *_engineRef;
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void printError(const Common::String &command, Error error);
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void printUsage(const Common::String &command);
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};
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}
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189
engines/wintermute/debugger/debugger_controller.cpp
Normal file
189
engines/wintermute/debugger/debugger_controller.cpp
Normal file
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "common/str.h"
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#include "common/tokenizer.h"
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#include "engines/wintermute/debugger.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/debugger/breakpoint.h"
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#include "engines/wintermute/debugger/debugger_controller.h"
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#include "engines/wintermute/debugger/listing_providers/blank_listing_provider.h"
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#define SCENGINE _engine->_game->_scEngine
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#define DEBUGGER _engine->_debugger
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namespace Wintermute {
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DebuggerController::~DebuggerController() {
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delete _listingProvider;
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}
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DebuggerController::DebuggerController(WintermuteEngine *vm) : _engine(vm) {
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_listingProvider = new BlankListingProvider();
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clear();
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}
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bool DebuggerController::bytecodeExists(const Common::String &filename) {
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uint32 compSize;
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byte *compBuffer = SCENGINE->getCompiledScript(filename.c_str(), &compSize);
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if (!compBuffer) {
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return false;
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} else {
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return true;
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}
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}
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Error DebuggerController::addBreakpoint(const char *filename, int line) {
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assert(SCENGINE);
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if (bytecodeExists(filename)) {
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SCENGINE->_breakpoints.push_back(new Breakpoint(filename, line, this));
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return Error(SUCCESS, OK);
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} else {
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return Error(ERROR, NO_SUCH_BYTECODE);
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}
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}
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Error DebuggerController::removeBreakpoint(uint id) {
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assert(SCENGINE);
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if (SCENGINE->_breakpoints.size() > id) {
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SCENGINE->_breakpoints.remove_at(id);
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return Error(SUCCESS, OK);
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} else {
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return Error(ERROR, NO_SUCH_BREAKPOINT, id);
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}
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}
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|
||||
Error DebuggerController::disableBreakpoint(uint id) {
|
||||
assert(SCENGINE);
|
||||
if (SCENGINE->_breakpoints.size() > id) {
|
||||
SCENGINE->_breakpoints[id]->disable();
|
||||
return Error(SUCCESS, OK);
|
||||
} else {
|
||||
return Error(ERROR, NO_SUCH_BREAKPOINT, id);
|
||||
}
|
||||
}
|
||||
|
||||
Error DebuggerController::enableBreakpoint(uint id) {
|
||||
assert(SCENGINE);
|
||||
if (SCENGINE->_breakpoints.size() > id) {
|
||||
SCENGINE->_breakpoints[id]->enable();
|
||||
return Error(SUCCESS, OK);
|
||||
} else {
|
||||
return Error(ERROR, NO_SUCH_BREAKPOINT, id);
|
||||
}
|
||||
}
|
||||
|
||||
void DebuggerController::onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script) {
|
||||
_lastScript = script;
|
||||
_lastLine = script->_currentLine;
|
||||
DEBUGGER->notifyBreakpoint(script->dbgGetFilename().c_str(), script->_currentLine);
|
||||
}
|
||||
|
||||
void DebuggerController::notifyStep(DebuggableScript *script) override {
|
||||
_lastScript = script;
|
||||
_lastLine = script->_currentLine;
|
||||
DEBUGGER->notifyStep(script->dbgGetFilename().c_str(), script->_currentLine);
|
||||
}
|
||||
|
||||
Error DebuggerController::step() {
|
||||
if (!_lastScript) {
|
||||
return Error(ERROR, NOT_ALLOWED);
|
||||
}
|
||||
_lastScript->step();
|
||||
clear();
|
||||
return Error(SUCCESS, OK);
|
||||
}
|
||||
|
||||
Error DebuggerController::stepContinue() {
|
||||
if (!_lastScript) {
|
||||
return Error(ERROR, NOT_ALLOWED);
|
||||
}
|
||||
_lastScript->stepContinue();
|
||||
return Error(SUCCESS, OK);
|
||||
}
|
||||
|
||||
Error DebuggerController::stepFinish() {
|
||||
if (!_lastScript) {
|
||||
return Error(ERROR, NOT_ALLOWED);
|
||||
}
|
||||
_lastScript->stepFinish();
|
||||
clear();
|
||||
return Error(SUCCESS, OK);
|
||||
}
|
||||
|
||||
void DebuggerController::clear() {
|
||||
_lastScript = nullptr;
|
||||
_lastLine = -1;
|
||||
}
|
||||
|
||||
void DebuggerController::showFps(bool show) {
|
||||
_engine->_game->setShowFPS(show);
|
||||
}
|
||||
|
||||
Common::Array<BreakpointInfo> DebuggerController::getBreakpoints() const {
|
||||
assert(SCENGINE);
|
||||
Common::Array<BreakpointInfo> breakpoints;
|
||||
for (uint i = 0; i < SCENGINE->_breakpoints.size(); i++) {
|
||||
BreakpointInfo bpInfo;
|
||||
bpInfo._filename = SCENGINE->_breakpoints[i]->getFilename();
|
||||
bpInfo._line = SCENGINE->_breakpoints[i]->getLine();
|
||||
bpInfo._hits = SCENGINE->_breakpoints[i]->getHits();
|
||||
bpInfo._enabled = SCENGINE->_breakpoints[i]->isEnabled();
|
||||
breakpoints.push_back(bpInfo);
|
||||
}
|
||||
return breakpoints;
|
||||
}
|
||||
|
||||
uint32 DebuggerController::getLastLine() const {
|
||||
return _lastLine;
|
||||
}
|
||||
|
||||
Listing* DebuggerController::getListing(Error* &error) {
|
||||
delete (error);
|
||||
if (_lastScript == nullptr) {
|
||||
error = new Error(ERROR, NOT_ALLOWED);
|
||||
return nullptr;
|
||||
}
|
||||
ErrorCode err;
|
||||
Listing* res = _listingProvider->getListing(SCENGINE->_currentScript->_filename, err);
|
||||
error = new Error(err == OK ? SUCCESS : ERROR, err);
|
||||
return res;
|
||||
}
|
||||
|
||||
Common::Array<TopEntry> DebuggerController::getTop() const {
|
||||
Common::Array<TopEntry> res;
|
||||
assert(SCENGINE);
|
||||
for (uint i = 0; i < SCENGINE->_scripts.size(); i++) {
|
||||
TopEntry entry;
|
||||
entry.filename = SCENGINE->_scripts[i]->_filename;
|
||||
entry.current = (SCENGINE->_scripts[i] == SCENGINE->_currentScript);
|
||||
res.push_back(entry);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
} // end of namespace Wintermute
|
96
engines/wintermute/debugger/debugger_controller.h
Normal file
96
engines/wintermute/debugger/debugger_controller.h
Normal file
|
@ -0,0 +1,96 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_DEBUGGER_ADAPTER_H
|
||||
#define WINTERMUTE_DEBUGGER_ADAPTER_H
|
||||
|
||||
#include "common/str.h"
|
||||
#include "engines/wintermute/coll_templ.h"
|
||||
#include "engines/wintermute/wintermute.h"
|
||||
#include "engines/wintermute/debugger/listing_providers/source_listing_provider.h"
|
||||
#include "script_monitor.h"
|
||||
#include "error.h"
|
||||
#include "listing.h"
|
||||
namespace Wintermute {
|
||||
|
||||
class ScScript;
|
||||
class DebuggableScript;
|
||||
class ScValue;
|
||||
|
||||
struct BreakpointInfo {
|
||||
Common::String _filename;
|
||||
int _line;
|
||||
int _hits;
|
||||
bool _enabled;
|
||||
};
|
||||
|
||||
struct TopEntry {
|
||||
bool current;
|
||||
Common::String filename;
|
||||
int watches;
|
||||
int breakpointInfo;
|
||||
};
|
||||
|
||||
class DebuggerController : public ScriptMonitor {
|
||||
ListingProvider *_listingProvider;
|
||||
const WintermuteEngine *_engine;
|
||||
DebuggableScript *_lastScript;
|
||||
uint32 _lastDepth;
|
||||
uint32 _lastLine;
|
||||
void clear();
|
||||
bool bytecodeExists(const Common::String &filename);
|
||||
public:
|
||||
DebuggerController(WintermuteEngine *vm);
|
||||
~DebuggerController();
|
||||
Common::Array<TopEntry> getTop() const;
|
||||
/**
|
||||
* Get the last line # we've stopped at
|
||||
*/
|
||||
uint32 getLastLine() const;
|
||||
Error addBreakpoint(const char *filename, int line);
|
||||
Error removeBreakpoint(uint id);
|
||||
Error disableBreakpoint(uint id);
|
||||
Error enableBreakpoint(uint id);
|
||||
Common::Array<BreakpointInfo> getBreakpoints() const;
|
||||
/**
|
||||
* @brief step one instruction
|
||||
*/
|
||||
Error step();
|
||||
/**
|
||||
* @brief continue execution and don't step until next breakpoint
|
||||
*/
|
||||
Error stepContinue();
|
||||
/**
|
||||
* @brief continue execution and don't step until the current activation record is popped
|
||||
*/
|
||||
Error stepFinish();
|
||||
Listing *getListing(Error* &err);
|
||||
void showFps(bool show);
|
||||
/**
|
||||
* Inherited from ScriptMonitor
|
||||
*/
|
||||
void onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script);
|
||||
void notifyStep(DebuggableScript *script);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // WINTERMUTE_DEBUGGER_H
|
|
@ -91,6 +91,7 @@ MODULE_OBJS := \
|
|||
base/save_thumb_helper.o \
|
||||
base/timer.o \
|
||||
debugger/breakpoint.o \
|
||||
debugger/debugger_controller.o \
|
||||
debugger/error.o \
|
||||
debugger/listing_providers/blank_listing.o \
|
||||
debugger/listing_providers/blank_listing_provider.o \
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "engines/wintermute/base/base_file_manager.h"
|
||||
#include "engines/wintermute/base/gfx/base_renderer.h"
|
||||
#include "engines/wintermute/base/scriptables/script_engine.h"
|
||||
#include "engines/wintermute/debugger/debugger_controller.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
|
@ -49,6 +50,7 @@ namespace Wintermute {
|
|||
WintermuteEngine::WintermuteEngine() : Engine(g_system) {
|
||||
_game = new AdGame("");
|
||||
_debugger = nullptr;
|
||||
_dbgController = nullptr;
|
||||
_trigDebug = false;
|
||||
_gameDescription = nullptr;
|
||||
}
|
||||
|
@ -76,6 +78,7 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const WMEGameDescription *desc
|
|||
|
||||
_game = nullptr;
|
||||
_debugger = nullptr;
|
||||
_dbgController = nullptr;
|
||||
_trigDebug = false;
|
||||
}
|
||||
|
||||
|
@ -112,6 +115,7 @@ Common::Error WintermuteEngine::run() {
|
|||
}
|
||||
|
||||
// Create debugger console. It requires GFX to be initialized
|
||||
_dbgController = new DebuggerController(this);
|
||||
_debugger = new Console(this);
|
||||
|
||||
// DebugMan.enableDebugChannel("enginelog");
|
||||
|
@ -171,7 +175,6 @@ int WintermuteEngine::init() {
|
|||
}
|
||||
|
||||
_game->initialize3();
|
||||
|
||||
// initialize sound manager (non-fatal if we fail)
|
||||
ret = _game->_soundMgr->initialize();
|
||||
if (DID_FAIL(ret)) {
|
||||
|
@ -200,6 +203,8 @@ int WintermuteEngine::init() {
|
|||
_game->loadGame(slot);
|
||||
}
|
||||
|
||||
_game->_scEngine->attachMonitor(_dbgController);
|
||||
|
||||
// all set, ready to go
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -33,6 +33,8 @@ namespace Wintermute {
|
|||
class Console;
|
||||
class BaseGame;
|
||||
class SystemClassRegistry;
|
||||
class DebuggerController;
|
||||
|
||||
// our engine debug channels
|
||||
enum {
|
||||
kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
|
||||
|
@ -49,7 +51,7 @@ public:
|
|||
WintermuteEngine();
|
||||
~WintermuteEngine();
|
||||
|
||||
virtual GUI::Debugger *getDebugger() { return _debugger; }
|
||||
virtual Wintermute::Console *getConsole() { return _debugger; }
|
||||
void trigDebugger() { _trigDebug = true; }
|
||||
|
||||
virtual Common::Error run();
|
||||
|
@ -66,11 +68,13 @@ private:
|
|||
int init();
|
||||
void deinit();
|
||||
int messageLoop();
|
||||
GUI::Debugger *_debugger;
|
||||
Wintermute::Console *_debugger;
|
||||
BaseGame *_game;
|
||||
Wintermute::DebuggerController *_dbgController;
|
||||
const WMEGameDescription *_gameDescription;
|
||||
|
||||
friend class Console;
|
||||
friend class DebuggerController;
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue