Changed "mp3" to "MP3" whenever it refers to the actual format. (It's still
lower case when used as part of a file name, etc.) I don't know if it's correct usage, but that's how it was done in most cases already. svn-id: r15550
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README
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README
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@ -764,7 +764,7 @@ command as described earlier in this section.
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7.5.0) Using MP3 files for CD audio:
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------ -----------------------------
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Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
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Use LAME or some other MP3 encoder to rip the cd audio tracks to files. Name
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the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
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to use this option. You'll need to rip the file from the CD as a WAV file,
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then encode the MP3 files in constant bit rate. This can be done with the
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@ -864,14 +864,14 @@ file to your game dir. You can safely remove the old file.
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7.5.7) Compressing speech/music in Broken Sword 1
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------ ------------------------------------------
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The sword1mp3 tool from the scummvm-tools package can encode music and speech
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to mp3 as well as Ogg Vorbis.
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to MP3 as well as Ogg Vorbis.
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Easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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This way, it'll automatically encode everything to mp3.
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This way, it'll automatically encode everything to MP3.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
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Running "sword1mp3 --vorbis" will compress the files using Ogg Vorbis instead
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of mp3.
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of MP3.
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Use "sword1mp3 --help" to get a full list of the options.
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@ -8,7 +8,7 @@
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\subsubsection{Using MP3 files for CD audio}
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Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
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Use LAME or some other MP3 encoder to rip the cd audio tracks to files. Name
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the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
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to use this option. You'll need to rip the file from the CD as a WAV file,
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then encode the MP3 files in constant bit rate. This can be done with the
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@ -117,10 +117,10 @@ file to your game dir. You can safely remove the old file.
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\subsubsection{Compressing speech/music in Broken Sword 1}
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The sword1mp3 tool from the scummvm-tools package can encode music and speech
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to mp3 as well as Ogg Vorbis.
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to MP3 as well as Ogg Vorbis.
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Easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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This way, it'll automatically encode everything to mp3.
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This way, it'll automatically encode everything to MP3.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
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Running
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@ -128,7 +128,7 @@ Running
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sword1mp3 --vorbis
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\end{verbatim}
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%
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will compress the files using Ogg Vorbis instead of mp3.
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will compress the files using Ogg Vorbis instead of MP3.
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Use
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\begin{verbatim}
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