HUGO: Move common game-detection related enums to new header file.
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2 changed files with 47 additions and 21 deletions
46
engines/hugo/detection_enums.h
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46
engines/hugo/detection_enums.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Hugo {
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enum HugoGameFeatures {
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GF_PACKED = (1 << 0) // Database
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};
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enum GameType {
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kGameTypeNone = 0,
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kGameTypeHugo1,
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kGameTypeHugo2,
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kGameTypeHugo3
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};
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enum GameVariant {
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kGameVariantH1Win = 0,
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kGameVariantH2Win,
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kGameVariantH3Win,
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kGameVariantH1Dos,
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kGameVariantH2Dos,
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kGameVariantH3Dos,
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kGameVariantNone
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};
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} // End of namespace Hugo
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@ -27,6 +27,7 @@
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// This include is here temporarily while the engine is being refactored.
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// This include is here temporarily while the engine is being refactored.
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#include "hugo/game.h"
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#include "hugo/game.h"
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#include "hugo/detection_enums.h"
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#define HUGO_DAT_VER_MAJ 0 // 1 byte
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#define HUGO_DAT_VER_MAJ 0 // 1 byte
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#define HUGO_DAT_VER_MIN 42 // 1 byte
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#define HUGO_DAT_VER_MIN 42 // 1 byte
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@ -90,23 +91,6 @@ typedef byte Icondib[kXPix * kInvDy]; // Icon bar dib
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typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib
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typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib
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typedef byte Overlay[kOvlSize]; // Overlay file
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typedef byte Overlay[kOvlSize]; // Overlay file
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enum GameType {
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kGameTypeNone = 0,
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kGameTypeHugo1,
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kGameTypeHugo2,
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kGameTypeHugo3
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};
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enum GameVariant {
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kGameVariantH1Win = 0,
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kGameVariantH2Win,
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kGameVariantH3Win,
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kGameVariantH1Dos,
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kGameVariantH2Dos,
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kGameVariantH3Dos,
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kGameVariantNone
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};
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enum HugoDebugChannels {
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enum HugoDebugChannels {
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kDebugSchedule = 1 << 0,
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kDebugSchedule = 1 << 0,
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kDebugEngine = 1 << 1,
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kDebugEngine = 1 << 1,
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@ -157,10 +141,6 @@ enum Dupdate {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
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*/
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*/
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enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
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enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
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enum HugoGameFeatures {
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GF_PACKED = (1 << 0) // Database
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};
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// Strings used by the engine
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// Strings used by the engine
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enum seqTextEngine {
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enum seqTextEngine {
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kEsAdvertise = 0
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kEsAdvertise = 0
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