SCI32: Update screen on frameout, instead of in the event loop
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5 changed files with 8 additions and 3 deletions
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@ -236,7 +236,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
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// check bugs #3058865 and #3127824
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if (s->_gameIsBenchmarking) {
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// Game is benchmarking, don't add a delay
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} else {
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} else if (getSciVersion() < SCI_VERSION_2) {
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g_system->delayMillis(10);
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}
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