Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I

have added or removed "break"s, but not in any way which should change the
program's behaviour. I.e. I've added "break" to the final case, and after
calling quitGame(), and I've removed "break" after "return".

svn-id: r22383
This commit is contained in:
Torbjörn Andersson 2006-05-08 10:16:19 +00:00
parent 30c0bd63bc
commit cf42a24833
8 changed files with 1020 additions and 1027 deletions

View file

@ -309,19 +309,19 @@ void ScriptHelper::c1_setRetValue(ScriptState* script) {
void ScriptHelper::c1_pushRetOrPos(ScriptState* script) {
switch (_parameter) {
case 0:
script->stack[--script->sp] = script->retValue;
case 0:
script->stack[--script->sp] = script->retValue;
break;
case 1:
script->stack[--script->sp] = (script->ip - script->dataPtr->data) / 2 + 1;
script->stack[--script->sp] = script->bp;
script->bp = script->sp + 2;
case 1:
script->stack[--script->sp] = (script->ip - script->dataPtr->data) / 2 + 1;
script->stack[--script->sp] = script->bp;
script->bp = script->sp + 2;
break;
default:
_continue = false;
script->ip = 0;
default:
_continue = false;
script->ip = 0;
break;
}
}
@ -344,23 +344,23 @@ void ScriptHelper::c1_pushBPAdd(ScriptState* script) {
void ScriptHelper::c1_popRetOrPos(ScriptState* script) {
switch (_parameter) {
case 0:
script->retValue = script->stack[script->sp++];
case 0:
script->retValue = script->stack[script->sp++];
break;
case 1:
if (script->sp >= 60) {
_continue = false;
script->ip = 0;
} else {
script->bp = script->stack[script->sp++];
script->ip = script->dataPtr->data + (script->stack[script->sp++] << 1);
}
break;
default:
case 1:
if (script->sp >= 60) {
_continue = false;
script->ip = 0;
} else {
script->bp = script->stack[script->sp++];
script->ip = script->dataPtr->data + (script->stack[script->sp++] << 1);
}
break;
default:
_continue = false;
script->ip = 0;
break;
}
}
@ -404,24 +404,24 @@ void ScriptHelper::c1_ifNotJmp(ScriptState* script) {
void ScriptHelper::c1_negate(ScriptState* script) {
int16 value = script->stack[script->sp];
switch (_parameter) {
case 0:
if (!value) {
script->stack[script->sp] = 1;
} else {
script->stack[script->sp] = 0;
}
case 0:
if (!value) {
script->stack[script->sp] = 1;
} else {
script->stack[script->sp] = 0;
}
break;
case 1:
script->stack[script->sp] = -value;
case 1:
script->stack[script->sp] = -value;
break;
case 2:
script->stack[script->sp] = ~value;
case 2:
script->stack[script->sp] = ~value;
break;
default:
_continue = false;
default:
_continue = false;
break;
}
}
@ -434,113 +434,113 @@ void ScriptHelper::c1_eval(ScriptState* script) {
int16 val2 = script->stack[script->sp++];
switch (_parameter) {
case 0:
if (!val2 || !val1) {
ret = 0;
} else {
ret = 1;
}
case 0:
if (!val2 || !val1) {
ret = 0;
} else {
ret = 1;
}
break;
case 1:
if (val2 || val1) {
ret = 1;
} else {
ret = 0;
}
case 1:
if (val2 || val1) {
ret = 1;
} else {
ret = 0;
}
break;
case 2:
if (val1 == val2) {
ret = 1;
} else {
ret = 0;
}
case 2:
if (val1 == val2) {
ret = 1;
} else {
ret = 0;
}
break;
case 3:
if (val1 != val2) {
ret = 1;
} else {
ret = 0;
}
case 3:
if (val1 != val2) {
ret = 1;
} else {
ret = 0;
}
break;
case 4:
if (val1 > val2) {
ret = 1;
} else {
ret = 0;
}
case 4:
if (val1 > val2) {
ret = 1;
} else {
ret = 0;
}
break;
case 5:
if (val1 >= val2) {
ret = 1;
} else {
ret = 0;
}
case 5:
if (val1 >= val2) {
ret = 1;
} else {
ret = 0;
}
break;
case 6:
if (val1 < val2) {
ret = 1;
} else {
ret = 0;
}
case 6:
if (val1 < val2) {
ret = 1;
} else {
ret = 0;
}
break;
case 7:
if (val1 <= val2) {
ret = 1;
} else {
ret = 0;
}
case 7:
if (val1 <= val2) {
ret = 1;
} else {
ret = 0;
}
break;
case 8:
ret = val1 + val2;
case 8:
ret = val1 + val2;
break;
case 9:
ret = val2 - val1;
case 9:
ret = val2 - val1;
break;
case 10:
ret = val1 * val2;
case 10:
ret = val1 * val2;
break;
case 11:
ret = val2 / val1;
case 11:
ret = val2 / val1;
break;
case 12:
ret = val2 >> val1;
case 12:
ret = val2 >> val1;
break;
case 13:
ret = val2 << val1;
case 13:
ret = val2 << val1;
break;
case 14:
ret = val1 & val2;
case 14:
ret = val1 & val2;
break;
case 15:
ret = val1 | val2;
case 15:
ret = val1 | val2;
break;
case 16:
ret = val2 % val1;
case 16:
ret = val2 % val1;
break;
case 17:
ret = val1 ^ val2;
case 17:
ret = val1 ^ val2;
break;
default:
warning("Unknown evaluate func: %d", _parameter);
error = true;
default:
warning("Unknown evaluate func: %d", _parameter);
error = true;
break;
}