TITANIC: Implement drag&drop dropping
This commit is contained in:
parent
91336a8611
commit
cf785a19e3
6 changed files with 64 additions and 7 deletions
|
@ -88,8 +88,8 @@ void CInputHandler::processMessage(CMessage *msg) {
|
|||
} else {
|
||||
if (mouseMsg->isButtonUpMsg() && _dragItem) {
|
||||
// Mouse drag ended
|
||||
dragEnd(_mousePos, _dragItem);
|
||||
CMouseDragEndMsg endMsg(_mousePos, _dragItem);
|
||||
CTreeItem *target = dragEnd(_mousePos, _dragItem);
|
||||
CMouseDragEndMsg endMsg(_mousePos, target);
|
||||
endMsg.execute(_dragItem);
|
||||
}
|
||||
|
||||
|
@ -134,8 +134,36 @@ void CInputHandler::dispatchMessage(CMessage *msg) {
|
|||
}
|
||||
}
|
||||
|
||||
void CInputHandler::dragEnd(const Point &mousePos, CTreeItem *dragItem) {
|
||||
warning("TODO CInputHandler::dragEnd");
|
||||
CTreeItem *CInputHandler::dragEnd(const Point &pt, CTreeItem *dragItem) {
|
||||
CViewItem *view = _gameManager->getView();
|
||||
if (!view)
|
||||
return nullptr;
|
||||
|
||||
// Scan through the view items to find the item being dropped on
|
||||
CTreeItem *target = nullptr;
|
||||
for (CTreeItem *treeItem = view->scan(view); treeItem; treeItem = treeItem->scan(view)) {
|
||||
CGameObject *gameObject = static_cast<CGameObject *>(treeItem);
|
||||
if (gameObject && gameObject != dragItem) {
|
||||
if (gameObject->checkPoint(pt))
|
||||
target = gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
if (target) {
|
||||
// Check if the cursor is on the PET. If so, pass to the PET
|
||||
// to see what specific element the drag ended on
|
||||
CProjectItem *project = view->getRoot();
|
||||
if (project) {
|
||||
CPetControl *petControl = project->getPetControl();
|
||||
if (petControl && petControl->contains(pt)) {
|
||||
target = petControl->dragEnd(pt);
|
||||
if (!target)
|
||||
target = petControl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
} // End of namespace Titanic z
|
||||
} // End of namespace Titanic
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue