SHERLOCK: More scene loading code and support methods

This commit is contained in:
Paul Gilbert 2015-03-20 19:44:32 -04:00
parent 43381e9819
commit cf92e540db
10 changed files with 308 additions and 12 deletions

View file

@ -32,6 +32,10 @@ Sound::Sound(SherlockEngine *vm): _vm(vm) {
_music = false;
}
void Sound::loadSound(const Common::String &name, int priority) {
// TODO
}
void Sound::playSound(const Common::String &name, WaitType waitType) {
// TODO
}