GOB: Move debug channel registration to the top of the engine constructor

This commit is contained in:
Eugene Sandulenko 2016-07-28 11:37:06 +03:00
parent 1fe60f10fa
commit cf89cc04cc

View file

@ -115,6 +115,19 @@ void PauseDialog::handleKeyDown(Common::KeyState state) {
GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
_sound = 0; _mult = 0; _game = 0;
_global = 0; _dataIO = 0; _goblin = 0;
_vidPlayer = 0; _init = 0; _inter = 0;
@ -136,19 +149,6 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
_copyProtection = ConfMan.getBool("copy_protection");
_console = new GobConsole(this);
DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
}
GobEngine::~GobEngine() {