SCI32: Update screen on frameout, instead of in the event loop

This commit is contained in:
Colin Snover 2016-08-26 19:50:13 -05:00
parent 63345b2b70
commit d0517f515e
5 changed files with 8 additions and 3 deletions

View file

@ -236,7 +236,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
// check bugs #3058865 and #3127824
if (s->_gameIsBenchmarking) {
// Game is benchmarking, don't add a delay
} else {
} else if (getSciVersion() < SCI_VERSION_2) {
g_system->delayMillis(10);
}